X-Men Origins: Wolverine Megathread

Jan 29, 2009
7,187
X-Men Origins: Wolverine is not a movie game.

Raven Software senior producer Jeff Poffenbarger wants to be crystal clear on that before we get started. The game was well under development before talk of tying it to the movie kicked off.

"We finished up work on Marvel Ultimate Alliance and wanted to get away from group games, we wanted to concentrate on a single player experience," he said last week during a presentation in a hotel suite. "A Wolverine game was a no-brainer because in a lot of other video games he has been watered down."

So two-and-a-half years ago the developers sat down and started talking about what would make a Wolverine game stand out, what elements needed to be included in the title for it to feel real.

"His combat, we wanted Wolverine to have razor sharp claws that actually cut through people," he said. "We wanted to show his mutant regeneration healing."

So they made sure their Wolverine model had four layers of graphics: clothing, skin, muscle and skeleton. And that weapons would eventually chew through all of them.

"We didn't just want to nail him as a character. Wanted to nail him as a bad ass."

And after spending perhaps too much time with the game, it seems that Raven has succeeded.

It succeeds on two levels:

Visually, the game is surprisingly raw.

When Wolverine attacks his claws slip through flesh, muscle and bone leaving severed limbs, heads and punctured bodies. When attacked, bullets tear off chunks of Wolverine's clothing, punch holes in his flesh, eventually expose muscle or vertebrae. Slowly those injuries rewind, becoming flesh wounds and then disappearing. His shirt only reappears when he levels up.

The settings are thick with detail and the battles often crowd the screen.

Controls are also raw, allowing gamers to tear through enemies quickly, like an animal. Wolverine leaps from target to target before enemies can get off shots or, at least in my mind, register in their AI programming the oncoming blur of blades and muscle.

Punching a button or two allows for a string of bloody attacks, and a lock-on option gets Wolverine to leap across the screen, smacking into attackers with his claws.

While I didn't get a chance to play through any of the game's cinematics, Poffenbarger shows me a few. In the interactive cut scenes, Wolverine has to fight his way along an exploding bridge or up the falling body of a Sentinel.

I didn't have enough time to fully preview the title, but what I played of X-Men:Origins: Wolverine gave me quite high expectations.

The game is due out on May 1 for the DS, PC, PS2, PS3, PSP, Wii and Xbox 360.

Trophies: Click Here

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http://kotaku.com/5190651/x+men-origins-wolverine-hands+on
 
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has to be cumulative, u better hurry up if you want to be in the Hall of Fame... ;)

I checked, it is .... HOWEVER, if you beat the game DO NOT start on HARD as then it erases all ... you gotta get basically ever other trophy before doing so ... so u can go back and look for dog tags and such before starting on hard otherwise ur count will be 0.

Yeah I seen gammas challenge and since it was alraedy my own challenge I figured ah what the hell ... doubt ill finish by then tho :p

if aby of you guys want to sell the game wants u beat it let me know Ill buy it

p.s. ..I said BEAT IT, lol.:hilarious:

Sounds good, although it may be a while ... going for platinum :D
 
Im not a world of warcraft player but I did notice the developers must be, or some. they got that WoW trophy and there is some sword sitting there that is some WOW charater or something I read.
 
Yup, it's during one of the stages when you are out on the forest and is snowing. If you play the bonus challenges you unlock Wolverine's costumes.
 
Im not a world of warcraft player but I did notice the developers must be, or some. they got that WoW trophy and there is some sword sitting there that is some WOW charater or something I read.

I was wondering about that trophy. All the "sword" talk and all. So it's in the snow level then?
 
I was wondering about that trophy. All the "sword" talk and all. So it's in the snow level then?

Yup, it's after you make your way through a bridge and the helicopter is shooting it down. Immediately after that there is 2 trucks with 2 guys shooting rockets. Kill them and make your way up the hill and I think it's right after that part where if you look to the right there is this small passage and there it is if you keep moving your camera and jumping you will see a blue and green glow.
 
Yup, it's after you make your way through a bridge and the helicopter is shooting it down. Immediately after that there is 2 trucks with 2 guys shooting rockets. Kill them and make your way up the hill and I think it's right after that part where if you look to the right there is this small passage and there it is if you keep moving your camera and jumping you will see a blue and green glow.

Cool. Thanks. :scat:
 
Yup, it's during one of the stages when you are out on the forest and is snowing. If you play the bonus challenges you unlock Wolverine's costumes.

I already have 3 of 4 costumes unlocked and havent even fought the sentinal
 
BUMP!

Yeah, so you guys F**kin' jinxed me!! I have had NO problems getting this game to start, and then I started reading all the prob's Wreck's been having with the game. Then BAM!! It's showing the PS3 logo, and then it's like it kills the HDMI video feed!! Has anyone found a fix for this yet?
 
Heh, I rented it from BB .... it worked fine ... so I switched the disc. :emb:

But alteast you didnt get one trophy shy from platinum then come home to a broken ps3 and you dont have your game saves backed up :(
 
Activision has announced that new content for X-Men Origins: Wolverine is now downloadable for the PS3 and Xbox 360.

The new content contains the Weapon X Arena which is a level composed of four unique combat simulators.

Custom Combat Arena
Gamers can spawn any combination of small and large enemies to face combinations not available in standard gameplay, from hordes of grunts they can cut down in seconds to a complex mix of enemies, including a Sentinel Prototype, Jungle Grappler, Machine Gunners and more.

Ladder Challenge
Once players have encountered all enemies in the game, the Ladder Challenge room unlocks, presenting gamers with a preconfigured challenge. Enemy types and numbers start small and ramp up, flooding the room for fifty waves of increasingly difficult combat challenges.

Environmental Simulator
This room includes all the unique environmental weapons in the game, including broken tree branches that can be used as spears, forklift skids to throw enemies toward and computer consoles into which players can smash enemies—to name a few.

The Weapon X Arena also contains a bonus room with heightened enemy reaction effects.