Multi Titanfall

Jan 29, 2009
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According to article it is Xbox One and PC. With a 360 version being developed by someone else. Game uses cloud a bunch apparently.

Leaker appears to be claiming it is a 1 year timed exclusive..

- Xbox One, PC
- Xbox 360 version developed by someone else
- Planned to target current gen, but realized that they couldn't run it
- Started to look into next gen and the answer they got from Microsoft intrigued them
- They said they needed to focus on fewer hardware. In the future they are open to more. They don't specify if it would be this project or another.
- Plan to use Microsoft's Cloud for dedicated servers and physics and AI calculations
- Campaign Multiplayer, "traditional" multiplayer mode, and a "One-Player Mode".
- Spring 2014 Release Date
- There are a good amount of screens. In my opinion it visually looks pretty nice.
- First person shooter
- "Mech" and ground combat
- "Mech's" are called Titans.
- They want these Titans to feel fast. They can dodge etc.
- If you don't want to pilot the Titan you can have it follow you, killing people as it goes along.
- Player characters are called Pilots (male and female)
- They are extremely agile. Can run on walls, multiple jumps.
- They can take down Titans. Jumping on them and shooting the "brain".
- You need to be cunning as a pilot. "Hit and fade" tactics is the term the game director uses.
- Pilots come equipped with a variety of weapons. Pistol, Assault Rifle, Anti-Titan Rocket Launcher, data knife used to hack AI characters into joining you.
- There are AI enemies on the maps.
- You survive longer than in COD. Making it more welcoming to newcomers.
- Source Engine. Building new engine = too much time.
- Source gives them 60 fps
- Modified Source - "Rewriting major portions of it".
- Article talks about the process of forming the team, being fired, prototyping ideas etc. I recommend reading it.
- Going for a District 9 or Blade Runner vibe.
- Integrate memorable single player moments into a multiplayer game.
- Storytelling style will be more Left 4 Dead.
- Humans segregated between Earth and frontier planets. Corporation trying to take the resources of these frontier people.
- Progression system. No details yet

MORE STUFF

A lot of the article has to do with Respawn's origins, actually.

So here's the exclusivity mention: They thought working on PS4, Xbox One and PC would prove too difficult for a small team, so they decided to focus on one console instead of two. (er...). "Not to say we won't [go multiplatform] in the future, but for our first game we wanted to focus on making the best game we could."

GI points how that the Xbox One has 5GB of GDDR3 ram available to devs, whereas PS4 has 8GB DDR5 ram, and asks if that's a problem for Respawn. He says they're having trouble even using the 5GB efficiently with all the new architecture tricks. (that is to say, even if they had 8GB they wouldn't know how to use it properly at this stage of development)

GI: "What XBox One lacks in RAM, it potentially makes up for in cloud computing." Talks about how the game will have unlimited dedicated servers for the game, offloading "a few dozen AI" and physics, says the game would be impossible without the cloud and wouldn't have attempted it. Still dealing with unfinished hardware and software, so it's "still a little rough going at times."

"Thanks to the more open maps, healthy mix of enemy AI and real players, and the ultra-powerful titans, the gameplay loop in Titanfall is more accommodating to newcomers."

"Seeing a match play out on three different player screens in a short demo after the the target gameplay video, the average time of life seems drastically increased over the average Call of Duty, Battlefield, or Halo match."

Going to go dig for other gaming news before it gets yanked.

Spoke too soon, there are screenshots towards the end of the article. Smartglass integration, "some level of" Kinect support, Campaign Multiplayer, Regular Multiplayer, and some one player mode that isn't revealed yet.


"Hulking 24-foot tall mechs concentrate heavy fire on anything that moves while lithe soldiers zip across the map with a swiftness normally reserved for superheroes"

"Legions of AI soldiers pour in and out of buildings on a large-scale battlefield as dropships deliver reinforcements from above"

Weapons of soldiers can vaporize multiple targets at once, but the mechs can repel shots back.

