PS3/PS4 Heavy Rain (2010)

Jan 29, 2009
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Genre: Thriller
Players: Single-Player
Extras: Trophies
Rating: Pending (Mature Content)

Released on Blu-ray Disc:
North America: February 23, 2010
Europe: February 26, 2010

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SCEE reveals Heavy Rain: Collector's Edition

The folks over on the official European PlayStation Blog have lifted the lid on a swanky Collector’s Edition release of Quantic Dream’s forthcoming PS3 thriller Heavy Rain.

Seen below, the CE comes packaged in a specialised ‘rain-effect’ slipcase, which, thanks to some snazzy manufacturing tricks among others, looks as if it’s coated in 3D raindrops.

heavy_rain_CE_box.jpg

The meat of the package, however, comes in the form of a Voucher allowing consumers to download additional content for the game via PlayStation Network. See below for a description.

-Heavy Rain: Chronicle 1 – The Taxidermist – Experience Madison’s dangerous investigation in full, before it’s available on the PlayStation Store.

-The Heavy Rain Official Soundtrack – Recorded at the legendary Abbey Road studios, and filled with the powerful orchestral themes that form a key part of the experience of playing Heavy Rain.

-Dynamic XMB theme – Lend a little Heavy Rain ambience to your XMB.


Those of you who don’t fancy shelling out for the Collector’s Edition will still be able to get your hands on the DLC shortly after the release of Heavy Rain in early 2010. Stay tuned for more info on the game as it breaks.




Playstation Move E3 Trailer:

 

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Heavy Rain will blow your mind

I'm really restricted to what I can say here, but I just wanted to get a couple chimes in about Heavy Rain. I've recently had the opportunity to get a glimpse of some new gameplay footage, and I was absolutely floored. Heavy Rain is so dynamic and alive, it'll blow your mind. No one I've spoken to can confirm if E3 2009 will see the same footage I saw yesterday, but I have done all I can to encourage them to show some of what they've shown me. We're talking physics, dynamic story-telling, insane graphical updates since E3 '08--it is an amazing game and a contender for Game of the Year.

Keep your eyes here for more news.

source: cgreviews.com/site/blogs/blog1.php/2009/05/15/heavy-rain-will-blow-your-mind
 
The bad thing is, these new games seem to take FOREVER to develope. Graphics this, graphics that ......... I just want good, reliable game-play. Graphics are great and all, but if the game SUCKS, it's not gonna make me want to buy the game just for a 720p picture. I think they're losing sight of this.
 
it's Sony... they seem to make the impossible happen on there consoles yo! EEK!

yeah i have noticed leave it to sony to amaze people again.


The bad thing is, these new games seem to take FOREVER to develope. Graphics this, graphics that ......... I just want good, reliable game-play. Graphics are great and all, but if the game SUCKS, it's not gonna make me want to buy the game just for a 720p picture. I think they're losing sight of this.

i haven seen a sony exclusive like that but to get the high end graphics it seems like it's takeing them 2 and 3 years on graphics alone.i haven seen one game that's the suck so far hope i dont:D
 
In-Game footage of Heavy Rain coming this Friday 1 AM PST

1up has a week long lineup with Heavy Rain info concluding with a Hands-On Preview and Video Special on Friday.

source: 1up.com/do/minisite?cId=3174272
 
Silhouettes of Playable Characters

To date, Quantic Dream has made a point of not focusing on Heavy Rain's story in their press demos. They've teased us with talk of an "Origami Killer," photos of a crime scene, and rumors of something related to a father's love for his child, but they've been careful to avoid saying anything concrete.

Starting this week, they're loosening their grip. We'll have more to share on Friday, but for today, the developers have provided 1UP with the teaser image above showing each of the four playable characters in the game. Poke around online and you may be able to find some clues as to who these silhouettes represent. The upper left image, for instance, looks like Madison, the star of the not-from-the-real-game "Taxidermist" level shown at E3 and Games Convention last year.

We'll have a lot more on Heavy Rain very soon. Check out our cover story hub page for new updates every day this week.

media


source: 1up.com/do/newsStory?cId=3174281
 
What's with the blank post cali? anyways that gameplay video is pretty interesting.

