Ratchet & Clank Maker's Next Game (Insomniac) Coming to the Xbox 360, PS3

Jan 29, 2009
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The next big gaming franchise from the creators of a decade and a half's worth of some of the Playstation's most beloved titles is coming to the Xbox 360.

Insomniac Games, the studio behind Spyro the Dragon, Ratchet & Clank and Resistance, unveiled a deal this morning with Electronic Arts that will put their still unannounced, undated next franchise on the Playstation 3 and Xbox 360. Under the agreement Insomniac will retain ownership of the intellectual property.

"There have been a lot of great reasons to make games for the Playstation," said Ted Price, founder and CEO of Insomniac Games. "We have a wonderful relationship with Sony and will continue to work with them on Playstation titles."

While Insomniac Games' growth as a developer has been steady, it hasn't seen any big spikes, Price told Kotaku. Making a game for multiple systems means that the developer and its games will be able to reach a broader audience.

"We never wanted to limit ourselves," Price said. "People are inspired here by having the opportunity to try new things. (Playstation 3 shooter) Resistance was a chance to branch out and we will continue to look for those opportunities."

The latest chance is bringing Insomniac Games' upcoming, all-new franchise set in a new universe to the PS3 and Xbox 360. The title is currently in production at the company's Burbank studio, but Price remained tight-lipped about what it was.

"We've never approached any of the games we make as one-offs," Price said. "Our goal is to create a franchise."

Price declined to specify the sort of game it would be, adding that the developer won't be talking about it at this year's E3 next month.

He did say that Insomniac currently has "multiple teams working on multiple projects."

We've heard that Insomniac Games has agreed to produce at least one more Ratchet & Clank title and perhaps two more Resistance games. Price declined to confirm those details, but did verify that his company is still working on both franchises.

"We are going to continue to support Ratchet and Resistance," he said. "I think (PS3 owners) will be happy with what we have coming."

Rumors of Insomniac breaking their 16-year tradition of creating games exclusively for the Playstation first surfaced during the Game Developers Conference earlier this year. Craig Rechenmacher, vice president of marketing at EA Partners, said the discussions with Insomniac started "pretty organically."

"We have relationships with everyone," Rechenmacher said. "This is one we've had our eyes on forever."

"Our goal is to work with the best and brightest game developers"
 
Insomniac Games, makes of Ratchet & Clank and Resistance are, as of today, no longer a weapon for PlayStation fans to wield when arguing about which console is the best. The studio is making Xbox360 games now too. But PlayStation and Insomniac fans, history says you shouldn't panic.

PlayStation fans may have one less studio to claim verifies the PS3's advantage over the Xbox 360.

Fake Sony spokesperson Kevin Butler no longer be able to drop Insomniac's studio name as part of his fake talking points.

Here's Sony's real talking point, by the way, their statement on Insomniac's decision to create a new universe of games with EA Partners and put them out on the PS3 and Xbox 360: "Sony Computer Entertainment and Insomniac Games will continue to build upon a strong, successful 14-year partnership that has led to more than 35 million games sold and enjoyed by fans around the world. We look forward to unveiling Insomniac's next PS3 exclusive properties in the near future."

Insomniac boss Ted Price even told Kotaku: "We are going to continue to support Ratchet and Resistance."

Why Insomniac's Move Is No PlayStation Panic

So no worries, right? Easy for me, a gamer who has every console, to write. PS3-only fans may be worried, like I was back when I only had a Nintendo and a certain uncommon studio left the fold.

But let's look at other examples of development studios that used to only make games for one platform changing their allegiance in some way.

Maybe we can compare Insomniac to another studio and learn something. Today's news must have precedent, no?
It's Not Quite Like Rare

If you want to look at the premiere example of a platform-loyal studio shifting plans and possibly panicking fans, look at the Rare-Nintendo split.

In 2001, Rare essentially changed teams. Since the mid 90s, with financial and creative investment from Nintendo, the British maker of Donkey Kong Country, GoldenEye and Banjo-Kazooie had been a Nintendo-only outfit. They made hits for the Super Nintendo and Nintendo 64. But, in late '01, Nintendo sold its piece of Rare and Microsoft stepped in. After a brief period of overlap, during which there were Xbox and Game Boy Advance games from Rare, the top-flight studio became Microsoft-only.