Blurs line between competitive multiplayer and single player.

"The titans move at the speed of a regular soldier in many first person shooters and feature an array of heavy firepower that make them formidable adversaries in open space"

Titans best offense is good defense.

Titans can be player controlled or can be commanded to guard an area or follow you around.

More to come...
 

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It's being reported that Electronic Arts has secured sequel rights for Respawn Entertainment's multiplayer shooter Titanfall.

This news comes via a Gamespot source, who told the site that the option to land Titanfall 2 was based on the performance of the original, and while official sales data is not available, Titanfall is said to have performed extremely well.

In addition to the above, Polygon reports that due to securing the rights, EA will make sure that the sequel is no longer tied to one platform, therefore we WILL see Titanfall 2 on PlayStation at some point in the future.

Titanfall launched March 11 for Xbox One and PC. The Xbox 360 version will release on April 11.
 
Wow, the surround sound on this thing in real time is freaking awesome at least on the Xbox One edition. Though purely multiplayer, the campaign mode integrated within the online multiplayer gameplay is genius and groundbreaking in my opinion. And no matter the debate on XbOne and PS4 display differences, this game looks and sounds fantastic BIG and LOUD!
 
Titanfall: Expedition DLC

Three new maps:
  • Swamplands: Lots of trees, unpredictable wallrunning patterns, and “zipvines."
  • Runoff: Lot of pipes and water.
  • Wargames: Based on the Tron-like training simulator at the beginning of the game.

Expedition is the first of three paid content packs, due in May for $9.99. The Titanfall Season Pass is available now for a one-time price of $24.99 on both Xbox 360 and Xbox One.
 
Looks like the next free DLC will include:

  • Decals and personal markings for Titans.
  • New Burn Cards.
  • New Game Mode: Wingman 2v2 Last Titan Standing.
  • Social Hashtags: Input a hashtag of your choosing to get matched up with people of similar tastes. "#XBA" for instance will pair you with members of the site more often. Respawn clarified this is not intended for boosting, and will not put someone with the same hashtag on an opposing team.
 
Hi all, Microsoft have £&@?!/ me over and i have been £40 down on a 12 month subscription!! Only opened 2 days ago and it said it was redeemed!!!! My wife bought it for be for Christmas and MS said it was redeemed on the 26th November !! Absolute rubbish!! I'm in dispute with them now and won't be paying for subscription until it's sorted.
However I really want to play titanfall, but haven't got access to gold. Would any kind hearted person out the have a free 2 day code going spare? Would really appreciate it!! Pm if you can. Thanks guys
 
Hi all, Microsoft have £&@?!/ me over and i have been £40 down on a 12 month subscription!! Only opened 2 days ago and it said it was redeemed!!!! My wife bought it for be for Christmas and MS said it was redeemed on the 26th November !! Absolute rubbish!! I'm in dispute with them now and won't be paying for subscription until it's sorted.
However I really want to play titanfall, but haven't got access to gold. Would any kind hearted person out the have a free 2 day code going spare? Would really appreciate it!! Pm if you can. Thanks guys

Just sell the Xbox One and Titanfall.

Much better... Ms is in the corner where punches are being landed and let them feel it foe gods sake.

By their own stupidity and marketing plans they f'ed it for themselves.

They even didn't release the XboxOne in Holland!!!

Holland where every child is taught English, German and french. Holland where every movie is left in its native language, Holland the land of Internet density and the highest streaming rate for netflix in the world.

No, to Ms we are a second tier country fore the Xbox One.

Holland, where a couple 100.000 XboxOne's are stored in a warehouse to be shipped to the rest of Europe.

To MS, I say f#@# you!

I have sold every Ms product after this and I'm not gonna get the Xbox done.

Sorry for this off topic rant, but had to get this out of my chest, part of therapy.

;-)

Lol.
 
