The Xbox 360's next three years

Jan 29, 2009
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The 360’s future has never looked so bright. Well… ‘never’ is maybe going overboard. It’s certainly never looked shinier or blacker, and definitely never sounded so quiet. Games like Crysis 2 and Rage look so much nicer than the real world that you’ll never want to leave the house again. Let’s not forget the 360 launched with the likes of Perfect Dark Zero and Far Cry Instincts Predator – games so ugly, with textures so plasticky and greasy they looked as though everything had been rubbed with meat.

Estimates from publishers and developers put the dawn of the next-next generation around 2013 or 2014, which firmly places the 360 in the pension line at the Post Office, but the extended lifespan has seen developers push boundaries like no generation before it. Take a look at the industry’s worst-kept secrets, and at how the biggest games of the next three years could be the biggest games of the generation.


From Turn 10…
Forza Kinect

”There’s the Burnout Natal demo where people were driving Burnout like this,” Turn 10’s Dan Greenawalt told us last year, waving his arms around. Forza Kinect has those controls but that’s not what excites Greenawalt. Head tracking and being able to reach out and touch your car is the future of Forza, but with the E3 demo still bearing the Forza 3 logo, the next Forza is an update, not a sequel.


From Io Interactive…
Hitman 5

Io has messed about with Kane and Lynch and Mini Ninjas for too long; Hitman has development woes but it is under development. A trip last year to Io’s Denmark offices let us peek into a room where every PC desktop displayed the Hitman logo, while movie mag Variety claims the 2011 movie sequel will borrow plot elements from the next game release.


From Ubisoft Toronto…
Splinter Cell 6

Already confirmed by Ubisoft and under way at its newly-formed Toronto studio, the sixth Splinter Cell builds on the foundation established by Conviction and is headed up by the same leads – Maxime Beland, Alexandre Parizeau, and Patrick Redding. Ghost Recon: Future Soldier is Ubisoft’s spring tentpole; expect Sam Fisher to take Christmas 2011.


From Crytek…
Codename: Kingdoms

The trailer reveals little, but sources suggest Microsoft has brought in Crytek to out-Sony Sony. The 360 has Forza to Sony’s Gran Turismo and Gears of War to its Killzone, but it has no exclusive to beat God of War. With Gears 3 and Halo Reach shipping within six months of one another, Microsoft has no heavy-hitter for Christmas 2011. Kingdoms might be the CryEngine 3-powered answer to both problems.


From Crystal Dynamics…
Tomb Raider

Last year, Crystal Dynamics was recruiting for a game they described as “one of the most prestigious AAA franchises in the industry” and a stack of leaked slides revealed a rebooted Tomb Raider starring a young Lara Croft in an Arkham Asylum-style open-ish world. Sources suggest the ninth Tomb Raider will be Square Enix’s big Christmas game in 2011.


From Insomniac…
Untitled project

Insomniac, long-time developers for Sony’s various PlayStations, has jumped ship and joined EA to work on 360, PS3, and PC. The team behind Ratchet and Clank and Resistance has always worked on surprising projects, and the deal with EA – which covers one IP and one game only – will undoubtedly be something totally unexpected.

From 343 Industries…
Halo 4

Back in 2008, Microsoft began work on their own hit squad of top-level talent to work on Halo-related projects. 343 Industries has since produced nothing but Halo Waypoint (a sort of hub on Xbox Live for all things Halo) and some books and anime, but their recent recruitment drive – ‘be a part of Halo history’ – has set them on course for a major release by 2012.


Above: Halo Reach is the next entry in the series. Will we see a return of Master Chief in the fourth official entry?


From Bungie…
Untitled project

Activision owns the rights to ten years’ worth of Bungie’s next big IP. Described only as an ‘action game’, the multi-format title is already in development and has to ship in the next two years if Activision is to get its money’s worth. The Activision deal covers only one IP, so don’t be surprised if a second team within Bungie works with another publisher on another project.


From Ubisoft…
Assassin’s Creed III

”I don’t think there’s going to be an Assassin’s Creed in 2011”, Brotherhood’s Associate Producer Jean-Francois Boivin said in an online interview recently. “I think we’re going to let it breathe a bit and really focus on bringing something new and exciting for the next time around.” That pushes the trilogy’s conclusion back to 2012 and makes Assassin’s Creed III Ubisoft’s biggest winter payday.


From Respawn…
Untitled project


Above: Jason West and Vince Zampella, formerly of Infinity Ward, now heading up Respawn

When Jason West and Vince Zampella got the boot from Infinity Ward, they took half the talent with them and formed a new team and partnered with EA. With a whole new engine to develop and lots more staff to recruit, Respawn is at least three years away from its first release.


From id…
Doom 4

Doom 4 is a far-off secret id doesn’t care to keep. It has a logo and a development team, and id will be discussing the game for the first time at this month’s Quakecon. With most of id’s developers tied up on Rage, a fourth Doom is years away, but the game was ‘deep in development’ back in 2009 and is neither a sequel to Doom 3 nor a reboot.


From Codemasters…
Operation Flashpoint 3


Above: Concept art from the just announced Operation Flashpoint: Red River

Terminally flawed but still a favorite among many, Operation Flashpoint 2 was abandoned by Codemasters just months after release, and the extensive DLC plan was dropped in favor of “planning the future of modern combat.” Like GRID’s sequel, also expected in 2012, Op Flash 3 will be based on the next evolution of Codemasters’ Ego engine, but it’ll have to do more than look pretty to win back the dismayed Op Flash fans.


From Ubisoft…
Beyond Good and Evil 2

Ubisoft is paying Beyond Good and Evil just enough attention and respect to keep creator Michel Ancel happy. Ancel is working on the game in France and recently told the Montpellier Games Conference that he’s keeping the team small and extending development “to preserve creativity, so the game doesn’t become a commercial product; so that it has soul.”
 
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