Demon's Souls Megathread

Apr 17, 2009
7,731
San Diego, CA
Demon's Souls is a fantasy action role-playing video game developed primarily by From Software exclusively for the PlayStation 3. It was released in Japan on February 5, 2009 and published by Sony Computer Entertainment; in North America on October 7, 2009 and published by Atlus and in Europe on June 25, 2010 and published by Namco Bandai.

Set in a dark fantasy medieval Europe-inspired world, players take control of a custom hero who has journeyed to the fictional kingdom of Boletaria, which is being ravaged by an accursed fog that brings forth demons that feast on the souls of mortals. The game has been described as a spiritual successor to the King's Field series, a previous series of games from the same developer.

The gameplay involves a character creation system with emphasis on gathering loot through combat with enemies in a non-linear series of varied locations. It also has a unique online multiplayer system integrated into the single-player where players can leave useful messages and warnings for other players' game worlds.

Gameplay:

Players take control of the main character in a third-person view who, at the start of the game, can be customized in their gender, appearance, name and starting class. There are up to 10 starting classes ranging from knights and barbarians to thieves and magicians, each with their own set of statistics, starting gear, weapons and type of magic used that emphasize certain approaches to combat depending on the player?s preference.

As players kill demons, they gain souls which are currency that can be used to buy, repair, and upgrade weapons as well as increase player statistics such as strength, luck, endurance, etc. Along with souls, players can also retrieve items such as weaponry and ore for upgrading. When a player is first killed in combat during a level, they are sent to the beginning of the level with all non-boss enemies re-spawned, and the player returns in soul form with lower maximum health and the loss of all unused souls.

If the player manages to retrieve their bloodstain at the point where they were last killed, they regain their lost souls, but if they are killed before then, the souls are lost permanently. Upon defeating a boss, the player can choose to re-spawn back at that location, marked in the form of an Archstone. When not engaged in levels, players reside in the Nexus, a realm of souls that acts as a hub where players can exchange souls, store items and travel between regions. After completing the initial portion of the first region, player can choose to progress through any other of the newly available regions.

Gameplay can change depending on both the World and Character tendency, which can be either white or black. Tendency depends on the actions of the player such as helping or killing NPCs. When white, enemies are easier, yet the soul and items rewards are less; when black, enemies are stronger and give greater rewards. Players can manipulate their tendency to suit their current needs. Character tendency affects the player throughout, while World Tendency only affects the region where an action was taken.

Story:

The story is set in the medieval Europe-inspired, fictional kingdom of Boletaria, ruled by the aging King Allant XII. Because of his greed, the king searched for power and prosperity through a dark ritual of channeling the power of souls that brought unprecedented prosperity to Boletaria, until the "Deep Fog" covered the land's outskirts, cutting off the kingdom from the outside world. Neighboring kingdoms sent scouts to investigate but none returned after entering the fog. It was only after Vallarfax of the royal Twin Fangs broke free from the fog that the rest of the world could be told of Boletaria's plight. By channeling souls, King Allant had awakened the Old One, a great demon residing below the Nexus. With the Old One's awakening, a dark fog had swept in that within it unleashed demons who feasted on the souls of mankind, where those left alive without a soul became insane and violent. Without resistance, the fog slowly begins to spread beyond Boletaria.

Many brave warriors attempted to breach the fog and save Boletaria while others were swayed at the prospect of harnessing the demon's souls, either way however many were lost to the fog. The player takes control of one such warrior who breaches the fog and enters the lost kingdom, but shortly after entering however, the lone hero adventurer is killed by a great demon. After dying, the hero, now in soul form, appears in the Nexus. In the Nexus, they are greeted by the Maiden in Black, a mysterious and blinded patron of the Nexus and gives them the quest to travel to each region of Boletaria and retrieve the demon's souls to gain power and eventually free the corrupted kingdom of Boletaria from the Old One.

One by one the hero slays the mighty demons that reside in many of Boletaria's notable locations; the Boletarian Palace, Stonefang Tunnel, Tower of Latria, Shrine of Storms and Valley of Defilement. It is also in these places where they encounter the few remaining great men and women of Boletaria. Once the hero claims all the demon's souls, the Maiden in Black leads them down below the Nexus to the Old One itself. The Maiden in Black beckons the Old One who invites the hero inside where the now deformed King Allant XII remains. During the final battle Allant claims that because of humanity's own violence and suffering, the Old One is acting mercifully by putting "an end to our tragic realm of existence." Upon Allant's defeat, his last words are a warning to the hero: "You fool. Don't you understand? No one wishes to go on."

