Multi Dungeons & Dragons Neverwinter

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Neverwinter is a free-to-play massively multiplayer online role-playing game developed by Cryptic Studios and released by Perfect World Entertainment for Microsoft Windows in 2013, Xbox One in 2015, and PlayStation 4 in 2016.

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The second piece of episodic content in Neverwinter: Avernus and its special limited time campaign: The Redeemed Citadel is now live on PC.

The new content features the next milestone of the server-wide collaboration to reconstruct the now redeemed Bleeding Citadel of Zariel in Avernus, the first layer of the Nine Hells. The content is available now on PC and will launch at a later date on Xbox One and PlayStation 4. In addition, the content of the initial episode is now available on Xbox One and PlayStation 4.
You can watch The Redeemed Citadel Launch Trailer here:


This new update continues the epic campaign of players aiding the powerful ruler of Avernus, Zariel, who is newly redeemed and free from Asmodeus' bondage, as she seeks to redress the balance of her dark deeds and create a bastion of angelic strength in the Nine Hells.


Players need to work together to reach four major milestones and reforge the citadel adding new rooms and content as they rebuild the citadel. Players contribute to the reconstruction by assisting Zariel: slaying fiends and completing Heroic Encounters in Avernus, by completing Holy Register of the Deputation Quests, and by doing the Weekly Challenges. Weekly Challenges have players slaying demons, locating treasure, or traveling to past dungeons in an effort to gain Zariel’s Favor, a currency that can be exchanged for various goods.
New content added since the launch of the first episode includes:
  • New Chamber - The War Room
    • A new chamber in the citadel that offers challenging and deadly new quests and is filled with Zariel’s lieutenants
  • New Heroic Encounter - Devil Assault
    • A new Heroic Encounter where the infernal legions attempt to take back the Redeemed Citadel
  • The Scathing Light Artifact
    • A powerful leaderboard reward, the Scathing Light allows players to wield the power of a spell unique to Zariel
  • Normal Version of the Zariel Challenge Trial
    • Players can now challenge Zariel herself in a normal version of the Difficult Trial to test their mettle and help train for the Master Trial Zariel Challenge
      • The Trial will become available when the milestone for Episode 2 is completed
  • New Mythic Quality Mount Upgrades
    • Players will be able to upgrade their mounts from Common quality to Mythic quality
    • Upgrading a mount to mythic quality will improve the mount’s overall power and available insignia slots
  • New Hunt Marks to slay deadly devils and demons for rewards
  • Blessed Weapons available from the Zariel’s favor vendor
While rebuilding the citadel closer to its former glory, players can earn the following new awards:
  • Redeemed Citadel Teleport Scrolls
  • Holy Zariel Vanity Pet
  • Tears of the Redeemed (used as a restoration reagent for Blessed Weapons)
  • Coffer of Astral Diamonds


 

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Perfect World Entertainment and Cryptic Studios are excited to announce that Neverwinter is now available on the Epic Games Store.

Now is the perfect time for new adventurers to dive into Neverwinter, with today’s release of the fourth and final milestone for Neverwinter: The Redeemed Citadel, a multi-part update that is now available on Arc, Steam and the Epic Games Store. Milestone IV will launch at a later date on Xbox One and PlayStation®4. Milestone III, however, is now available for console players to enjoy.


About Milestone IV
With the final milestone unlocked for The Redeemed Citadel, players can now experience all of the exciting features that the citadel has to offer. The new update concludes the epic campaign of Neverwinter players aiding the redeemed archdevil Zariel in her renewed crusade against the devils and demons engaged in the Blood War. After banding together throughout the previous milestones to restore power to the once Bleeding Citadel, it has finally been fully restored and its Forge rekindled, enabling Zariel’s allies to strengthen their armor and their resolve. This foothold in Avernus, the first layer of the Nine Hells, now serves as a beacon for Aasimar avengers everywhere.