The original conventional wisdom was that this was a bad move by Nintendo. Rare had been a hit-maker on the Nintendo 64 but would be all but absent from the GameCube era. The GameCube may have suffered from having just one game from Rare, but the studio's first Xbox efforts, Grabbed By The Ghoulies and a remake of Conker's Bad Fur Day were so delayed and disappointing that a new conventional wisdom emerged: Rare was the party worse off from the break with Nintendo.

In the years since, Rare's games have become better; Nintendo's post-GameCube console has been a phenomenon. Lesson for Insomniac-watchers? If things go the Rare way, maybe they'll dip, but they'll recover.
It's Not Quite Like Bungie

Maybe the better comparison for Insomniac would be Bungie, the studio that made Halo and is walking away from that franchise later this year. Bungie was bought by Microsoft about a decade ago, and then regained its independence in 2007. Unlike Rare, it seemed like this was a case of the development studio wanting to wriggle free, not the other way around.

But Bungie's post-Microsoft projects weren't the ventures into independent production that some may have expected. The studio kept making Halo and, given the criticisms of 2009's Halo 3: ODST, maybe not making it quite as well as it had in the past. This year's Halo: Reach, a full-scale project instead of a quickly-made splinter, is the hoped-for return to magnificence. And then? Bungie, like Insomniac will retain its independence as it starts a 10-year deal with Activision. Like Insomniac, Bungie will own the new universe it is creating for its new games.

But unlike Bungie, Insomniac doesn't seem completely done with the franchises it made for its former exclusive platform allies. Bungie isn't making Halo games long-term. But, it seems, Insomniac may still be the Ratchet and Resistance console studio for Sony. Neither Insomniac nor Sony is ruling that out for the short-term or the long-term.
It's Not Quite Like Square

Oh, but maybe this Bungie comparison is also wrong. Maybe this situation is really more like that of Square. Like Insomniac, Square was never owned by a console-manufacturer. Square just liked to stick with one console at a time, as it did with Nintendo machines (no games for Sega!) until Sony made the coup of the late-90s console wars and secured Final Fantasy VII for the PlayStation.

Square eventually came around to supporting all consoles, as it does these days by releasing big games for Sony, Microsoft, Nintendo and even Apple's platforms. The analogy's got some problems, though, because Square abandoned Nintendo for Sony (some would say Nintendo's decision to stick to cartridges for the Nintendo 64 pushed Square away). Insomniac does not appear to be bailing on one ally to go to another.

If there's some optimism for Insomniac fans to take from all of the Square maneuvers it's that Square's quality of games does not appear to have taken a big hit from any of that. Final Fantasy games have had their critical highs and lows, but none of that appears to be tied to any of the company's shifts in which platforms it makes games for.
Maybe This Is A First?

Perhaps there is no precedent for what Insomniac is doing. Every comparison fails.

A Factor 5 that was independent but Nintendo-only before doing a deal with Sony, then shutting down, while flirting with multi-platform development, doesn't match up.

A Sega that once made games just for their own machines but now for everyone else's doesn't work either.

No, this is new. Insomniac, a studio that makes top-flight games will have its logo unthinkably appear on another platform. Booting up an Xbox 360 and seeing the Insomniac full moon will be as odd as seeing the Bungie logo arc across a PlayStation 3. But if all of those rough comparisons make two things clear, it's that the studio that stops being platform exclusive usually winds up okay and the platform they no longer pledge full loyalty to will probably be just fine with or without them.

Console warriors on both sides, take note. There's no need for anyone to gloat; no need for anyone to panic. History says, for the most part, everything's going to be all right.
 
Today is a big day for gamers the world over, but especially Xbox 360 owners who’ve been wanting to play a game from legendary developers Insomniac Games, but couldn’t because they don’t own a PS3. Well now things have changed, drastically and thanks to new deal between Insomniac and EA Partners, they’ll now be able to experience Insomniac’s new effort on the Xbox 360.

Major Nelson is extremely happy and has promised to personally deliver an Xbox 360 dev kit to the veritable developers.

“I am going to try and personally deliver an Xbox 360 dev kit to @insomniacgames to celebrate their latest news,” Major tweeted.

Exciting times for the Xbox team indeed. Insomniac Games are the best at what they do
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It’s not every day someone says, “Insomniac’s Ted Price is on the line”. But then it’s not every day a studio with Insomniac’s sheer weight – the outfit has sold over 35 million games for PlayStation hardware – decides to move away from a superglue relationship with Sony to develop a multi-format title with EA.