Update: nevermind that picture took forever to come up.

its a ton of pics, it messed up when i first posted and had to redo it... the last is my favorite... ;) :D
 
Hands-on: Heavy Rain


Everything we'd seen up until the point we finally got to play Heavy Rain: The Origami Killer wasn't actually Heavy Rain. It was either an early tech demo ("The Casting") or a gameplay proof of concept ("The Taxidermist"). The one thing present in every version: emotionally charged situations. Quantic Dream says it set out to tell a gripping story, so it developed the technology needed to create game characters that players could actually see as real people -- and environments that look as lifelike as they do dreadful.

Before we played an all-to-brief scene from the game's total of around 60, designer David Cage dropped a couple of major details on us. First, players will assume the role of four distinct characters in the game, each with their own scenes and whose paths never intersect as they attempt to answer the game's tagline -- "How far are you prepared to go to save someone you love?" –- and solve the mystery of the titular Origami Killer.



It turned out the character we'd play as, an FBI profiler named Norman Jayden, could face (and potentially succumb to) death to this end, in which case players will continue on, never seeing that character's scenes. In fact, all of the characters can die and there's a proper ending to wrap things up in that case, too. All four characters will also bring something unique to the table in terms of what they add to the gameplay experience. In Jayden's case, it's his ARI –- an "augmented reality" system that allows players to see and analyze invisible clues in the environment.

The scene we played, "Mad Jack," took place in a junkyard run by ... well, Jack –- a character Jayden believes may be tied to the killer. As rain poured down (yes, heavily) Jayden's car drove up to the run-down garage, its tires leaving deep tracks in the mud which quickly filled with water.

We got our first taste of what we were told is a final interface – and it's very slick, very unobtrusive. It's essentially clean, crisp white text and button icons that orbit Jayden or appear over anything he can interact with. They're contextual – bringing up the choices as we pressed another button to make Jayden walk through the downpour, his arms crossed from the cold, we were presented with what was on his mind: the cold, the investigation and his drug dependency. Agent Jayden is addicted to a synthetic drug, and his access to it – or lack thereof – factors into gameplay.




We could have approached the piece of heavy machinery being manned by Mad Jack, but instead ventured indoors. With a quick movement of the right analog stick we activated his ARI, casting a green hue over the environment. Clicking the right stick sent out a "pulse," revealing evidence – footprints, liquids, airborne particles – invisible to the naked eye. We walked up to tire tracks, pressed a button, and Jayden touched them with his special ARI glove. The system analyzed the tread pattern and confirmed a match to the model of car used by the killer. The footprints were also his (or hers). More disturbingly, an analysis of splotches on the garage floor confirmed they were human blood. Following an obvious trail of it, we came to an acid bath – and uncovered the human remains still inside.

Here's where the demo switched from detective work to live-or-die action. Mad Jack didn't like that we'd discovered his secret and tried to kill Jayden. This lengthy sequence, comprised of quick time events, continued through the shop and out into the rain. We found after watching others play it that how players perform with each action results in a fitting outcome. There are only so many mistakes allowed, though, the penalty for which is Jayden's death by a variety of means.




At one point, his nose begins to bleed from drug withdrawal, and if players aren't able to perform the very tricky button combination presented to them, he'll black out and wake up inside his car – inside of a compactor. This especially intense sequence required us to knock open the glove box while handcuffed to the steering wheel, retrieve a gun from it and use it to blast the restraints off in a very impressive way. There were a couple of instances where we needed to shake the Dual Shock 3 in order to tug at Jayden's bonds – a sign that SIXAXIS actions will undoubtedly pop up elsewhere in the game.


We got to play out the entire sequence, though, as the freed Jayden and Jack slugged it out in the rain and mud using their fists and anything they could grab as weapons, finally prevailing when Jack was ground up under the treads of his own equipment. Our note upon completing the demo reads, "Whew!"

From its interface (which will become harder to see as characters become more stressed) to its amazingly lifelike actors and settings, there's really nothing on any current platform we've played that looks or feels like Heavy Rain. Ultimately, though, so much will depend on the storytelling, but given the experience Quantic Dreams has in this department, our hopes are high. Well, until the last third, anyway.
Tags: heavy-rain, quantic-dream, sony

Source: joystiq.com/2009/05/27/hands-on-heavy-rain/