DiRT Franchise Megathread

Apr 17, 2009
7,729
San Diego, CA

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Genre: Racing
Modes: Single-player, Multi player
Special Features: The PS3 version of the game will include the screen-capture feature added in the 2.50 firmware update.
Demo: Early September on PSN.
Trophies: Coming Soon
Official Site: dirt2game.com/
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LovelyWendie
 
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Interview with PSU.com

On the E3 show floor, we ventured over to Codemasters' booth to check out DiRT 2. After we went hands-on with the game, we spoke to Matt Horsman, the game's Chief Designer, to learn more. Check out the interview below.

PSU: We're here with Matt Horsman, the Chief Games Designer on DiRT 2. Matt, can you introduce us to the game?

Matt Horsman: For DiRT 2, we really want the players not just to feel that it's a racing game, but that in DiRT 2 you are a real driver and you have the lifestyle of a real driver. So in DiRT 2, you have a world tour, which includes locations from around the world such as Baja, California; L.A.; Japan; London; China; and more. When you travel to these world locations, you meet real people like Travis Pastrana, Kevin Block, and Dave Mirra. When they know you, they'll ring you on your phone and they'll invite you to new locations and challenges... it makes the whole game feel like you are in the middle of this whole racing community, really. Like, after a race they'll ring you up and go, "Hey, cool win," and if during the race you hit Kevin Block, he'll go "Hey, what are you doing?!" So as part of the game, you feel like you really are on tour with these superstars.

PSU: What gameplay enhancements have you made since the development of the first game?

Horsman: Gameplay-wise, we really listened to our fanbase. We did a lot of research and focus tests after DiRT 1, and the things that came back the most were issues with the car-handling model. People weren't too happy about that -- the brakes were too strong. We also had a lack of car-on-car online, so those are the two main things we fixed for DiRT 2. We've redone our car-handling model from scratch, so it's all based on real, proper physics -- there's no fudges in there. We've made the handling quite accessible in that it's more natural than DiRT 1, so if you know how to drive a car in real life then DiRT 2 should be quite easy. It can be like a grip racer where you're braking early, creating nice, clean lines, or you can go all 'Ken Block-style' and get the back end out, use weight shift, and rip around the hairpin corners. Also, every single game type and mode is fully playable online in DiRT 2, so that's all good.

PSU: And how many players are supported?

Horsman: We've got eight players on DiRT 2. In our previous title that came out last year, Grid, we actually had up to 20, but we found on our short-course tracks that 20 was too much. You know, it's just like driving around here in L.A. -- traffic jam crazy. So, we reduced it to eight which means everyone can speak at once, you don't have to wait ages to get 20 guys in there to race... it's just a nice, easier number overall.

PSU: Regarding the presentation of the title, it looked quite nice on the 360 build I just played. First of all, what visual improvements have you made over the course of development, and will it be (essentially) identical on PS3 and 360?

Horsman: This is our third racing title on the current consoles, because we did DiRT 1, then we did Grid, and now we're doing DiRT 2, so basically the whole engine has been evolving and improving. For example, in DiRT 2 we have a deferred lighting system, which means on the tracks that are set in night we're going to have up to 100 light sources of all different colors. On Grid, we had just one -- the sun, and that was it. We've got visual enhancements everywhere now, really; we've got reflection maps on the bonnet, the fidelity of the tracks is double what we had in Grid, the cars models have twice as many poly[gon]s now, so when you accidentally have a crash the damage deformation is even more accurate. That's the accurate. That's the main sort of stuff we've done since the first one.

When it comes to the 360 and PlayStation, they are identical, game-wise. For PlayStation we have that new screen-capture feature, so that's included. But they are visually identical. I think anti-aliasing is slightly less on PlayStation -- that's the hardware -- but looks-wise, they are pretty much the same.

PSU: Were you influenced at all by the success of games like MotorStorm? While there are obviously still simulation aspectsin DiRT 2, it does have more of an arcade feel than DiRT 1. So did you take inspiration from other games, or primarily your fans?

Horsman: Well, our main source of inspiration of course is our fans. As I said, we did a lot of research and we got a lot of feedback after DiRT 1, so we've made improvements on the car-handling model and online. We were also inspired by real-life. The off-road racing world has changed in the past three or four years, since the start of DiRT 1. So we generally took that new type of 'X-Games' racing and the quality of the presentation that you get in American off-road racing as our inspiration. We've treated the whole of DiRT 2 as having an extreme sports vibe. We do love playing the other games, so we've all played MotorStorm and Forza and all these type of games, but we generally do that for fun, so, yeah, that's it really (laughs).

PSU: So, before we go, do you have any last comments for fans of DiRT 1, and for perhaps people who never played the original and might want to try your new game?