Milestone IV includes a new character race: Aasimar, along with a new chamber that gives players the ability to craft and upgrade unique armor.
Below is the content included in the new milestone:
  • New Chamber - The Forge
    • The Forge is now unlocked, enabling players to upgrade their Hunt Armor and craft Divine Armor.
  • New Character Race - Aasimar
    • Upon completion of this milestone, players who have purchased all Reforger’s Blessings and claimed all personal rewards will unlock the Aasimar Race.
    • The Aasimar Race has the following racial abilities:
      • Celestial Superiority: Damage dealt, outgoing healing, incoming healing, and maximum hit points are increased by 1%. Players take 1% less damage from all sources.
      • Ability Scores: Grants a player +2 to any two stats.
      • Celestial Presence: Grants all nearby party members a 1% increase to maximum hit points. This effect does not stack.
While slaying devils and demons throughout the campaign, players can earn the following new rewards:
  • Crown of Candles Transmute
  • Reforger’s Pants
  • 3x Blessed Gifts of the Companion Choice Pack
    • Pack contains a player’s choice of a piece of level 1100 companion equipment.
  • Premium Legendary Insignia Choice Pack Bundle
    • Lets players choose one of the following legendary insignias: Brutality, Initiative, and Fortitude.
 

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Perfect World Entertainment Inc., a leading publisher of online games, and Cryptic Studios announced the first chapter of Neverwinter’s three-episode Sharandar module, Episode 1: The Iron Tooth, is now available on PC (Steam, Epic Games Store and Arc), and will launch on Xbox One and PlayStation®4 on March 16. The Iron Tooth marks the debut for the first phase of the revamped mystical land of Sharandar -- originally introduced in Neverwinter’s first ever module in 2013, Fury of the Feywild -- where adventurers will find the Ruins of Malabog adventure zone, New Sharandar social hub, Vault of Stars end-game dungeon, along with epic enemies and rewards. The next episode, Episode 2: The Soul Keeper, will launch on PC in April and on consoles in May.

“The Iron Tooth strikes a balance between new and old, as it not only preserves the spirit of Sharandar that Neverwinter fans have come to love, but also brings several new features that all adventurers will enjoy,” said Chris Whiteside, Neverwinter’s executive producer. “The Neverwinter community has asked for more evolving worlds to explore, so we’re very excited for adventurers to enter the mystical lands of the Fey once again like never before.”

Across three epic episodes, Neverwinter’s newest module has players return to Sharandar to end the unsettling darkness creeping across the Feywild and the area’s age-old elven stronghold. The Iron Tooth, introduces new and returning players to the Feywild lands of Sharandar, where they must head to the Ruins of Malabog to investigate the disappearance of an elven dignitary. With loutish creatures that will kill any foolish enough to enter the ruins, players will need to join forces to successfully be Protectors of the Feywild and rise against the darkness.
Players will also discover that deep in the forest, a coven of ancient hags have claimed the lands around Sharandar and gathered scattered bands of Malabog’s minions and other creatures long ignored by the Fey courts. In The Iron Tooth, players must band together to enter the lair of the foul Annis Hag, the first of Sharandar’s three menacing hags, in the Ruins of Malabog. To stand a chance against the hags in each episode of Sharandar, players need to enter the Vault of Stars to steal a fragment of the powerful Night Diamond from the Queen of Air and Darkness, an entity of great power.
Episode 1: The Iron Tooth introduces plenty of playable content and exciting updates for PC players to explore. A full list of game features released with today’s update includes:
  • Ruins of Malabog Adventure Zone - Explore the Ruins of Malabog, where the remnants of Malabog's army have joined forces with minions of the Annis Hag. Together, these brutal and murderous creatures have begun terrorizing the lands of Sharandar once again.
  • New Sharandar Social Hub - The Iliyanbruen elves of New Sharandar have taken the time after King Malabog's defeat to rebuild their stronghold, making it a haven for travelers and fey creatures alike.
  • Annis Hag Lair - The foul Annis Hag has made a lair for herself in the Ruins of Malabog. Do you dare enter its depth to confront this horrid hag?
  • Vault of Stars End-Game Dungeon - The Gloaming Court is ruled by the Queen of Air and Darkness, a formless entity of great power. But she keeps within the Vault of Stars a powerful magical item known as the Night Diamond. Could this be the key to defeating the hags?
While pushing back the darkness in the epic new Sharandar campaign in Episode 1: The Iron Tooth, players can also earn new rewards including the Forest Guardian’s armor set, the Sparkling Fey Emblem artifact and the Blink Dog companion.
The next two episodes, Episode 2: The Soul Keeper and Episode 3: The Odious Court will continue the story of Neverwinter: Sharandar. Players will have the chance to experience the transformation of Sharandar as they take on the sinister hags revealed in the first episode and push back the darkness. More details, including features, for these episodes will be revealed soon.

