Looks like that earlier report wasn't quite on the mark, as the next Call of Duty game from developers Treyarch now has a name, and it's not Vietnam. It's Call of Duty: Black Ops.
The game's website has accidentally gone live, and while no content of worth can be accessed aside from an empty blog, there's a big logo sitting there for you to stare at.
The "Black Ops" name certainly falls in line with our earlier guesswork, which was that the game's action encompasses much more than Vietnam, taking you on a tour of various Cold War hotspots. Or...it could just be a Black Ops team in Vietnam. We don't know, and won't know until later tonight when the game is officially revealed.
That giant date seems to suggest the game will be out on November 9.
Website: http://www.callofduty.com/blackops/home/agegate
<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="480" height="392"> <param name="allowScriptAccess" value="sameDomain" /> <param name="allowFullScreen" value="true" /> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=64933"/> <param name="quality" value="high" /> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=64933" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="480" height="392"></embed> </object>
Pre-Order Trailer:
GameStop lists the Prestige Edition at $150 USD and the Hardened Edition for $80, but Activision has not released official pricing. The Prestige Edition features a working RC car with a camera that provides TFT color video and audio. The package also includes the Black Ops medallion, a PlayStation 3 Home Avatar, four co-op multiplayer maps, and of course, the game. You can also opt for the Hardened Edition, which includes everything in the Prestige Edition minus the RC car, sadly.
Screens:
Last but certainly not least, we'd like to touch on some of the multiplayer/Co-op details that we were able to get our hands on. Although Treyarch isn't ready to rip the top off of the competitive side of things, we were given the chance to talk with Dan Bunting and David "Vahn" Vohnderhaar, who both are working extremely hard on the multiplayer portion of Black Ops. Instead of attempting to thread their words into a neatly woven paragraph, we're giving you bullet points. Dig in...
* The Black Ops mp team is twice the size compared to the mp team of World at War
* Work on multiplayer began on day one
* There is no time period for multiplayer, giving us access to more toys and tools
* Vehicles will return for mp, although not how you know them in CoD's of past
* The mp team reads the forums, blogs, Twitter, etc. and are sensitive to what the community says
* No mp maps have been taken from sp, although some sp maps have been taken from mp
* Create-a-Class customization is deep and includes many new features
* Focus is being put on varied playlists, including those for old school gamers ala Barebones
* The team is also focused on how to extend the game once you leave your console/PC
* Many of your favorite weapons will be seen, although we can't speak specifics
* Region filter will return
* Leave with party feature sounded to be making a return
* Host migration will be included
* Auto-aim ("Sticky Aim") will have a toggle on/off option
* Focused on preventing hackers/modders with a dedicated "security team"
* 2-4 play Co-op will return, and it's not Campaign Co-op, rather a "really fun co-op mode that you and your friends will love to sit on the couch and play". Speculate away people.
* It looks like dedicated servers will be returning to the PC version, although mod tools are still in question.
The game's website has accidentally gone live, and while no content of worth can be accessed aside from an empty blog, there's a big logo sitting there for you to stare at.
The "Black Ops" name certainly falls in line with our earlier guesswork, which was that the game's action encompasses much more than Vietnam, taking you on a tour of various Cold War hotspots. Or...it could just be a Black Ops team in Vietnam. We don't know, and won't know until later tonight when the game is officially revealed.
That giant date seems to suggest the game will be out on November 9.
Website: http://www.callofduty.com/blackops/home/agegate
<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="480" height="392"> <param name="allowScriptAccess" value="sameDomain" /> <param name="allowFullScreen" value="true" /> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=64933"/> <param name="quality" value="high" /> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=64933" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="480" height="392"></embed> </object>
Pre-Order Trailer:
GameStop lists the Prestige Edition at $150 USD and the Hardened Edition for $80, but Activision has not released official pricing. The Prestige Edition features a working RC car with a camera that provides TFT color video and audio. The package also includes the Black Ops medallion, a PlayStation 3 Home Avatar, four co-op multiplayer maps, and of course, the game. You can also opt for the Hardened Edition, which includes everything in the Prestige Edition minus the RC car, sadly.
<object width="640" height="385"><param name="movie" value="http://www.youtube.com/v/mSfWHD8tZQY&hl=en_US&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/mSfWHD8tZQY&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object>
<object width="640" height="385"><param name="movie" value="http://www.youtube.com/v/h_fsM6LBi54&hl=en_US&fs=1?rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/h_fsM6LBi54&hl=en_US&fs=1?rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object>
<object width="640" height="385"><param name="movie" value="http://www.youtube.com/v/h_fsM6LBi54&hl=en_US&fs=1?rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/h_fsM6LBi54&hl=en_US&fs=1?rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object>
Last but certainly not least, we'd like to touch on some of the multiplayer/Co-op details that we were able to get our hands on. Although Treyarch isn't ready to rip the top off of the competitive side of things, we were given the chance to talk with Dan Bunting and David "Vahn" Vohnderhaar, who both are working extremely hard on the multiplayer portion of Black Ops. Instead of attempting to thread their words into a neatly woven paragraph, we're giving you bullet points. Dig in...
* The Black Ops mp team is twice the size compared to the mp team of World at War
* Work on multiplayer began on day one
* There is no time period for multiplayer, giving us access to more toys and tools
* Vehicles will return for mp, although not how you know them in CoD's of past
* The mp team reads the forums, blogs, Twitter, etc. and are sensitive to what the community says
* No mp maps have been taken from sp, although some sp maps have been taken from mp
* Create-a-Class customization is deep and includes many new features
* Focus is being put on varied playlists, including those for old school gamers ala Barebones
* The team is also focused on how to extend the game once you leave your console/PC
* Many of your favorite weapons will be seen, although we can't speak specifics
* Region filter will return
* Leave with party feature sounded to be making a return
* Host migration will be included
* Auto-aim ("Sticky Aim") will have a toggle on/off option
* Focused on preventing hackers/modders with a dedicated "security team"
* 2-4 play Co-op will return, and it's not Campaign Co-op, rather a "really fun co-op mode that you and your friends will love to sit on the couch and play". Speculate away people.
* It looks like dedicated servers will be returning to the PC version, although mod tools are still in question.
Last edited by a moderator: