God of War 3 Megathread

Jan 29, 2009
7,187
God of War III is a forthcoming installment in the God of War video game franchise. It was formally announced at E3 2008, and is expected to be released in 2010 according to the gamestop website exclusively for the PlayStation 3. It is the fifth chapter in the series chronologically, after God of War: Chains of Olympus, God of War, God of War: Betrayal and God of War II. The tagline for the game is "In the end, there will be only chaos".

Although little is known about the game at this point, it was confirmed to be in development by Cory Barlog at a God of War II launch event. He revealed that the game would run at full 1080p HD resolution, and the game would support Sixaxis tilt and vibration functions. This was stated before the DualShock 3 controller was announced; therefore causing confusion as the Sixaxis controller did not support rumble. Barlog also expressed an interest in adding a cooperative mode "if we can do something unique with it".

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God of War director David Jaffe has said that, "God of War explains, or ultimately will explain, why there are no more Greek myths." He has also stated that it will be "hell on earth" as the gods and the titans battle each other for domination. Though Jaffe and Barlog left Sony for other opportunities, they are still credited for the series and will possibly be involved in this installment. Eat Sleep Play, co-founded by Jaffe, has expressed interest to be involved in development for God of War III.

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We’ve been working pretty hard on this for the past few months but I’m delighted to announce that the “Ultimate Trilogy Edition” will be available in limited quantities in most European countries, Australia and New Zealand at the same time as the standalone God of War III game. Pricing and exact release details to be confirmed in the next few weeks so stay tuned :)

This very special edition will come in a high-end, sculpted replica of Pandora’s Box and we are planning to include the following items inside:

* God of War III
* God of War Collection (gentle reminder, this is God of War and God of War II, remastered in HD, running at 60 fps, with Trophy support, all on one Blu-ray Disc)
* Extra game content downloadable via PlayStation Network:
o God of War Combat Arena containing an exclusive environment and seven challenges to complete
o Dominus character skin
o Apollo character skin
o Phantom of Chaos character skin
o Forgotten Warrior character skin

* Exclusive video content downloadable via PlayStation Network:
o God of War: Unearthing the Legend Franchise Documentary. This is a full-length documentary detailing the history of the God of War franchise. A must have for fans!

* Special audio bonus content:
o God of War Trilogy Soundtrack – God of War, II, and III scores from the game
o God of War: Blood and Metal EP – a heavy metal homage featuring original music inspired by God of War

* Additional content:
o Artbook
o Postcards
 
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I was able to play this today, man this game is simply amazing!! :scat:I have a small video didn't really capture much since you guys know the main idea :) plus the dude sucked he was just running around lol
 
During a developer walkthrough Gametrailers
was apart of for God of War 3, a developer let the details known that
God of War 3 does indeed use all the processors to look as good as
possible. As the beautiful and stunning game that God of War 3 is
already showing to be with about nine more months until release, we can
all be sure that the game will look even more gorgoeous towards release
and delivery that amazing God of War experience we all grown to love
about it. Check out the video below. God of War 3 is stated for release
March 2010.
 
God of War III Hands-on

All three God of War games thus far have been considered technical benchmarks for PlayStation platforms, as well as finely tuned titles with incredibly polished gameplay and deep, riveting storylines. From the 30-minute demo I played last week, it looks like God of War III won?t fall far from the tree.

As I began the demo, it was immediately apparent that the PlayStation 3 has done wonders for Kratos? next adventure. The game?s start screen is a shot of Kratos, who, outside of appearing severely angry (as always), looks absolutely stunning. Each muscle is carefully defined and highlighted, each scar deep and lasting, each texture appropriately rendered ? he?s truly a sight to behold. One neat thing to note is that, unlike many current developers, Sony Santa Monica opted solely for hand animation, avoiding motion capture entirely. As a result, animations are meticulous and exact, yet they don?t feel rough, blending together very fluidly.

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Enough about presentation, though -- how does the game actually feel? ?It?s pretty much God of War,? says Lead Designer Todd Papy. Indeed, those familiar with any of the other games in the franchise will be able to hop in and immediately decimate foes with Kratos? Blades of Athena. The controls retain the same fluidity and responsiveness as in earlier God of War games, and many gameplay mechanics remain unchanged.

The series? signature quicktime events are back, and they?ve been given the current-gen polish they deserve. The prompts no longer appear in the center of the screen; instead, they?re placed on the left, right, top, and bottom to match the four face buttons on the controller. This small but significant shift allows for instant recognition of the button commands, and allows players to keep their eyes focused on the main action in the middle of the screen ? and what horribly beautiful action it is. The finishing moves in God of War III are literally the most brutal, gut-wrenching maneuvers we?ve ever seen in a video game. Kratos jumps, swings, and slices without regard for life or limb, and some stunning results occur; blood flies onto Kratos and the environment, innards spill out onto the ground, and creatures fall to the floor, writhing in agony. It?s excessive, sure, but it?s wildly satisfying.

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There are a few new additions to bring the game to ?the next level? ? without alienating fans, of course. From a player?s perspective, there are enough new mechanics in God of War III to keep it from feeling like a prettier God of War II. Using his makeshift ?reins,? Kratos can jam his blades into Harpies to fly across gaps, or hijack Cyclopes to crush enemies under their hulking masses. SCEA Santa Monica has dubbed this feature ?ridable creatures.?

Meanwhile, though the franchise has always been large in scope, the scale of God of War III is simply unprecedented. The massive Titans were ?faked? in God of War II; the team created only certain body parts, and restricted the camera angles so the player could never tell. That?s no longer the case. Not only are the Titans rendered head to toe, they?re so large that entire levels take place on them. Additionally, massive set pieces are scattered liberally throughout this version of Ancient Greece, and they impress from both far away and up close.

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In this latest God of War game, visuals contribute to gameplay, and vice versa. Not only are there a variety of cinematic camera angles placed throughout each environment, but also elements like dynamic lighting play a key role in certain scenarios. For example, while exploring a dark, damp cave, Kratos? fiery blades lit up the environment, allowing him to see his surroundings ? but only as he attacked. You literally have to fight to see, unless you utilize Helios? radiating head as a fleshlight ? erm, flashlight.

There?s plenty more in God of War III, including epic boss battles with the Gods of Olympus, but you?ll have to wait until March 2010 to experience it for yourself. That seems like a long way off, and indeed it is, but considering how polished and enjoyable the game already is, it will surely be worth the wai

Source: psu.com/God-of-War-III-Hands-on-Preview--a007558-p0.php
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Medical Marijuana Patient
 
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13 minutes of God of War III in all its gory glory

Kratos fanatics take note ? G4 has uploaded a jaw-dropping 13-minute gameplay onslaught of Sony Santa Monica?s hotly anticipated God of War III for your consumption.


Link: g4tv.com/videos/39273/God-of-War-III-Direct-Feed-Gameplay/
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TOYS TUBE
 
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SCEA dev wanted to make God of War III a FPS

Ken Fieldman, art director at Sony Computer Entertainment America (SCEA), has let slip that he tried to sell the idea of making God of War III a first person shooter to game director Stig Asmussen.

Chatting to CGSociety, Fieldman felt that the shift in viewpoint would have afforded the opportunity to present muscle-bound protagonist Kratos with heaps of “badass huge weapons” in which to unleash upon his unfortunate victims.

Obviously, the idea didn’t go down too well with Asmussen, which is why the team at SCE Studios Santa Monica plumped for the third person antics we've become accustomed to.

“I tried unsuccessfully to convince [Director] Stig to make ‘God of War III’ a first-person shooter,” said Fieldman. “Kratos could have some truly badass huge weapons that rip gods to shreds. Unfortunately he didn’t see the genius in the idea.”

God of War III will be released exclusively for PlayStation 3 in March 2010.
 
SCEA dev wanted to make God of War III a FPS


“I tried unsuccessfully to convince [Director] Stig to make ‘God of War III’ a first-person shooter. Kratos could have some truly badass huge weapons that rip gods to shreds. Unfortunately he didn’t see the genius in the idea.”

Neither do I. That's got to be the dumbest idea ever!
 
What would of been better, is right when you start the game you have the option to choose. :D So then you could have cool replay value on playing the game a 2nd time.
 
God of War III producer talks DLC

God of War III producer Stig Asmussen has suggested that it would "make a lot of sense" to offer downloadable content in the form of additional challenge rooms for the hotly anticipated action sequel.

Speaking to GamePro, Asmussen commented, "So, maybe you'll see the game ship with a certain amount of challenges on it, then later on, we might put a download pack out with new challenges. It's a good way to keep the series going.”

"We have different enemy types to work with, and the enemies do a lot of different things. Challenges are usually based off mechanics that are built in the game, so all the new mechanics will allow us to do different challenges.”

Elaborating, Asmussen hinted at one possible scenario, such as having Kratos to hop on the back of a Cyclops and dispatch a required number of adversaries within a specific time frame.

"For example, now that you have creatures you can ride, maybe we'll put in a challenge where in a certain amount of time you have to get on a Cyclops and kill a certain number of enemies in a certain amount of time. Or, maybe you have to use the Cyclops to get through a certain type of hazard or area or something like that."

He also suggested it will take gamers anywhere between 10-20 hours to finish the game, and also said there’s a possibility that SixAxis motion functionality made still be implemented later down the line.

"We're not currently using it, but that doesn't mean we won't get something in there by the time it ships," he said. "I can see a lot of different uses for it."

God of War III is due out exclusively for PlayStation 3 in March 2010.
 
Hight: God of War III now "complete"

Sony’s John Hight has been gossiping to the chaps over at the Official U.S. PlayStation Blog this week, revealing that development of eagerly anticipated PS3 exclusive God of War III is now complete.

“The entire game is complete – we’re not adding anything to it,” huffed Hight, who went on to add that the team are now in the process of going through the game with a fine tooth comb to ensure everything runs up to scratch.

“We just made beta with the game so we’re doing a lot of play-testing, tuning the game to make sure that it’s fun, got the right level of complexity and of course optimised so that it runs super-smooth,” he explained.

Unfortunately, that still leaves a three-month wait to get our hands on Kratos’ latest adventure, with the sequel not due out until March 2010. Still, it’s comforting to know that things seem to be running smoothly, no?