Multi Call of Duty Black Ops: Cold War (2020)

that's cause our eyes have years of experience of being trained at 8bit, 16bit, 64bit and so on ... ie. our experience probably hinders us. ha.
Either that or I'm just Shite at them :whistle: :LOL:
 
I just seen a video where their reporting that this game is starting to brick PS5 consoles. It was happening to the XBX now it's happening to the PS5 as well. I just bought this game and haven't even played it yet, now I'm afraid to play it for fear of it bricking the console. Has anyone else had any weird stuff happen with this game affecting their console in any way?
 
I just seen a video where their reporting that this game is starting to brick PS5 consoles. It was happening to the XBX now it's happening to the PS5 as well. I just bought this game and haven't even played it yet, now I'm afraid to play it for fear of it bricking the console. Has anyone else had any weird stuff happen with this game affecting their console in any way?
YES, you saying this mate I had a few problems with my console whilst playing this.
When I first loaded the game it wouldn't get past the loading screen and then once it did, it would randomly cut off. I just put it down to the console.
Even when the console stopped doing all this the game still didn't run smoothly, the cinematic scenes were terrible to watch and would take forever to finish as everything was in like a slow-motion state.

I think some of it may be down to the Warzone download as this was causing a lot of problems beforehand.
 
via HappyGamer
Users Are Reporting That Call Of Duty: Black Ops Cold War Is Bricking Their PlayStation 5’s

It rarely pays to be an early adopter, and that’s a frustrating sentence to write: hundreds of indie developers rely heavily on users willing to test and guide their studios to a finished project that would otherwise never be able to cross the finish line, without the backing of those users willing to dabble in the term of ‘Early Access‘.

Yet many users that have managed to get their hands on a PlayStation 5 already have begun reporting a frightening issue with Sony‘s PlayStation 5 that circles around Treyarch‘s Call of Duty: Black Ops Cold War (a bit of a mouthful) and users are taking turns between pointing the blame at the title, and pointing it at Sony while some posit they rushed the release of the PlayStation 5.

In the event that Call of Duty: Black Ops Cold War is the only title crashing you PlayStation 5, know that you aren’t alone. Also understand, based on what we’ve been able to glean from social media forums, that Call of Duty: Black Ops Cold War is currently the only title crashing the PlayStation 5, and if you continue playing it could very well brick your entire system.

If your system has been bricked by Cold War, it’s recommended that you reach out to Sony: multiple users that have confirmed the problem have also stated that their console is being replaced by Sony.





Far more readily reported, however, has gamers pointing fingers at Treyarch and the newest iteration of Call of Duty.

For the time being, until Sony eventually gets around to addressing the issue(no accounts readily found ran by Sony have officially stated that this problem is becoming far larger than it originally seemed), it is strongly recommended to avoid playing Cold War on the PlayStation 5 at the very least. It may prove to be an abundance of caution, but precisely how reliable the PlayStation 5 actually is has absolutely been called into question.

Call of Duty: Black Ops Cold War has a ‘PlayStation first’ mentality that they’ve readily stated and stood by; some game modes won’t even be arriving on other platforms until the distant future, which makes the current bevy of reports all the more concerning. How does a title that was apparently designed to take advantage of the PlayStation 5 brick the system without further calling into question the stability of the platform?

This is being added to a myriad of other issues with the PlayStation 5: discs refusing in eject, an HDD glitch causing crashes, multiple titles causing crashes and reboots, overheating: this is not a pleasant look.

Users that are struggling with the PlayStation 5 bricking (meaning that it won’t turn on) or constantly crashing and turning off are urged to attempt to reach out to Sony’s support either online or via a phone system at 1-800-345-7669. Bear in mind, however, that all reports have stated that attempting to get a hold of anyone is a maddening endeavor.
 
YES, you saying this mate I had a few problems with my console whilst playing this.
When I first loaded the game it wouldn't get past the loading screen and then once it did, it would randomly cut off. I just put it down to the console.
Even when the console stopped doing all this the game still didn't run smoothly, the cinematic scenes were terrible to watch and would take forever to finish as everything was in like a slow-motion state.