Hi all, Microsoft have £&@?!/ me over and i have been £40 down on a 12 month subscription!! Only opened 2 days ago and it said it was redeemed!!!! My wife bought it for be for Christmas and MS said it was redeemed on the 26th November !! Absolute rubbish!! I'm in dispute with them now and won't be paying for subscription until it's sorted.
However I really want to play titanfall, but haven't got access to gold. Would any kind hearted person out the have a free 2 day code going spare? Would really appreciate it!! Pm if you can. Thanks guys

Did you get a 2 day code, I have a spare if you still need it.. Drop me a PM..:thumbs:
 
June Titanfall update features

Respawn have posted update details for Titanfall, which will arrive sometime this June. It includes new game modes, new abilities for Titans and more...

Marked for Death - MFD is a 6v6 mode where one player per team is "Marked for Death". Teams need to protect their own marked player while hunting down the enemy Pilot. Once a target is killed, new Pilots are marked. This is a fast paced mode that challenges players to fully explore maps and coordinate as a team.

Wingman LTS - This is a 2v2 version of Last Titan Standing. It's our first non 6v6 mode and relies on teamwork and strategy. Great for players who want to play an even more tactical version of LTS.

Titan Burn Cards - Burn cards are no longer just for Pilots. Titan cards include amped weapons and enhanced Titan abilities.

Titan Customization (Visual and voice over) - Players will be able to choose between 3 Titan VO packs. "Betty" is the original voice and this update adds Lisa and Jeeves. Players will also be able to select Titan decals. You'll unlock these as you complete challenges in the game and apply them to the front of your Titan. Our friends over at Penny Arcade were kind enough to contribute a cool decal to the mix too!

Matchmaking Updates - Titanfall now shows when players are connecting into a lobby as well as shuffling teams to keep skill levels and matches closer.
 
Titan Update Four

NEW FEATURES (All Platforms)

Featured Game Mode - We're introducing Featured Game Modes into our playlist rotation. These are game modes that will be available for a limited time only. New Featured Game Modes will be introduced periodically to replace any outgoing Featured Game Mode. Our first Featured Game Mode is Marked For Death, and Wingman Last Titan Standing will follow shortly after.

Marked For Death - A player on each team will be marked for death! Kill the enemy mark while protecting your teammate.

Titan Burn Cards – 14 new burn cards that add amped Titan weapons and enhanced Titan abilities. You won't lose your selected Titan Burn Card if you die as a Pilot, only when you die as a Titan. There is an orange highlight around Titans that have Burn Cards equipped on the Titan Counter HUD and Titans with active Burn Cards have an indicator near their health bars.

Titan Insignias – Want to show off your accomplishments? You can now select from a host of emblems to customize your Titan. Insignias are unlocked by completing challenges but if you've already completed the requirements, that emblem will be ready to use when the update installs. Two emblems come courtesy of Penny Arcade (thanks, PA!) and another recognizes users who completed the "Gooser" challenge the hard way.

Matchmaking - We've made improvements to matchmaking & team balancing. Now, teams are rearranged just before the level loads, to further balance the teams' skill and player counts. You'll notice that you're greyed out in the lobby until teams are set. You'll also notice "Connecting…" as players join a match.

Titan OS Voices – Players now have 3 Titan V.O. options to choose from including the classic "Betty" as well as Jeeves and Lisa.

More Titan OS VO - New helpful warnings and observations from your Titan.

Challenge Tracker – You can now select which challenges you want to work towards and find them easily. You can review your tracked challenges during a match by bringing up the in-game menu.

Lobby Music – The ability turn lobby music on or off.

Updated Menu Art – Menus get a new coat of digital paint with additional art. The Main Menu background movie has been updated as well.

Audio - Killing a Pilot now plays a special sound effect to the killer and unique sounds are played when killing a Pilot or Titan via Titanfall.

Auto-Titans – Your Auto-Titan will now use all Titan abilities. If you've equipped electric smoke, it will deploy electric smoke when it gets rodeo'ed. If you've equipped the particle wall, it will deploy a particle wall when it is under fire.

Rodeo - You now see the name of the Titan you rodeo.

