Kickstarter Support Link: https://www.kickstarter.com/projects/1139999460/song-of-horror-by-protocol-games?ref=hero_thanks
Some of the game info:
Terror and mystery await. Please, take a seat.
Song of Horror is a heavily story-driven third person survival horror combining automated camera angles and an inspiration in the old school classics with modern design, mechanics and visuals, evocative of mankind’s eternal fear of what cannot be understood. Take control of up to 16 characters who have been plunged, throughout time, into a nightmare for which they are not prepared.
Back to where it all began. Will Daniel make it this time?
Song of Horror began its development with our sights set on a release for Windows, Mac and Linux. However, we recently brought the publisher Badland Indie on board, whose involvement means that Song of Horror will also be released on PlayStation 4 and XBox One.
Earlier this year we got Greenlit, so Song of Horror will be on Steam as well as on DRM-Free stores.
A playable demo is in the works and will be released later in the campaign. Stay tuned!
It’s an ordinary Friday in the life of Daniel Noyer, washed-up advertiser and former entrepreneur who has fallen on hard times lately. Currently the lowest of the low at a publishing house, you receive an urgent, yet seemingly straightforward assignment: to find the company’s most important client, the renowned writer Sebastian P. Husher, who hasn’t been heard from in weeks.
Upon your arrival at Husher’s mansion, you realize something’s wrong. The lights, still turned off at the onset of nightfall, reveal that no one is home. The dog, which was forewarned at the entrance, is nowhere to be found. The main door, left ajar, hints at a hallway drowned in shadows.
And an eerie, haunting melody, pierces a thundering silence.
Each character has his/her own defined background, personality, views and opinions, as well ashis/her own unique gameplay quirks. In addition, they will each react differently to what they see and experience. Which of them are still kicking and which are gone will affect how the story is told.
From left to right: Daniel Noyer, Etienne Bertrand & Sophie van Denend. Many more are yet to come!
What's on the other side? Dare to find out, Sophie?
Some of the game info:
Terror and mystery await. Please, take a seat.
Song of Horror is a heavily story-driven third person survival horror combining automated camera angles and an inspiration in the old school classics with modern design, mechanics and visuals, evocative of mankind’s eternal fear of what cannot be understood. Take control of up to 16 characters who have been plunged, throughout time, into a nightmare for which they are not prepared.
Back to where it all began. Will Daniel make it this time?
Song of Horror began its development with our sights set on a release for Windows, Mac and Linux. However, we recently brought the publisher Badland Indie on board, whose involvement means that Song of Horror will also be released on PlayStation 4 and XBox One.
Earlier this year we got Greenlit, so Song of Horror will be on Steam as well as on DRM-Free stores.
A playable demo is in the works and will be released later in the campaign. Stay tuned!
It’s an ordinary Friday in the life of Daniel Noyer, washed-up advertiser and former entrepreneur who has fallen on hard times lately. Currently the lowest of the low at a publishing house, you receive an urgent, yet seemingly straightforward assignment: to find the company’s most important client, the renowned writer Sebastian P. Husher, who hasn’t been heard from in weeks.
Upon your arrival at Husher’s mansion, you realize something’s wrong. The lights, still turned off at the onset of nightfall, reveal that no one is home. The dog, which was forewarned at the entrance, is nowhere to be found. The main door, left ajar, hints at a hallway drowned in shadows.
And an eerie, haunting melody, pierces a thundering silence.
- A Thrilling, Movie-Like Experience
- Automated Cinematic Cameras
- 16 Playable Characters
Each character has his/her own defined background, personality, views and opinions, as well ashis/her own unique gameplay quirks. In addition, they will each react differently to what they see and experience. Which of them are still kicking and which are gone will affect how the story is told.
From left to right: Daniel Noyer, Etienne Bertrand & Sophie van Denend. Many more are yet to come!
- Normal, Everyday People
- Careful Exploration
What's on the other side? Dare to find out, Sophie?
- Life Is Fleeting
- Agile, Adaptive Control System