Army of Two: The 40th Day

Apr 27, 2009
530
Pennsylvania
Publisher: Electronic Arts
Developer: EA Montreal
Release Date: Q4 2009
Release Region: US
Genre: Thrid Person Shooter
Platforms: PS3, XBOX360, PSP


no box art yet.


March 12, 2009 - Last year, Electronic Arts introduced players to a world of mercenaries, co-operative gameplay and gold plated automatic weapons. Army of Two took players on a globetrotting adventure where you needed to use co-op strategy with your partner to survive various hotspots. As Salem and Rios, two ex-Army Rangers turned mercenaries, you battle through different warzones to uncover a conspiracy that could threaten America and the world. But there's no rest for these two soldiers, as today Electronic Arts announced the sequel to the co-op action game. Army of Two: The 40th Day reunites Salem and Rios as they're forced to survive in a city under siege.

The story of The 40th Day places Salem and Rios in the middle of Shanghai, China, as a disaster of epic proportions strikes the city. While they happen to be in the wrong place at the wrong time, they are the right men to react to the chaos. As they fight their way through ruined districts of the city, they discover more and more catastrophes are being orchestrated to devastate Shanghai piece by piece. It's up two Salem and Rios to uncover the secret of the 40th Day and survive the chaos.

"With Army of Two: The 40th Day, we're pushing the tactical two-man military team into new battlegrounds offering a completely organic and rich co-op experience to deliver an action-packed co-op shooter this winter," said Reid Schneider, executive producer at EA Montreal. "As chaos blankets Shanghai, China, you must rely on your partner to survive as you weave through a broken city left devastated in a mysterious wake."

Army of Two: The 40th day will include more co-op moves for players to use at any time, which will allow for completely different strategies and options in battle. According to EA, the expansion of co-op moves will create a bigger, more organic and immersive co-op experience. Army of Two: The 40th day will be available for the PS3, Xbox 360 and PSP this winter.

LINK

Source: ps3.ign.com
 
hehe....here in my younger days,younger then 13 i was playin alllll the sweet swearing games let alone the rap album's i played....it has no effect..!..lol.

so how about teaching who ever is around its not good to start copying sheeat.....i'm just glad i found it as entertainment & never went around like a Sheep saying it to friends or Teachers...not cool ya clowns.



but it was fun playing Doom & Wolfenstein 3D being 9 or so....killin Nazi's and hearing them dying hitting the ground..*F(_)ck!!*....lol
but my best memory was playing Duke Nuke'em on Pc...there was Parts with Strippers & Boobs...duke would say..*Wanna Dance* giving a money bills and the tits would show :D...& Porno Stores in the game..woo...Ass Cheeks and all in the booths.

and lot more.

Thanks for proving my point Hero. :thanks:
 
Wait so you guys are complaining about the language in WAR GAMES?! seriously?! what a disappointment I am sure in the battlefield they aren't looking to watch their mouth and what they say, you want realism in a war game or a game which involves battlefield scenarios then suck it up or don't play it period....

Going back on topic, I never played the first one I always wanted to, but I remember reading about a nasty bug the game had at first then just completely forgot about the game lol.
 
+1

im with you darth. i dont have any kids yet, but when/if i do, ill keep them away from language heavy movies/tv/games. they'll eventually hear it all, and i am starting to hear lots of stories from elementary school teachers about their 3rd grade students swearing at them. call me prude too :D

+ 1

I have a 6 year old boy and 10 month old daughter. I can't tell you the number of times I've been playing a game and forgot it has swearing in it and my kid will be playing nearby or kind of watching me play and then out comes the F-bomb on the game. I too think most swearing in games is unnecessary. The reason being that these are games. These aren't really supposed to be reality. Games played by many kids. I just don't see how it adds to a game. anyways, I don't swear much and I don't swear around my kids if I do. I mainly only swear when playing video games for some reason. haha. I just don't find much of a use for swearing in everyday life. So, we teach our 6 year old to not swear. Now, he just finished first grade and said he heard alot of swearing at school which we can't control, but in our house we try to control what he hears, sees. Although, I'm probably too lax on what games I let him play. But, we teach him about what's in the games and the difference between "fake video game" stuff and reality.
 
AICN Games: Monki takes an early look at Army of Two: The 40th Day!