“Insomniac is making a 360 game” are words few people ever thought would be true. But true they are, and EA Partners GM David DeMartini is thrilled. Price’s 16 year-old studio is one of the most successful in the world, with benchmark properties such as Ratchet & Clank and Resistance a backbone of Sony’s first-party offering since time immemorial. The developer has only ever released PlayStation products.

Price and DeMartini outlined their shock deal to us on the phone last night, with Price saying he can’t wait to get “Xbox 360 fans excited about” his new, EA-published Insomniac “universe”, and explaining why a brand so massively “PlayStation” felt the need to bat for the other side.

[Interview by Patrick Garratt]

VG247: Could you just give us a few details on the deal itself?

Ted Price: What we’re announcing is a new multi-platorm game that we’re developing here at Insomniac Games, and the fact that we are now working with EA Partners.

Can you tell me anything about the product yet?

Ted Price: Not yet.

When you say multi-platform, I assume it’s PS3 and 360, right?

Ted Price: That’s correct.

And is it going to be out this year, next year?

Ted Price: We’re not talking about the timing. What we want to talk about is the fact that this is a really exciting time for us. We’re hoping to reach many more players on multiple platforms for this new universe we’re creating.

Ted, Insomniac’s known as a PlayStation studio first and foremost right now. Can you just assure the fans that your deal with EA won’t affect any work you have ongoing with Sony?

Ted Price: We still have a great relationship with Sony, and we’re still very dedicated to the Ratchet and Resistance franchises, and we will continue working with Sony.

David, you told me at the Crysis 2 event in New York, that it was more important for Crytek to go multi-platform than it was for EA to have a multi-platform product in Crysis 2. Obviously, we’re just seen Bungie sign a very similar deal to this with Activision. Do you think we’re truly seeing the end of the platform-specific third-party studio here?

David DeMartini: Well, I believe that the best thing to create value for any great independent studio like Insomniac or Crytek is to make their game available to the widest possible audience. The best way to do that is by developing multi-platform, and making a high quality gaming experience. The good news about all of these studios, including Bungie, is that they had tremendous success on a particular platform, and they’ve done great by that publisher and that hardware manufacturer. But this is something that will create additional value, I believe, by making games for all the platforms. I think that exposes fantastic content to the widest possible audience.

Ted, is there pressure for independent studios to move into the multi-platform space? Is that pressure simply a reality of surviving videogame creation in the modern climate, or is this is a case of maximizing revenue and just getting as much money as you possibly can from your content?

Ted Price: For us it’s probably a little different than for other developers. Everybody has their own desires in terms of how they create games and how they want to reach their audience. Our goal is to continue to make fantastic games and to reach as many players as possible. One of our other goals is to own our intellectual property, and working with EA Partners has allowed us to do that too. That’s why this has been an exciting move for us.

When did you actually decide that you needed to go multi-platform? How long have you been working with David on this deal?

Ted Price: The deal evolved organically. We don’t want to talk about the timing, but we’ve been talking for quite a while. We, as a studio, decided that it was important to go multi-platform a couple of years ago; we just haven’t been able to take advantage of the timing until now.

And in very broad strokes, why is EA the best partner for you?

Ted Price: We talked to a lot of publishers that have global publishing capabilities and expertise across platforms, and we felt that EAP in particular best matched our creative style and the publishing expertise that we need. Again, they work with independent developers that own their own IP, and that was very attractive to us.

Did you speak to Activision?

Ted Price: As I said, we spoke to a lot of publishers.

David, who else are you talking to right now? Obviously, we’ve seen some really massive announcements in this space recently. You’ve had a great year, signing Respawn and now Insomniac; these are both huge deals. Are you talking to the likes of Remedy and other studios that have strong links to single hardware platforms?

David DeMartini: Well, that’s a really good suggestions. I’ve got to pass that on to my business development people to make sure they’re covering those guys. You know, it’s funny: we probably talk to and look at 200-300 games and game teams per year to potentially sign less than five.

I think someone characterized it as, “You have to kiss an awful lot of frogs to find some princes.” Insomniac was just the perfect partner for us. Beyond the partnership, you have to have a good feeling about working with each other, and from the beginning it just felt like a great fit with Insomniac, as it did with Respawn, as it did with some of the others. Anybody that can consistently bring the kind of quality gaming and entertainment experience that they can is someone we always aspire to work with.