 

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Perfect World Entertainment and Cryptic Studios are excited to announce that the first episode of Neverwinter’s three-episode Sharandar module, Episode 1: The Iron Tooth, is now available on Xbox One and PlayStation®4. Episode 2: The Soul Keeper, the next episode for the latest module, will launch on PC on April 13 and on consoles on May 13. The Soul Keeper introduces the second phase of the revamped mystical land of Sharandar -- originally introduced in Neverwinter’s first ever module, Fury of the Feywild, in 2013 -- and has adventurers travel to the Mended Grove and learn why the dead haunt the lands. The new episode will bring new features to Sharandar, including new heroic encounters, new areas to explore in a re-imagined adventure zone, a menacing new hag, new rewards and more!
 

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The second episode of Neverwinter’s three-episode Sharandar module, Episode 2: The Soul Keeper is now available on PC (Steam, Epic Games Store and Arc), and will launch on Xbox One and PlayStation®4 May 13. Episode 2: The Soul Keeper introduces a new evolution of the revamped mystical land of Sharandar -- originally introduced in Neverwinter’s first ever module, Fury of the Feywild -- and has adventurers travel to the Mended Grove to learn why the dead haunt the lands. This new episode brings exciting new features to New Sharandar, including new areas to explore in a re-imagined adventure zone, a menacing new hag, new quests, new heroic encounters, new rewards and much more.

Across this new campaign, adventurers discover the Night Hag’s army haunts the Mended Grove. While exploring the vast grove, adventurers face some of the strongest of the Night Hag’s undead servants by taking on new bounties and challenging heroic encounters. The Waking Nightmares major heroic encounter tasks adventurers to strike down the powerful Keeper of Nightmares to free captured adventurers before they’re converted into undead. Adventurers strong enough to complete these deadly fights earn epic rewards from the Iliyanbruen elves of New Sharandar, including new companion gear and rings with new powers.

Episode 2: The Soul Keeper introduces plenty of playable content and exciting updates for PC adventurers to enjoy. A full list of game features released with today’s update includes:
  • The Mended Grove - Explore the new Mended Grove area of the Sharandar Adventure Zone, where undead servants haunt the living, summoned by a soul-stealing Night Hag.
  • Night Hag Lair - The vile Night Hag has made a lair for herself in an ancient Illefarn crypt where she hoards her stolen souls. Undead guardians abound in this long-forgotten tomb!
  • The Soul Keeper Campaign - Begin the second Sharandar campaign for new rewards, including new companion armor sets, along with new rings with brand-new powers new to Neverwinter.
  • New Heroic Encounters - The new Mended Grove area has four new, challenging Heroic Encounters (one Major Heroic Encounter and three Minor Heroic Encounters). Upon successfully completing an encounter, adventurers are rewarded with Seals of the Wild, which can be traded for Crone's gear.
  • New Bounties - As the threat of the hags grows, more of their foul champions are brought forth. The Iliyanbruen elves of New Sharandar reward those adventurers brave enough to defeat these threats and claim the bounties.

 

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Perfect World Entertainment and Cryptic Studios are thrilled to reveal that an all-new class, the adventurous and multiskilled Bard class, will be added to Neverwinter in its next major module launching later this year on PC and consoles. The Bard class will be the first new class to join the critically-acclaimed Dungeons & Dragons free-to-play action MMORPG since the Oathbound Paladin class was introduced in 2016.