During the end game the hero makes one last choice to either slay or walk away from the Maiden in Black and lose all knowledge of souls arts. If the hero walks away, they have not succumbed to the temptation of the souls when the fog is lifted and the Maiden departs with the Old One back into the fog into its slumber once again, saving Boletaria and the rest of the world. If however they kill the Maiden in Black, they have become lustful for the power of souls, condemning the world with the hero as its ruler at the side of the Old One.

Screens:



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Mercedes-Benz Ponton Specifications
 
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Apr 17, 2009
7,731
San Diego, CA
I haven't played it long enough to get a real feel for it, but right now it's really annoying. There's no mid-level saving that I've seen, nor are their save points, so dying means starting the level over. I think you retain all treasure (as far as I can tell) but the enemy respawns.

I haven't gotten into the leveling, but I haven't seen any sort of EXP gauge, just souls... I'll know more with more time... But right now I'm struggling to REALLY love the game. And I LOVE, LOVE, LOVE RPG games.

One of the cool features is that you can play on-line and leave hints in the form of messages for other users that are playing on-line to read and be warned about what's ahead. There's no multiplayer... BUT it's neat to read things from others.

HOWEVER... if you run into an issue with the PSN server and get logged out the game resets. You can choose to play offline though.
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Vaporizergenie.Com
 
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Hmm I'll check out the game, I got to find a good price. Sounds like something frustrating I can get into. Let me ask you a question what do you think about Bayonetta? or White Knight Chronicles?
 
Apr 17, 2009
7,731
San Diego, CA
Hmm I'll check out the game, I got to find a good price. Sounds like something frustrating I can get into. Let me ask you a question what do you think about Bayonetta? or White Knight Chronicles?
unfortunately i'm what you might call a trophy *****, of sorts. So I haven't played them. I'll get to them when this trophy fad of mine wears off.
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TOYOTA WIKI HISTORY
 
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Apr 17, 2009
7,731
San Diego, CA
More complaints:
You can't block and heal at the same time.
Healing takes too long. It's not immediate so enemies have time to kill you... It's hard to conserve herbs until you really need them... like you'd normally do.
There's no "pause." Your inventory is pulled up at the top of the screen allowing the user to move, but also allowing the enemies to attack.

Cheat: When you die hit the PS button, quit, restart. Starts you pretty much back where you died.
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GUARANTEED ASSET PROTECTION INSURANCE ADVICE
 
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Jan 29, 2009
7,187
I've thought about this game, but I've never imported, that and aquanaunts holiday. I hadn't posted about this yet because it is a japanese game, and most of they guys here haven't imported from another country. The only japanese game I've played is Mainichi Issho, if you call that a game.

Moving on, this game seems very interesting, and there is a push for it to come to North America, which is what I'm waiting for just like White Knight Chronicles because they will always add extra stuff, maybe even trophies.
 
Apr 17, 2009
7,731
San Diego, CA
I've thought about this game, but I've never imported, that and aquanaunts holiday. I hadn't posted about this yet because it is a japanese game, and most of they guys here haven't imported from another country. The only japanese game I've played is Mainichi Issho, if you call that a game.

Moving on, this game seems very interesting, and there is a push for it to come to North America, which is what I'm waiting for just like White Knight Chronicles because they will always add extra stuff, maybe even trophies.
This game has trophies. I just got one last night. So does Aquanauts. I have the platinum in it... Want to trade a game for it? :D

Anywho... This game can be a bit annoying, but with the PS-quit trick it's more bearable. They REALLY need save points. and a better healing system.

The graphics are just amazing though.
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A portable size travel herbal vaporizer
 
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May 14, 2009
1,047
Richmond, VA
So the trophies sync up to your account like normal? And all the menu's are in english? What's the hold up for the US version!? I really want to play this, but I'm a little hesitant to spend $70+ to import....
 
Jan 29, 2009
7,187
From Software's Demon's Souls is heading West, with Japanese role-playing game specialists Atlus picking up the slack for North American PlayStation 3 publishing duties. The action RPG, already released in Japan, will arrive this Fall.