Burn Cards – You'll notice a Triple Burn Card selector on bottom right of the HUD after you die. It's a reminder to use your cards and a convenient way to select them.

Burn Card overflow protection - To protect players who have a full Burn Card deck from losing the opportunity to earn valuable rare Burn Cards, you may now exceed your maximum deck size. However, you must discard down to a legal deck size before you arm new Burn Cards. To make this less obtrusive, the maximum base deck size has been increased from 26 to 46.

Burn Card Deck Limit tied to Gen level – Maximum deck size is increased by 6 cards per gen on top of the base 46 with a maximum of 100 for Gen 10.

Drift Guard - New "Movement Drift Guard" gamepad setting in options.

Unlocks – You'll still be able to unlock the Stryder and Ogre chassis by playing Campaign, but you can also unlock them in normal MP modes. The Stryder will unlock at level 15 and the Ogre at level 30.

Win/Loss Streak – Your win/loss streak for the last 10 matches is now displayed in the lobby over the image of the next map.

NEW FEATURES (X1)

Achievements – If you bought the Expedition DLC for Titanfall you have a new set of achievements to unlock by playing the DLC maps.

BUG FIXES (All Platforms)

- Fix for no music playing when you join a match late.
- Fix for Sonar Burn Cards not showing during kill replay.
- Fix case for when "Titan Locking"/"Pilot Locking" indicator goes away.
- Fix not being able to rodeo a Titan doing a synced melee kill.
- Corporate: Restored Victory/Defeat music at end of match in Corporate on Campaign.
- Fix for getting stuck in Titan deploying nuclear core and nuclear core not doing full damage when right next to Titan.
- Fix cases where disembarking player directly from a Titan into the dropship leaves that player behind.
- Fixed players not ejecting from where the Titan is if they dash while auto-ejecting.
- Fix for Flyer ragdolls disappearing.
- Fixed cases where punching would make a Titan fly. You might remember this one from being featured on Kotaku.
- Fixed the Smart Pistol being unable to lock-on when the frame rate is low. (Thanks for reporting this one, forums!)
- Fixed the Smart Pistol not being able to hit crawling Spectres.
- Fixed occasional issue where Titan rodeo kills were not counted towards the Brain Surgeon challenge.
- Fixed a case where player jump jet effects would spawn endlessly.
- Fixed a crash when attempting to necksnap a Pilot who is rodeo'ing a Titan.
- Fixed a crash involving Sonar.
- Fixed being popped into Spectre tubes on Corporate after jumping off from a rodeo.
- Fixed water not fogging properly.
Fixed cloaked players being too visible in heavy fog.
Fixed satchels skipping doomed state when set off with smoke.
Fixed hitching and fast forward motion when game has been running for a long time.
Fixed tearing happening more often than necessary when running close to 60 fps.

BUG FIXES (PC)

- Fixed crashes related to fullscreen mode.
- Game window supports minimize.
- Game minimizes when switched out.
- Added very cheap low-quality water technique for min-spec PCs.

BUG FIXES (Xbox One)

- Fix for issue where going into Xbox menus causes 2 music tracks to overlap.

BALANCING (All Platforms)

In this update we've made a few changes to Pilot weapons and Big Punch to ensure proper balance. Some weapons, like the Hemlok, were barely being used while other weapons were slightly overpowered. We've done another round of balancing based on feedback we've received from inside and outside of the studio. We'll continue to listen to our community in regards to weapon/game balance and thanks for sharing all of your feedback with us. Here are the changes we've made this time around:

Satchels: Satchel damage has been reduced against Pilots only. They will still kill a Pilot caught close to the center of the explosion, but the fall-off is more severe now, allowing Pilots that are far from the satchel to survive more often than they currently do.

Shotgun: The shotgun now does a little bit less damage at midrange. It was proving to be able to win fights that it should lose when at this range. We also fixed a bug where the cursor would turn red, indicating it will hit an enemy when the enemy was actually outside of the range of the shotgun's max distance.