As you look around the globe, and you think of the Remedy’s of the world and others like them, we’re always going to be trying to partner, or at least explore a partnership with people who bring that kind of quality to the table.

When are you going to be detailing the product that you’ve signed with Insomniac? Are we going to be seeing something at E3, do you think?

Ted Price: I can take that. We’ll start revealing details when we’re ready.

David, how are the Respawn guys doing with their team-building right now? Are we going to see anything from them at E3?

David DeMartini: I don’t think we’re going to see anything from them at E3, but everything’s going great at Respawn. I think they just had a big furniture delivery at the weekend [laughs].

Everybody thinks – and Ted can attest to this – that people are just going to form a company and get going and that it’s going to be easy. It’s very challenging. There’s a ton of skills and muscles that you need to exercise when you start up a studio, starting with all the administration, starting with all the HR activity, getting chairs, getting tables, all that other kind of stuff. The guys are doing great. They’re very excited about what they’re doing. They’ve got an office and they’ve got furniture.

Most importantly today, we’re talking about Insomniac, and how exciting it is that we don’t have to help them find furniture because they’re all set up and they’re rolling.

Ted Price: As I may have mentioned earlier, working with EAP is something that we wanted to do because they work well with independent developers. There aren’t that many indies left that have been creating games for a while, and we, as an independent, decided that we needed to branch out again, to start looking at multiple platforms. For us there’s been about 16 years of independence, and even though we continue to refine our processes, it’s exciting just to take bigger steps within the industry.

What’s your ambition for Insomniac? To simply be as big as you possibly can be? Or is it to keep creating the content you’re proud of?

Ted Price: It’s quality over quantity for us. That’s been one of our core philosophies for years. We believe that if you grow too fast, if you try to take on too much, then ultimately the quality can suffer. We’ve controlled our growth and really focused inward to make sure we’re providing gamers with the best experience possible with every game that we release.

And obviously you’re going to want to stick to that ethic when you start developing for Xbox 360, right?

Ted Price: Yeah.

You’ll have to change your production process, and so on. Are you already preparing for that?

Ted Price: Yeah. Our production process isn’t changing much. We’re developing some new technologies to support Xbox 360, but as far as are studio goes, we’ve had the benefit of refining our processes for 16 years. We’ll just continue refining them.

You’ve had the luxury in many ways of being able to focus on a single platform with PlayStation 3, to get the most from the platform and get to really know it. How wary of you that the general quality of your software will suffer by taking on a new platform?

Ted Price: [Laughs] We’re not worried. We’ll continue to push it on both platforms. We’ll make sure we’re maximizing what each platform gives us.

David, do you think that it’s only really EA and Activision that have the substance to support developers of the size of Bungie and Insomniac? Do you think that we might see someone else sign a deal like this? Maybe somebody like Ubisoft?

David DeMartini: Sure. There’s always competition out there. Not only do you have traditional publishers, but now you also have the venture community. I mean, games are highly successful, and any time you’ve got investments that bring substantial results you’re going to have more and more people interested in the investment. I actually think there’s going to be more competition out there, and that’s why we couldn’t be any more delighted to find somebody like Insomniac before someone else came in and scooped them up. I’m just glad we make a great partner for them.

Ted, what do you anticipate the fan reaction being to this announcement?

Ted Price: I hope it’s positive. We’re looking forward to getting Xbox 360 fans excited about what’s coming. Of course, as I said, we’ll be revealing details further down the road.

Are you going to be announcing Resistance 3 at E3?

Ted Price: We’re not talking about any of the titles we have in development at all.

Last one, then. Just how excited are you to be signing with EAP?

Ted Price: It’s awesome. As David mentioned, there was great chemistry from the very beginning. I think our teams get a long extremely well. I think out teams have the same focus on quality over quantity and I think that’s going to stand us in good stead for the entire process.
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Gents,

Many times, when there is smoke, there is fire. Today falls into a fine tradition of that. We have announced today we've selected EA Partners to publish our new IP, and that we will retain ownership rights to the IP. Details below.