Horsman: If you want to get a feel for the series, you can download the DiRT 1 demo on the PlayStation Network. If not, I'm sure we'll have a demo around early September on PSN, and I think there's actually a video on PSN of when they did a tour around the studio, so if you want to see more of the actual racing action, you can check that out.

PSU: Alright, thank you very much.

Link: psu.com/DiRT-2-E3-09-Interview--a007513-p2.php0
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nice tits Cam
 
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DiRT 3 In Development At Codemasters Racing Studio

Codemasters Studios Vice President, Gavin Cheshire has revealed that work on DiRT 3 is currently underway at the firm's racing game studio in Birmingham .

Cheshire confirmed the existence of DiRT 3 in an interview with Edge magazine, telling the publication, "There’s some great stuff coming from Birmingham that’s going into DiRT 3, and obviously you’ve seen Bodycount."

Bodycount of course being the latest FPS coming from ex-Black creator, Stuart Black.

Cheshire also enthused about the pride that Codemasters has in being one of the top British studios, stating, "It’s about the culture we’ve created and making the best games you can. DiRT 2: brilliant game but it’s all American accents, so maybe we’re a little over the top with those. Maybe we should fly the flag a bit more."

Whether that means drinking tea in your trailer between races or moaning about the rain, remains to be seen, although Cheshire goes on to say that the team need to keep innovating, declaring that they're coming up with fresh, new ideas for DiRT3, "Because if you don’t innovate, you’re dead."
 
well i tried part 2 of Dirt and it's an amazing game still.....

really get's you on the edge when your flying and trying not to smash into anything,and a bunch of Replaying since it's pretty hard..

Good to see there going to be taking their time to build up the game even longer and better now for Dirt 3.
 
$300 DiRT 3 RC Car Bundle Available From GameStop

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If you'd like to keep your racing both on and off the track, and fancy replicating Ken Block's Gymkhana stunts without the inherent risk of death or serious injury, then DiRT 3's Limited Edition bundle with Ken Block Gymkhana RC Car might be just the thing for you. That is assuming you have $299.99 to spare.

US retailer GameStop is offering the DiRT 3 Limited Edition bundle, with a 'Ready to Race' Ken Block Gymkhana Fiesta RC car, in the famous Monster Energy colours as per the game's cover art. It's all officially licensed and has a TQ 2.4GHz High Output radio system with Traxxas Link, Velineon 380 motor, VXL-3m ESC, 7.2 volt NiMH battery & charger, and ProGraphix painted body, which will surely mean something to someone somewhere.

You can peruse the full specs of the RC car over at GameStop if you like and watch a trailer embedded on the retailer's site, showing the pricey vehicle whizzing around some tiny cones. Or just roll your eyes down a bit to see the RC car below. It looks just like a Ken Block Gymkhana Fiesta, unsurprisingly. Whether the Limited Edition bundle is planned for other markets outside North America is unknown. DiRT 3 is out on May 24th, 2011.
 
DiRT 3 Getting Four DLC Packs

DiRT 3 is getting four downloadable add-ons according to the trophies posted on this very site where there's trophies for all four packs with each having four apiece, adding a total of 16 extra trophies, if you can't be bothered to do the maths.

There's the 'Power and Glory Car Pack', the 'Mud and Guts Pack', 'Monte Carlo Track Pack' and the 'X Games Asia Track Pack', meaning that there'll be plenty of new cars and tracks to look forward to for DiRT 3 post-launch.

Look out for the game in stores from tomorrow. That's May 24th, date fans!
 
DiRT 3 Launch Trailer is All About the Dirt

Codemasters' latest iteration in the DiRT franchise, DiRT 3, is out now across the world.

In true celebratory fashion, Codemasters today released the game's launch trailer, one where the game's off-road antics takes the primary focus. Sure, there's a bit of snow and some gymkhana in there... but it's all about the dirt, baby!

DiRT 3 is out now.

http://www.youtube.com/watch?v=1BEWA0L0rW
 
DiRT 3 Unable to Get Online While PlayStation Store Remains Down

Those hoping to take their rally action online with DiRT 3 will be sorely disappointed, as the game requires access to the PlayStation Store in order to redeeem the game's VIP pass, which unlocks the online features in DiRT 3.

Competitive multiplayer and uploading replay videos is therefore off the table for DiRT 3 players on PS3 until the PlayStation Store is brought back online or until Codemasters issues a fix for the issue.

"It is a really unfortunate situation but we are positive that everything is being done to rectify the service as soon as possible," Codemasters' Communications Manager Andy Gray told VideoGamer.

Warner Bros. deactivated the need for a Kombat Pass to play Mortal Kombat on the PlayStation Network while the store is still down, which could be until the end of the month. That means DiRT 3 could remain offline for another week unless Codies' comes up with a solution in the meantime.