R101: This weapon was designed to be an all-purpose weapon, and it does that quite well, too well, even. We've slightly adjusted it to make it a bit more uncomfortable to handle and hit targets at long distances. It will kick a bit more when fired but the effects are subtle enough to only be felt at long range. We've also reduced its mag size from 30 to 24. The extended ammo upgrade brings it from 24 to 30 (it used to go from 30 to 40).

R97: While it already had a higher rate of fire than the CAR, the R97 was pretty much inferior in all other ways. We've upped the RoF even higher to make it handle up-close fights better than it did. It also has the fastest time into ADS (aiming down the sights) now. The biggest change, though, is that it now does a lot more damage than it did when rodeo'ing, making it a better choice for Pilots who enjoy taking on a Titan. It is now the second best weapon to use when rodeo'ing Titans (behind only the LMG).

Hemlok: The Hemlok was one of the least popular guns in the game. Its role was intended to be the long-range assault rifle, but it wasn't doing that quite well enough. We've made it so that it is never more than 4 bullets to drop an enemy Pilot (it used to be 5 at long range). The Hemlok will also kick less when fired. The drift when ADSing has also been reduced to allow easier use against long-range targets. The silencer MOD used to take 6 hits to kill an enemy Pilot at long-range, now it is 5.

AMPed Hemlok: The AMPed Hemlok already killed close-range Pilots in 3 bullets, now it will also kill long-range Pilots with 3 bullets.

G2: The G2 now kills Pilots with 3 shots, always. It used to take 4 at range. The G2 has slightly less kick now as well. When the silencer is attached, the G2 will always kill an enemy Pilot with 4 shots whereas it used to be 5 at range. The clip size has been increased when the match trigger attachment is used to give you 12, rather than 8, rounds per magazine.

AMPed G2: The Amped G2 will always kill an enemy Pilot with 2 shots now. It used to take 3 at a distance.

Titan Plasma Railgun: The FOV, while ADSing, has been pulled back some to allow players to keep more of their surroundings in focus. This makes it easier to maintain your "charge" while tracking enemy targets.

Big Punch: We've taken a look at complaints about the Big Punch kit, and decided to adjust it. Big Punch was especially problematic when an Ogre was dealing the punch. It did enough damage to destroy the shields of a Stryder and still do a chunk of damage to the Stryder's permanent health. Spamming Big Punch as an Ogre also let it travel around at speeds higher than intended. As such, we've decided to weaken Big Punch's effects significantly when taken as an Ogre. The Atlas and Stryder didn't need as large of a change, so we've only made small adjustments to Big Punch's effect when applied to the Atlas and Stryder chassis.
 
New Achievements

Titanfall's fourth update will bring 12 new achievements to help boost your gamerscore...

- Blood Water: Kill 200 enemies on Runoff - 30G
- Runoff Connoisseur: Play every game mode on Runoff - 10G
- Side Pipe: Kill 25 enemies while wall running on Runoff - 20G
- Runoff Victor: Won a match on Runoff - 5G
- Swampland Connoisseur: Play every game mode on Swampland - 10G
- It's Safer Here: Don't touch the ground for 60 seconds on Swampland - 20G
- Tree Runner: Be airborne for 500 meters on Swampland - 30G
- Swampland Victor: Won a match on Swampland - 5G
- War Games Connoisseur: Play every game mod on War Games - 10G
- Faded: Killed 12 Pilots in a single match on War Games - 20G
- Super Faded: Killed 100 Pilots on War Games - 35G
- War Games Victor: Won a match on War Games - 5G

Developer Respawn Entertainment released the update which also includes a new game mode in Marked for Death, new mech decals and Titan Burn Cards.
 
Titanfall developer Respawn Entertainment has announced Titanfall: Frontier’s Edge, the second of three planned DLC packs planned for the shooter.

Frontier’s Edge includes three new multiplayer maps, Dig Site, an isolated mining outpost, Haven, an exclusive beach resort, and Export, a mining hub on the side of a mountain.

 
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