PRESS Release:

Originally Posted by EA/Insomniac Press Release:
INSOMNIAC GAMES SELECTS EA PARTNERS FOR NEW PUBLISHING
AGREEMENT

New Franchise Marks the Independent Studio’s First Multiplatform Release

Redwood Shores, Calif. – May 25, 2010 – Today, Electronic Arts Inc. (NASDAQ: ERTS) announced a publishing agreement with independent developer Insomniac Games that will bring the studio’s upcoming, all-new franchise to the PlayStation®3 computer entertainment system and the Xbox 360® videogame and entertainment system. This will be the first multiplatform release in Insomniac’s storied 16-year history. Published through the distinguished EA Partners program, the new title will mark the introduction
of a brand new universe from Insomniac, creators of the universally-acclaimed Spyro the Dragon, Ratchet & Clank and Resistance franchises that have combined to sell more than 35 million copies worldwide. The still unnamed title is in production at the company’s Burbank studio. Terms of the agreement were not disclosed.

“Working with EA Partners allows us to extend the reach of our games to a multiplatform audience while retaining ownership of the intellectual property,” said Ted Price, founder and CEO of Insomniac Games. “We are excited and eager to introduce Insomniac to a new group of gamers while reinforcing to our loyal fans what makes our games special.”

“This is an exciting day for all of us at EA Partners and for gamers everywhere,” said David DeMartini, Senior Vice President and General Manager of EA Partners. “Insomniac is renowned for their commitment to quality and their ability to create unique, exciting worlds for gamers to explore. We look forward to help them bring their next blockbuster franchise to the millions of diehard Insomniac fans on PlayStation and the soon to be millions of diehard Insomniac fans on Xbox 360.”

Ship timing for the game was not announced.

For more information on Insomniac Games, please visit www.insomniacgames.com.


Ted Blog's blog - I even bolded some of it for you lazy dudes.

Originally Posted by Ted Price:
Hey guys, Ted Price here,

I wanted to speak directly to you, our fans, about some big news for Insomniac. Over the last 16 years, you’ve supported Insomniac by buying over 35 million copies of our games. You’ve explored with us the worlds of Spyro the Dragon, Ratchet & Clank, and Resistance on PSOne, PlayStation 2 and PlayStation 3. And you've interacted with us directly through our online communities. In other words, we've gotten to know each other pretty well.

Lately, many of you have been asking, “what’s next?” Today, we’re excited to announce that we have created a brand new universe and franchise for you to experience in the coming years. As we develop it, one of our goals is to provide an awesome experience for as many players as possible. With that in mind, we’re working with EA Partners to bring this title to both the PlayStation 3 and Xbox 360.

You may be wondering why we’re announcing this game now, and how it relates to our existing projects. We’ve been developing games on an annual pace during the last 16 years. One thing that has become apparent to us though is that in order to live up to our own high standards of quality, we want to give ourselves more development time to iterate and polish our games. All future Insomniac titles will benefit from longer development cycles, which will directly benefit you, our fans.

We know many of you are extremely loyal to the PlayStation family, and especially to Resistance and Ratchet & Clank. We are too. Our relationship with Sony Computer Entertainment is still very strong, and continues as we develop additional projects exclusively for PlayStation 3 - projects that will take full advantage of our additional development time.

This is an exciting time for everyone at Insomniac – we look forward to continuing to create the high-quality experiences you’ve come to expect from us. From all of us here, thanks again for all your support. It truly means a lot to us.


And a Link to Ted's Video message to you guys, the fans:

http://www.insomniacgames.com/blogca.../entry/1529692
 
Everyone knows that the three big players in gaming hardware: Nintendo, Sony, and Microsoft, all go about exclusives differently. In addition to gradual changes in the way each hardware company acquires or cultivates exclusives, the landscape of the industry has been changing rapidly with once “loyal” companies like Bungie and Insomniac Games both signing major third-party deals that will have each appearing on multiple platforms for the first time. Bungie’s deal is long term and will have them publishing a new IP across multiple platforms for the next ten years. Insomniac’s deal is much shorter and only for one title. This short-term deal has us wondering if they’ll be available to develop a second title for other platforms.

The reason for the curiosity should be obvious to those following Sony Computer Entertainment. Sony’s strategy with exclusives has been both successful and economical in the long run. Instead of securing exclusives through third-party deals that can be expensive, Sony has decided to acquire the developers directly. It’s a plan that if followed correctly will leave Sony sitting in the same position as Nintendo. With a strong in-house development team, you can hit some bumps along the way but survive with solid software. Nintendo proved this with both the N64 and Gamecube. Both of those consoles lacked a strong library of third-party titles but stayed afloat thanks to strong first-party games. Sony is right to follow suit.