Greetings humans, Monki here with a look at EA Montreal's upcoming Army of Two: The 40th Day.
Some of my fondest gaming memories are of the nights when I was younger, playing Doom 2 cooperatively over a 28.8kbps modem on a local BBS here in Austin with three of my closest friends. There was something about a shared goal between everyone, all fighting towards the same outcome that I just never got out of playing Deathmatch. It was the unified effort against a horde of cacodemons or cyberdemons that always signified a good time for me.
Shortly after those times, though, a sudden surge of deathmatch-only titles started showing up everywhere. Cooperative fighting through a story mode dropped off in favor of variations of capture the flag. Utility players gave way to twitch-reactions and super-expensive rigs.
In the last few years though, with the huge upswing of XBox Live and console gaming, we've seen a fantastic resurgence in cooperative gaming. Slowly but surely, cooperative gameplay has been making it's comeback in major titles. Halo 3 had four player coop across the entire game. Gears of War featured a nifty take on two player coop, etc. Then last year Electronic Arts released Army of Two, a game that was meant to be played with a friend. Oh the joy.
The first game went through a few hands before finally hitting the market, and although it was a lot of fun to play, it had it's share of issues. With Army of Two's sequel, The 40th Day, EA Montreal is looking to address some of these issues and make a stronger game.
A couple of weeks ago EA brought me up to their studios in Montreal to take a sneak peek at The 40th Day in a very early state. How early? Very. The visit was a chance to get a feel as to the direction that EA is taking the Army of Two, not necessarily tons of details about the game.


And in my opinion, the direction they are heading is the correct one. Gone are the insane caricature supermen, replaced with a more realistic looking pair of anti-heroes. Producer Matt Turner walked us through a demo of an incredibly early build showing off the new level design and general tone of the game, and it is quite a shock. He described it as a "hyper-reality." The game takes place in Shanghai and it certainly has a new feel to it that the original title did. The original Army of Two had a distinct "clean" feel to it, everything was a bit too shiny, too nice. That problem no longer exists in The 40th Day. The Shanghai depicted in this one certainly feels like a fully fleshed out city, debris litters the streets, broken neons flicker, buildings crumble around you.
As far as the plot of the game, your two characters are in Shanghai on a routine mission when suddenly, and without warning, all kinds of **** goes down. You watch as skyscrapers across the city crumble in front of you and then get ambushed by a group of oddly dressed soldiers. From that point on, all hell breaks loose.
Reid Schneider, executive producer on the title, talked to us about wanting to put the player into the middle of a destruction scenario, something that is rarely seen in games. The idea is that your characters aren't supposed to be there is one of the big driving factors of the game. All this **** is going on, but your guys aren't necessarily the ones driving that stuff forward. Of course, they'll end up "in the ****" but like Dante at the Quick Stop, they weren't even supposed to be there.


To continue with the movie comparisons, Army of Two has been compared to a buddy cop movie with it's cheesy dialogue, but Schneider let us in on a secret. Apparently the dialogue in the game goes through a "Steven Seagal test."
"Any line that sounds like it should have been in Marked for Death or Under Siege 1 or 2, it doesn't go in. But if it sounds like something John McClane would say in Die Hard, we're like 'okay, it goes in the game.'" You know, that actually isn't a bad method for dialog writers.
Creative director Alex Hutchinson talked about wanting to put the characters in a situation that was "bigger than you" meaning that you you truly feel like a small part of this entire plot. (Much more like reality.) During the demo we got to see a taste of that when the player-controlled character threw his hands up in surrender and confused a group of soldiers who had no idea who this well-armed dude was walking towards them. Instead of running in guns blazing, this caused a distraction and allowed for a well placed snipe shot by the computer-controlled partner.
Tiny updates add a bit of realism to the game as well. Rios and Salem now pop their masks up between action scenes, putting a face to our characters. Even the way characters walk up steps has been tweaked. It sounds stupid, sure, but its these details that accumulate into something cool.


Source: aintitcool.com/node/41060
 
Watchmen and 300 composer to score Army of Two: the 40th Day

EA Montreal announced today that renowned film composer Tyler Bates will score the upcoming third person co-op shooter Army of Two: the 40th Day. Bates is the mastermind behind blockbuster hits 300 and Watchmen.

“Set in Shanghai in the middle of a major a disaster, ARMY OF TWO: The 40th Day dials up the action through a series of powerful scenes where players have to work together as a team to survive and escape the city,” said Lewis James, Audio Director at EA Montreal. “Tyler examined every part of the game and how players will move through the world to craft a score that truly represents their actions and the chaos unfolding around them.”

Bates holds some 50 films with 15 years of experience. He also scored films like The Day the Earth Stood Still, Rob Zombie’s Halloween and Halloween 2, and the Showtime hit comedy series “Californication.”

“The 40th Day is one of the most intense games I’ve seen,” said Tyler Bates. “The setting, characters and action in the game provided me the perfect backdrop to create an equally intense and dramatic score that compliments the gameplay.”

Army of Two: the 40th Day is set for release on Jan. 12, 2010 in North America, and Jan. 8, 2010 in Europe.
 
Army of Two multiplayer trailer released

We all enjoy a little multiplayer action now and again. What better way to show off an upcoming game’s online co-op and competitive features than a trailer. EA today released a trailer for Army of Two highlighting the game’s intense multiplayer action.

The game sports four different multiplayer modes including: Control, Warzone, Co-Op Deathmatch, and Extraction. The game is out on January 12 for the PlayStation 3, and PSP.

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