I think some of it may be down to the Warzone download as this was causing a lot of problems beforehand.
Do not play it, it'll brick your console. Read my previous post. ^
 
People are already cheating in the multiplayer of this. There calling it Reverse Boosting. Essentially people are joining a match and purposely doing poorly where in the next match the system will pair them up with less skilled people and then going in and dominating the map and so they just do this over and over again.

Also seen several reviews where they say this game is already dying out.

I shouldn't have wasted $60 on this and just bought something else instead.
 
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A new patch update for Call of Duty: Black Ops Cold War will go live on Tuesday, December 8 on all platforms.

Treyarch announced the new updated patch release schedule last week alongside the new Season One release date.

This update will be live on PS5, PS4, Xbox Series X|S, Xbox One, and PC starting at 11PM PT / 2AM ET.

The update will bring a number of quality of life improvements and get the game ready for the Season One launch on December 16.

The next update will arrive on December 15 for Black Ops Cold War and December 16 for Warzone.

Treyarch has provided the patch notes for the new update ahead of its go live time.

PATCH NOTES:
It’s almost here! In preparation for Season One’s arrival in Black Ops Cold War and Warzone on December 16th, today’s incoming Black Ops Cold War update will include several quality-of-life improvements, stability and bug fixes, game mode updates, weapon and Scorestreak adjustments, and plenty more. As a reminder, you can also check out some of the issues we’re currently tracking at our Trello board.

This is our first major game update in the lead-up period before Season One drops. You can expect additional gameplay improvements, bug fixes, and more in our next major update in Black Ops Cold War on Dec. 15th, and in Warzone on Dec. 16th when Season One launches for all players.

In addition to a host of gameplay improvements and fixes in Zombies, this update also adds new Season One Intel to “Die Maschine” and Onslaught as a sneak peek of what’s to come for Zombies players. Happy hunting!

Free Bundles Available Dec. 8th

To thank everyone for their patience as we make the final preparations for Season One, we’re gifting free personalization items to all Black Ops Cold War players in one Pre-Season offer! Simply log in between 10AM PT Dec. 8th and the start of Season One to claim your items, including:

“Field Research” Bundle

  • 1 Epic Operator Skin (Park)
  • 1 Epic SMG Weapon Blueprint
  • 1 Epic Reticle
  • 1 Epic Calling Card
  • 1 Rare Weapon Charm
“Certified” Bundle

  • 1 Epic Operator Skin (Garcia)
  • 1 Rare Assault Rifle Weapon Blueprint
  • 1 Epic Reticle
  • 1 Epic Weapon Charm
Motherland Moshpit and 2XP + 2WXP Weekend Incoming

As part of this update, we’re introducing our new Motherland Moshpit playlist featuring TDM, Domination, Kill Confirmed, and Hardpoint on Moscow and Crossroads Strike. Hardcore Motherland Moshpit will also be available in Quick Play, featuring Hardcore TDM, Domination, and Kill Confirmed.

Jump in starting tomorrow – and no worries, Nuketown fans: Nuketown ’84 is still available in Core and Hardcore map lists, and the Nuketown 24/7 playlist will return with a special twist in Season One.

We’re also bringing an extended 2XP + 2WXP Weekend to everyone in MP and Zombies this Saturday, Dec. 12 until the start of Season One! Here’s your last chance to reach Prestige 3 and earn those Prestige Keys before Season One begins.

