Xbox Live launch titles for Windows Phone 7 finally revealed

Apr 17, 2009
7,729
San Diego, CA
Via Endadget

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We've known that proper Xbox Live gaming (powered by XNA) was coming to Windows Phone 7 devices, but we'd yet to see any of that thumb-spraining goodness in action besides a brief demo and a few developer videos. Well, Microsoft has finally come clean with details about its launch strategy for the platform, and from where we sit, it's definitely looking pretty promising. First off, the company has announced a full list of launch titles for WP7 handsets, including some familiar names and franchises like Castlevania, Halo: Waypoint, Star Wars, Crackdown, and Guitar Hero, alongside a handful of newer properties like the ultra-cute ilomilo, produced in-house by Microsoft Game Studios. In total, the company will launch with over 60 game titles, with new offerings appearing every week in the Xbox Live Marketplace, just like its big brother console version. We've got all the details, a full list of the launch titles, and our hands-on preview after the break -- so read on to get the scoop!

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For the full article click HERE.
 
EA a notable holdout on Xbox Live for Windows Phone 7, doesn't have much to say on the subject

If you examined the fairly impressive roster of Windows Phone 7 Xbox Live launch titles that Microsoft waved proudly in our face the other day, you might've noticed that EA is particularly absent from that glorious list. Well, the folks at Mobile Entertainment bothered to ask EA Mobile about that absence, and EA had this terse reply: "We are constantly evaluating new platforms and opportunities, but have nothing to announce right now." Pretty eye opening, right? In absence of facts, there are all sorts of avenues for conjecture. EA could be holding out for a better carrot from Microsoft, checking to see how successful the platform will actually be, or just playing its titles close to its chest. Or maybe they're just resting after a long round of Madden testing and binge potato chip eating. We're not going to get all worked up about it right now: it's not like we're short on platforms right now suited to shepherding the hapless lives of our Sims.