Neverwinter players who choose the Bard class can become daring heroes who possess the ability to weave magic into their swords and use music to inspire allies, manipulate minds and even heal wounds. Bards dress to impress, carry an instrument -- like a trusty lute -- for performances and never leave the tavern without a rapier or cutlass at their hip.

With the ability to be Songblades and Minstrels (the two Paragon Paths for the class) no two Bards will be exactly alike, as the class will offer one of the largest selection of spells and playstyles Neverwinter has to offer.
  • Songblades: Stylish swashbucklers who are as charming as they are deadly, that can dispatch their foes in style with swordplay, magic and music. This path is for those who want to be damage dealers who are comfortable close and mid range, and who want to make use of dramatic spells and supporting songs to enhance their natural combat ability.
  • Minstrels: Master musicians who prefer to use the power of their instrument to support their allies from afar with songs of bardic inspiration. These healers can also use music to unleash psychic attack spells and illusions.
Regardless of the Paragon Path adventurers choose, every Bard has an arsenal of unique abilities that will make them a versatile and powerful party member.
More class details, including the launch date, will be revealed soon.

In Neverwinter: Sharandar’s final episode, Episode 3: The Odious Court -- launching on PC on June 8 and on Xbox One and PlayStation®4 July 6 -- adventurers travel to the Dark Fey Mire to investigate the fetid swamp tainted by the mysterious dark magic of Velma the Bonegrinder, a deceitful Green Hag, and her sisters from the Odious Court. With frog-like humanoids called Grungs and aggressive Dryads claiming the area as their own, adventurers need to restore safety to the region -- all the while uncovering the role of the Odious Court. In addition to new story content, the last episode also brings exciting new features to New Sharandar, including an epic battle against a coven of menacing hags from all three episodes of the Neverwinter: Sharandar module, new bounties, new heroic encounters, new rewards and much more.

 

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Perfect World Entertainment and Cryptic Studios are excited to announce that the epic conclusion of Neverwinter’s Sharandar module, Episode 3: The Odious Court, is now available on PC (Steam, Epic Games Store, Arc Games). The final episode will also be available on Xbox One and PlayStation®4 on July 6. This new episode brings the completion of the revamped mystical land of Sharandar -- originally introduced in Neverwinter’s first ever module, Fury of the Feywild -- and also introduces new areas to explore in a re-imagined adventure zone, an epic battle against all three of the menacing hags, new bounties, new heroic encounters, new rewards and much more.

In Episode 3: The Odious Court, adventurers travel to the Dark Fey Mire to investigate the fetid swamp tainted by the mysterious dark magic of Velma the Bonegrinder, a deceitful Green Hag, and her sisters from the Odious Court. After the defeat of the witch fen at the hands of Iliyanbruen elves and adventurers from Neverwinter, frog-like humanoids called Grungs have moved into the area and claimed it as their own. A copse of aggressive Dryads recently pushed out of the mended grove from an unknown threat have also taken refuge within. To push back the darkness in New Sharandar once and for all, adventurers must band together to restore safety to the mystical land, and uncover the role of the Odious Court.
Across this new campaign, by taking on new bounties and challenging heroic encounters, adventurers will need to take on Velma the Bonegrinder’s deadly servants across the Dark Fey Mire. To completely rid the darkness in New Sharandar, however, heroes will need to enter the Green Hag’s lair to face the final battle, a deadly fight against all three hags: Granny Necksnapper, the Annis Hag, Mathilda Soulstealer, the Night Hag and last but not least, Velma the Bonegrinder, the Green Hag.


