Multi Titanfall

Jan 29, 2009
7,187
bXp238Z.jpg

According to article it is Xbox One and PC. With a 360 version being developed by someone else. Game uses cloud a bunch apparently.

Leaker appears to be claiming it is a 1 year timed exclusive..

- Xbox One, PC
- Xbox 360 version developed by someone else
- Planned to target current gen, but realized that they couldn't run it
- Started to look into next gen and the answer they got from Microsoft intrigued them
- They said they needed to focus on fewer hardware. In the future they are open to more. They don't specify if it would be this project or another.
- Plan to use Microsoft's Cloud for dedicated servers and physics and AI calculations
- Campaign Multiplayer, "traditional" multiplayer mode, and a "One-Player Mode".
- Spring 2014 Release Date
- There are a good amount of screens. In my opinion it visually looks pretty nice.
- First person shooter
- "Mech" and ground combat
- "Mech's" are called Titans.
- They want these Titans to feel fast. They can dodge etc.
- If you don't want to pilot the Titan you can have it follow you, killing people as it goes along.
- Player characters are called Pilots (male and female)
- They are extremely agile. Can run on walls, multiple jumps.
- They can take down Titans. Jumping on them and shooting the "brain".
- You need to be cunning as a pilot. "Hit and fade" tactics is the term the game director uses.
- Pilots come equipped with a variety of weapons. Pistol, Assault Rifle, Anti-Titan Rocket Launcher, data knife used to hack AI characters into joining you.
- There are AI enemies on the maps.
- You survive longer than in COD. Making it more welcoming to newcomers.
- Source Engine. Building new engine = too much time.
- Source gives them 60 fps
- Modified Source - "Rewriting major portions of it".
- Article talks about the process of forming the team, being fired, prototyping ideas etc. I recommend reading it.
- Going for a District 9 or Blade Runner vibe.
- Integrate memorable single player moments into a multiplayer game.
- Storytelling style will be more Left 4 Dead.
- Humans segregated between Earth and frontier planets. Corporation trying to take the resources of these frontier people.
- Progression system. No details yet

MORE STUFF

A lot of the article has to do with Respawn's origins, actually.

So here's the exclusivity mention: They thought working on PS4, Xbox One and PC would prove too difficult for a small team, so they decided to focus on one console instead of two. (er...). "Not to say we won't [go multiplatform] in the future, but for our first game we wanted to focus on making the best game we could."

GI points how that the Xbox One has 5GB of GDDR3 ram available to devs, whereas PS4 has 8GB DDR5 ram, and asks if that's a problem for Respawn. He says they're having trouble even using the 5GB efficiently with all the new architecture tricks. (that is to say, even if they had 8GB they wouldn't know how to use it properly at this stage of development)

GI: "What XBox One lacks in RAM, it potentially makes up for in cloud computing." Talks about how the game will have unlimited dedicated servers for the game, offloading "a few dozen AI" and physics, says the game would be impossible without the cloud and wouldn't have attempted it. Still dealing with unfinished hardware and software, so it's "still a little rough going at times."

"Thanks to the more open maps, healthy mix of enemy AI and real players, and the ultra-powerful titans, the gameplay loop in Titanfall is more accommodating to newcomers."

"Seeing a match play out on three different player screens in a short demo after the the target gameplay video, the average time of life seems drastically increased over the average Call of Duty, Battlefield, or Halo match."

Going to go dig for other gaming news before it gets yanked.

Spoke too soon, there are screenshots towards the end of the article. Smartglass integration, "some level of" Kinect support, Campaign Multiplayer, Regular Multiplayer, and some one player mode that isn't revealed yet.


"Hulking 24-foot tall mechs concentrate heavy fire on anything that moves while lithe soldiers zip across the map with a swiftness normally reserved for superheroes"

"Legions of AI soldiers pour in and out of buildings on a large-scale battlefield as dropships deliver reinforcements from above"

Weapons of soldiers can vaporize multiple targets at once, but the mechs can repel shots back.

Blurs line between competitive multiplayer and single player.

"The titans move at the speed of a regular soldier in many first person shooters and feature an array of heavy firepower that make them formidable adversaries in open space"

Titans best offense is good defense.

Titans can be player controlled or can be commanded to guard an area or follow you around.

More to come...
 

Attachments

  • titanfall.jpg
    titanfall.jpg
    97.9 KB · Views: 401
Last edited by a moderator:
It's...alright. It seems small-scale after playing Battlefield games for so long. It's a lot like Big Team Battle Halo.

I was waiting for this type of feedback, I play bf on PC and enjoy big maps with 60+ players so when I read the smaller scaled maps and players it kind of made me lose interest.
 
I doubt i'd play this even if i had an XBOne, seeing there seems to be no single player mode. I rarely ever play games online and pretty much only play single player story mode. Graphics and such do look cool though.
 
It's got to the point now where I'm having to avoid watching trailers/gameplay videos for this game... it looks so good that it's making me want to buy an XB1. :ohno:
 
Having had a few days on the Xbone beta, I can honestly say this is a hell of a lot more fun than CoD. I really want to try out the Titan shotgun xD
 
Mines still showing as pre-order but I've got prime so should still have it Friday - can't wait

Anyone want to put together a HDN Forum Titanfall Squad?

Add me on X1 - gamertag: Mr Leisure
 
Yeah, I'd be up for that.

Took a bit to get into the campaign last night - had to play a couple rounds of death match before I could get put together with a smaller group.

Anyone wants to add me - apollo78
 
  • Like
Reactions: Lordpercy
Played through the Militia campaign and currently working through IMC.

With me being an "anti-campaign" player I must say the use of online game modes is fantastic and makes me want to go through the story =]

There should be more weapons and tacticals to choose from but it's an amazing online experience =] I'd go so far as to say yah it's better than COD ghosts and battlefield.

Everyone gets titans during the match, it's not just limited to the "better players" so it's not like you have to build up major killstreaks.

Interesting use of AI also.

Thoroughly impressed! =]

Highly recommend for anyone who loves FPS but also for anyone who loves a challenge!

If anyone fancies a game on the XBone, add KD Scorp (same as my forum name)
 
TITANFALL NOW COMING TO XBOX 360 ON APRIL 8

Since its debut on March 11, Titanfall and its adrenaline-fueled gameplay on Xbox One and PC has taken the gaming world by storm. I’ve spent many hours already dropping titans into the heat of battle and running along walls as a pilot, and I can tell you I am hooked. Our partners at Respawn have made a truly awesome and dynamic new experience that I will be playing for a long time to come.

The fan content that has been created so far has also been incredible. From taking out multiple titans with a perfectly timed Nuclear Ejection to pulling off one of the most impressive satchel kills to date, the fun that Titanfall delivers is clearly captivating the community. Those are just a sample – there’s a ton of amazing content on the brand new TitanWall launched by Respawn. Check back often for some of the latest and most entertaining new content from fans around the world.

Now, I want to update everyone on Titanfall for Xbox 360 in development with Bluepoint Games. I’ve been playing the game a lot, and it is fantastic. But we see a few things that can be made even better, so we’re giving Bluepoint a little more time to do just that and deliver an epic Titanfall experience for Xbox 360 players. Titanfall for Xbox 360 will now be releasing on April 8 in North America, and beginning on April 11 in Europe. The game will feature the same 6v6 gameplay, maps, modes, weapons and Burn Cards as the Xbox One and PC versions of the game.

We appreciate everyone’s patience as we get the last details right. See you on the Frontier.

SOURCE
 
  • Like
Reactions: jitstark