With major acquisitions to build a strong stable of developers like Guerilla Games, Evolution Studios and more recently Media Molecule, Sony will soon be just as solid as Nintendo in terms of first-party games. So what does this all have to do with Insomniac and the deal they made with Electronic Arts? The deal is only for one game, which in and of itself is a little strange. Deals between two major companies are rarely (seriously almost never) made for such a short term. Insomniac is close to Sony and always has been since being founded in 1994. With Insomniac handling some of Sony’s biggest hit franchises, they are likely high on the list of prospective purchases. So could this play a part in the sudden news of going multi-platform for one game?

It’s almost guaranteed that Insomniac was aware that Sony was in the market and looking closely at them. Since they’re a privately held company though, they’re able to make moves quickly without going through the hoops of multiple board approvals and more that public companies have to do. By signing a third-party deal and keeping it short, they’ve increased the value of their company significantly and made it clear they’ll be available for a clean purchase after the release of that one title. Running on this assumption, we can basically guess two things about the EA game. The game will be a quality title on all the platforms it releases on because Insomniac wants to increase their value. And we know it will be fast as to get back to what they know.

Based on the history of Insomniac with Sony, the extremely short deal which is very uncommon between a large developer and large third-party publisher these days (we’re not talking little nobodies making a movie license here) it’s very likely that Insomniac will be owned by Sony by Christmas 2011. Recently Andrew House, the president of Sony Computer Entertainment Europe was interviewed and regarding the acquisition of developers said; “Our acquisition of Media Molecule clearly shows our commitment to our first party studios, to ensure that we continue to offer by far the most compelling, innovative exclusive games. Over the years we have done this with developers such as Guerilla Games and Evolution Studios and now with Media Molecule. I think it is clear that we are prepared to invest where there is long-term creative benefit to our platform and our consumers.” So just watch. Insomniac won’t be a multi-platform developer for long.
 
Xtop:

INSOMNIAC GAMES SELECTS EA PARTNERS FOR NEW PUBLISHING
AGREEMENT

New Franchise Marks the Independent Studio’s First Multiplatform Release

Redwood Shores, Calif. – May 25, 2010 – Today, Electronic Arts Inc. (NASDAQ: ERTS) announced a publishing agreement with independent developer Insomniac Games that will bring the studio’s upcoming, all-new franchise to the PlayStation®3 computer entertainment system and the Xbox 360® videogame and entertainment system. This will be the first multiplatform release in Insomniac’s storied 16-year history. Published through the distinguished EA Partners program, the new title will mark the introduction
of a brand new universe from Insomniac, creators of the universally-acclaimed Spyro the Dragon, Ratchet & Clank and Resistance franchises that have combined to sell more than 35 million copies worldwide. The still unnamed title is in production at the company’s Burbank studio. Terms of the agreement were not disclosed.

“Working with EA Partners allows us to extend the reach of our games to a multiplatform audience while retaining ownership of the intellectual property,” said Ted Price, founder and CEO of Insomniac Games. “We are excited and eager to introduce Insomniac to a new group of gamers while reinforcing to our loyal fans what makes our games special.”

“This is an exciting day for all of us at EA Partners and for gamers everywhere,” said David DeMartini, Senior Vice President and General Manager of EA Partners. “Insomniac is renowned for their commitment to quality and their ability to create unique, exciting worlds for gamers to explore. We look forward to help them bring their next blockbuster franchise to the millions of diehard Insomniac fans on PlayStation and the soon to be millions of diehard Insomniac fans on Xbox 360.”

Ship timing for the game was not announced.

http://www.insomniacgames.com/
 
jefXfree :

Sony issues response to Insomniac's multiplatform move

Sony has issued a statement in response to today’s news that Insomniac Games has partnered with publishing giant Electronic Arts to venture in to multiplatform development.

Despite the move, which sees the Resistance developer working on a new franchise for PS3 and Xbox 360, Sony has revealed that gamers can expect more PS3 exclusive titles from Insomniac in the near future.

“Sony Computer Entertainment and Insomniac Games will continue to build upon a strong, successful 14-year partnership that has led to more than 35 million games sold and enjoyed by fans around the world,” a company representative told CVG.

"We look forward to unveiling Insomniac's next PS3 exclusive properties in the near future."

Smart money has it that Resistance 3 will be unveiled at E3 next month, so keep your eyes peeled for more developments as we get them.
 
so when merging threads, it somehow got deleted. Going to try and go back and change posts to actual owners of posts.