Here’s what to expect when this update goes live at approximately 11PM PT tonight, Dec. 7th:

GLOBAL
Stability


  • Added crash fixes related to ray tracing on next-gen consoles.
  • General stability improvements.
Progression

  • Addressed an issue where Prestige Levels and Prestige Icons could display inaccurately in lobby menus.
  • Addressed an issue where the Prestige 1 icon could display in place of the Commander rank icon in the After Action Report.
UI

  • Addressed multiple issues for breadcrumbs appearing incorrectly throughout lobby menus.
  • Addressed an issue where the reward animation could sometimes appear corrupted in the After Action Report.
MULTIPLAYER
Playlists


  • Motherland Moshpit
    • TDM, Domination, Kill Confirmed, and Hardpoint on Moscow and Crossroads Strike.
    • Hardcore Motherland Moshpit also available in Quick Play (TDM, Domination, Kill Confirmed).
    • Available Dec. 8 until the launch of Season One.
Progression

  • Camos
    • Addressed an issue where Mastery camos were not progressing properly for some players, despite being earned.
    • Reduced the number of kills without dying from 3 to 2 for launcher and M79 camo Challenges.
Game Modes

  • Hardpoint
    • Checkmate
      • Adjusted spawns for zones 1, 3, and 4.
      • Resolved an issue where the Hardpoint could be captured behind a crate on zone 4.
    • Garrison
      • Zone 1 adjusted to provide more balanced cover for both teams.
      • Adjusted spawns for zones 2 and 3.
    • Crossroads Strike
      • Adjusted spawns for all Hardpoint zones.
      • Moved zone 4 to the adjacent tents to provide more opportunities for the attacking team.
    • Moscow
      • Removed spawns near back statue for zone 3.
  • Control
    • Moscow
      • Adjusted attacker spawns to reduce travel time to objectives.
      • Additional attacker spawns added closer to mid-map when B has been captured.
    • Miami
      • Adjusted attacker spawns to reduce travel time to objectives.
    • Checkmate
      • Adjusted attacker spawns to reduce travel time to objectives.
  • Fireteam: Dirty Bomb
    • Gameplay
      • Reduced spawn protection time to reduce frequency of protection nullifying explosives (e.g. War Machine) for extended periods of time.
      • Addressed an issue where players could collide when redeploying from a Squad Wipe.
      • Addressed an issue where players could land on each other and die if they waited until they were auto-deployed during Infil.
      • Addressed an issue where players could get stuck by mantling in certain spots on Alpine.
      • Addressed an issue where Containers could spawn inside objects.
    • Scorestreaks
      • Reduced spawn rates of the Gunship, Chopper Gunner, and VTOL Escort.
      • Addressed an issue where the Cruise Missile HUD effects could be seen in the Redeploy menu.
    • Vehicles
      • Addressed an issue where the Hind could exit the playable space in Alpine.
    • HUD
      • Addressed an issue where dust and threat perception effects could display on the overhead camera.
    • Party Invites
      • Addressed an issue with Party invites in Fireteam: Dirty Bomb.
  • Combined Arms
    • Adjusted the interact radius on mounted turrets to be easier to get onto.
  • Custom Games
    • Added options in Custom Games Scorestreaks settings for Score Reset On Death and Scorestreak Death Penalty, allowing players to set the percentage of score lost on death from 0% (Disabled) to 100% (all score lost on death).
  • Round-Based Modes
    • Addressed an issue where players could be kicked for inactivity while spectating in round-based modes.
Weapons

  • Visuals
    • Added polish to visual kickback when hip-firing weapons.
  • Hauer 77
    • Addressed an animation issue with the Hauer 77 when firing the last shot while aiming down sights.
  • Launchers
    • Addressed an issue where launchers could lock onto Stationary Turrets in Combined Arms.
  • Optics
    • Addressed an issue that could prevent thermal scopes from showing a thermal overlay when riding a vehicle.
Scorestreaks

  • Care Package
    • Care Package explosion will no longer damage teammates in Hardcore.
    • Addressed an issue that could cause the Care Package to go through the roof in Checkmate.
  • Combat Bow
    • Addressed an issue where the Tactical Mask icon would incorrectly display when damaging enemies with the Combat Bow.
  • Cruise Missile
    • Addressed an issue where damaging a Cruise Missile would not display a hit marker.
  • VTOL Escort
    • Addressed an issue with the VTOL Escort camera when it would be destroyed from going out of bounds.
  • Chopper Gunner
    • The Chopper Gunner will now follow its correct shorter path on Crossroads Strike instead of its wider path from Combined Arms.
Maps