 

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Today, Perfect World Entertainment Inc., a leading publisher of online games, and Cryptic Studios announced that Neverwinter’s 21st module, Jewel of the North, is now available on PC (Steam, Epic Games Store and Arc Games) and will arrive on PlayStation®4 and Xbox One later next month. This major update allows all adventurers – whether new, returning or veteran adventurers – the opportunity to experience all of the epic content the free-to-play Dungeons & Dragons® MMORPG has to offer like never before. For the first time since 2016, Neverwinter introduces a brand-new class, the iconic and multi-skilled Bard, which hails from the original pen and paper adventure game. Jewel of the North also features major quality of life improvements, including a new streamlined leveling system which makes content more accessible for adventurers of all experience levels, making this the best time for gamers to play Neverwinter.

With Jewel of the North, we wanted to make it easier than ever for players to create a character and set out on adventures throughout the Forgotten Realms,” said Matt Powers, Executive Producer for Neverwinter. “The leveling experience has been streamlined, now better aligning with the Dungeons & Dragons tabletop experience, and we’re extremely excited to bring the highly-expressive Bard class to Neverwinter.”
Neverwinter: Jewel of the North introduces an all-new class, the Bard, inspired by the popular Dungeons & Dragons 5th edition class archetype. Neverwinter adventurers who choose the Bard become daring heroes who possess the ability to weave magic into their swords, inspire allies with music, manipulate minds, and heal wounds. Adventurers will find that the Bard stands out due to its Perform Mode that lets them play a variety of songs that can enhance, heal, or hurt their targets, and its Free Perform Mode in which Bards can use their equipped instrument to freely create and play their own songs for other adventurers to enjoy.
Along with the new class, Neverwinter: Jewel of the North brings major game-changing improvements that make it easier for all adventurers to access and enjoy all of the content available in Neverwinter. With the new streamlined leveling system which follows the beloved system found in Dungeons & Dragons, the max level cap in Neverwinter has transitioned from level 80 to level 20. This allows new and returning adventurers to reach epic-level content much faster (in approximately 10-12 hours) and gives veteran adventurers the option to quickly level up their alternate characters. Additional notable improvements geared towards providing a greater experience for all adventurers include the new Adventures feature, two new locations (the Adventurer’s Guild and Training Room) and revamped tutorials and early game performance improvements.
Below is a detailed list of key features:
  • New Bard Class – Inspired by the iconic and multi-skilled Dungeons & Dragons 5th edition class, the new class for Neverwinter weaves together quick, deadly swordplay and powerful magical ballads into an orchestra of destruction for enemies and boons for themselves and allies. The class offers two unique Paragon Paths for players to choose from:
  • Songblade - Charming swashbucklers who dispatch their foes in style with swordplay, magic, and music. This path is for those who want to be close and mid-range damage dealers, and who want to make use of dramatic spells and supporting songs to enhance their natural combat ability.
  • Minstrel - Master musicians who support allies from afar with songs of bardic inspiration. These healers can also use music to create psychic attacks and illusions.
  • New Streamlined Leveling System - Following the beloved system found in Dungeons & Dragons, the max level cap has transitioned from level 80 to level 20, making it easier for all adventurers to experience the many adventures available within the Forgotten Realms in Neverwinter.
  • New Adventures Feature - A new and intuitive way to play through content, track progress, and get some great rewards. The Adventures feature allows adventurers to know what to explore and experience next as they continue their epic journey.
  • Major Quality of Life Improvements: All adventurers can prepare and be ready for their many adventures thanks to the following new improvements:
    • Two New Locations:
  • The Adventurer’s Guild - Located in Protector’s Enclave, the guild serves as place for all the greatest adventurers to meet, train, and claim their hard-earned rewards.
  • The Training Room - A special demiplane created by the wizards of the Adventurer’s Guild where adventurers can hone their skills and explore combat systems using a variety of modifiers.
  • Revamped Tutorialization - New tutorials, messaging and visuals have been added for new and returning adventurers to better understand what it takes to be a true adventurer in Neverwinter.
  • Neverember Recruitment Event - During Neverember’s Recruitment event, any new characters who log in during this event will earn extra rewards, such as rare mounts and companions, while leveling as well as Neverember Incentives, which can be exchanged for account-wide rewards.
More information on Neverwinter: Jewel of the North can be found in the latest developer blog: https://www.arcgames.com/en/games/neverwinter/news/detail/11491073

 

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Second milestone launches on all platforms on November 1, and the third and final milestone launches on all platforms on December 1.