The "ultimate hardcore RPG challenge" will pit up to three players against a horde of demons online, with cooperative, player versus player and single-player modes, adding open ended variety to the Demon's Souls experience.

The PlayStation 3 RPG, an unofficially described spiritual successor to the King's Field franchise, will offer a handful of player classes to choose from, with character customization and progression making for a "free-form and flexible" game structure.

Atlus points out Demon's Souls key features for prospective buyers. And they are...

* Ultimate hardcore RPG challenge — In this brutal land, death is inevitable, but not final. Combining the best features of an action game and RPG, you'll slice, smash, shoot, and ensorcel some of the most horrible, vicious enemies ever encountered. Are you strong enough to face the impossible and win?
* Groundbreaking online capabilities — Network features go far beyond any previous RPG, allowing players to leave hints for each other, replay death scenes, cooperatively revive dead players, or invade another player's game to wreak havoc. Not merely an add-on feature, multiplayer options are vast, and uniquely focused on changing and intensifying the single player experience.
* Freeform and flexible — The open-ended structure of the game means that there is no single path, but rather a wealth of options. Set your own pace and progress as you like. Build exactly the character you want by creating a detailed avatar, nurturing the right stats, and customizing your skills and equipment.
* You act, the world reacts — The World Tendency system changes the aggressiveness of monsters and the rewards for killing them based on players' actions. Different events and NPCs may be triggered, as well.

We played an early version of Demon's Souls at Tokyo Game Show, just a few days after the game was officially announced. Those impressions weren't too positive—part of that based on the unfinished nature of the game—as 20 minutes isn't the ideal amount of time to spend with a game like this. But the game was mostly well regarded by critics of the final Japanese release.

Source: Kotaku
 
Apr 17, 2009
7,731
San Diego, CA
Atlus 'spoils' you with Demon's Souls deluxe edition

Atlus has revealed that Demon?s Souls, a groundbreaking action RPG coming to the PlayStation 3, will become the newest entry in the company?s Atlus Spoils fan appreciation program. For those of you not familiar with the Atlus Spoils program, look no further than its name ? it 'spoils' you with a deluxe edition.

In addition to the standard version, which now features new North-American exclusive box art, the deluxe edition will include a 150-page strategy guide, a collectable outer slipcase, and, of course, the game itself. If you pre-order either version you will receive a free bonus art book with designs and concept sketches from the Demon?s Souls world.

The game is already available in Japan, and Atlus states the North American version will feature a unique on-line co-op experience and challenging PvP battles. You can leave hints for other players, replay death scenes, cooperatively revive dead players, or invade another player?s game to wreak havoc. The game is said to be completely open-ended.

Demon?s Souls is set for release on the PS3 on October 6 with the standard version selling for $59.99 USD and the deluxe edition selling for $69.99 USD. Pre-orders for the deluxe edition are scheduled to being on July 8.
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Peter Collins (Racing Driver)
 
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<a href="http://www.amazon.com/gp/product/B002KAS4OW?ie=UTF8&tag=blurayenter0e-20&linkCode=as2&camp=1789&creative=390957&creativeASIN=B002KAS4OW">Demon's Souls w/ Artbook & Soundtrack CD</a><img src="http://www.assoc-amazon.com/e/ir?t=blurayenter0e-20&l=as2&o=1&a=B002KAS4OW" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" />





Pre-order Gift with Purchase
Get additional gifts with your pre-order including an art book featuring designs from the game, a soundtrack, and an official strategy guide. Limited quantities available. Must be sold and shipped by Amazon.com. Does not apply to products sold by third-party or marketplace sellers. We reserve the right, in our sole discretion, to discontinue this promotion at any time
 
Apr 17, 2009
7,731
San Diego, CA
New Demon's Souls video emphasizes the game's difficulty

The latest video from Atlus highlights the difficulty level in the forthcoming U.S. launch of Demon’s Souls. The graphics look immaculate, and we feel tested with the idea that our enemies will outnumber us, be bigger than us, and be stronger than us. We are excited to see if we are “tough enough to face the impossible, and win.”

Look for our review of Demon’s Souls in the coming weeks, and look for the game exclusively on the PlayStation 3 on October 6 in the U.S.

Video Link: psu.com/New-Demons-Souls-video-emphasizes-the-games-difficulty-News--a008096-p0.php