Perfect World Entertainment and Cryptic Studios are excited to announce that the first milestone of Neverwinter’s new three-milestone battle pass is now available on PC, PlayStation®4 and Xbox One. With the first milestone, A Tear in the Weave, adventurers will experience the beginning of an evolving campaign as they must uncover the mystery behind the Cult of the Dragon’s return. The latest update also brings plenty of new content, including epic rewards, deadly enemies, quests and more. The campaign and content will continue to evolve with the second milestone launching on all platforms November 1, and conclude with the final milestone releasing on all platforms December 1.

In Echoes of Prophecy, rumors of disturbances in the Weave have begun to swirl about as unfamiliar faces begin appearing alongside the population of Protector's Enclave. Alongside the legendary Sage of Shadowdale, Elminster Aumar, players investigate this mysterious phenomenon and search for answers in hopes of bringing peace to Faerûn once more.

Players will experience this evolving, epic campaign across three unique milestones -- with the first milestone having players begin their investigation of the Cult of the Dragon’s return. To successfully uncover the mystery, players must first band together to put a stop to the cult’s powerful priests. The entire Echoes of Prophecy campaign leads up to a particularly scaly campaign for Neverwinter’s next major module.
Along the way in this adventure, players can unlock limited-time rewards, including a Neverwintan Hawk and the Neverwinter's Standard Artifact Package, by logging in, playing through the story and completing repeatable quests. Players who would like to earn additional cosmetic rewards, such as the Glistening Armor Transmute Set, and the Jewel of the North Artifact Package, can purchase the premium battle pass.

For more details on the first milestone of Echoes of Prophecy and what’s to come, please read the latest developer blog: https://www.arcgames.com/en/games/neverwinter/news/detail/11498753

 

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Neverwinter’s annual Halloween event Masquerade of Liars along with the limited-time campaign Contest of Liars have returned on PC, Xbox and PlayStation platforms!

From now through Thursday, November 4 at 7:30am PT, Neverwinter players can enjoy the Masquerade of Liars festival that celebrates costumes, treats and the freedom of appearing to be someone or something you're not. During the festival, players can complete daily quests and exchange Masquerade Tokens to earn spooky rewards, such as the new Mini Simon Vanity Pet, Enchanted Broom Mount, Splinters Companion, Fashion Masks and so much more.

Also returning this year is the limited-time campaign the Contest of Liars in which three factions are once again vying for attention, each with their own agenda and rewards. Taking place during the time of the Masquerade of Liars, Contest of Liars is a race for treats like no other as three teams — the new Madcap Mashers team and last year’s non-winning teams — are all competing to collect the most treats to win the frighteningly fun trick-or-treat contest.
Check out this Masquerade of Liars blog and this blog on the Contest of Liars to learn more about these two spooky events.
 

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The second milestone of Neverwinter’s battle pass Echoes of Prophecy is available now for all PC, PlayStation and Xbox adventurers.


In the first milestone, players discovered the return of the Cult of the Dragon. With the second milestone, Prophetic Retellings, adventurers must root out various cult cells scattered across Faerûn. It’s up to brave heroes of Neverwinter to join forces to stop the cells from coming together and in the process, get one step closer to uncovering the cult’s sinister plans.
Along the way in this new adventure, players can unlock limited-time rewards, including the Neverwinter Knight companion and Neverwintan Hawk vanity pet, by logging in, playing through the story and completing repeatable quests. Players who would like to earn additional rewards, such as the Corbin the Venerated companion, can purchase the premium battle pass.
The third and final milestone, Of Dragons and Influence, will launch on all platforms on December 1 and will bring the epic conclusion of the Echoes of Prophecy’s evolving campaign and rewards.
Check out this Echoes of Prophecy blog to learn more about the battle pass and what’s to come.