  • Crossroads
    • Parachutes can now be activated where applicable in all modes in Crossroads.
    • Added a unique 6v6 intermission camera on Crossroads Strike.
  • Armada
    • Parachutes can now be activated where applicable in all modes in Armada.
  • Garrison
    • Addressed an issue where one of the explosive barrels would never detonate in Garrison.
Field Upgrades

  • Trophy System
    • The Trophy System will now destroy incoming Trophy Systems.
    • Addressed an issue where the Trophy System occasionally would not destroy incoming projectiles.
    • Addressed an issue where shooting your own Trophy System could show enemy infantry hit markers.
  • Assault Pack
    • The Assault Pack will now be destroyed if an enemy uses it.
  • Field Mic
    • Addressed an issue where a player could earn double score events if two Field Mics were overlapping.
Vehicles

  • General
    • Added a new Helicopter Aiming Mode option.
    • Addressed an issue where the camera could clip through the player’s head when switching from driver to passenger while aiming down sights in a vehicle.
    • Addressed an issue where players could spawn with corrupted animations if they squad-spawned onto a Dirt Bike as a passenger.
General

  • Stability
    • Fixed a rare crash that could occur when a player was dismembered by an explosive.
  • Finishing Moves
    • General clean-up and bug fixes for Finishing Moves.
    • Addressed an issue where performing Finishing Moves on enemies while being downed would not count toward the Stone Operator unlock challenge.
  • Gestures
    • Added voiceover to first-person Gestures.
  • Mouse and Keyboard
    • Addressed an issue when Jump and Mantle were bound to the Mouse Wheel.
    • Addressed an issue with mouse navigation in Theater.
    • Addressed an issue with mic status icon not displaying properly in the Party tab.
    • Addressed an issue with Voice Chat Volume setting functionality.
    • Improved mouse rotation controls for Weapon Inspect.
  • Audio
    • Addressed an issue where a character’s exert audio for a weapon melee could be delayed.
  • Miscellaneous
    • Addressed an issue where players were not immediately killed when being downed while in water.
ZOMBIES
General


  • Progression
    • Addressed an issue causing progress on the Trapper Challenge to get stuck at 255.
    • Addressed an issue that caused incorrect Mastery camo progression information to display.
    • Addressed an issue where incorrect Prestige Icons could display in Zombies menus.
    • Addressed an issue that sometimes caused the player’s primary weapon camo to appear on a Knife equipped as a secondary weapon.
  • Combat Record
    • Addressed an issue with incorrect Engagement Range data for some weapons for Zombies.
    • Killing Blows will now register properly for Zombies in Combat Record.
    • Elite Eliminations will now register properly for Zombies in Combat Record.
  • UI
    • Addressed issues with text overlapping or extending outside the panel in the Intel menus.
    • Addressed issues with 3D models not properly orienting in Intel menus.
    • Addressed an issue where additional Create-a-Class slots were not appearing in the Zombies lobby on PlayStation platforms.
Die Maschine

  • Stability
    • Added various stability fixes.
  • Intel
    • Added new Season One Intel to discover in “Die Maschine”.
  • Gameplay
    • Closed various exploit areas.
    • Addressed an issue that sometimes caused zombies to get stuck inside a spawn location.
    • Addressed an issue that caused zombies to incorrectly use their ranged attack in specific locations.
    • Addressed an issue that caused zombies to path incorrectly when Decoys were used in specific locations.
    • Addressed an issue that caused the incorrect floor of the mini-map from appearing after spectating.
    • Addressed an issue that caused shadows to appear incorrectly on a quest character when viewed with the flashlight.
  • Weapons
    • Addressed an issue that caused ammo to be incorrectly deducted from the D.I.E. Electrobolt while using Aether Shroud.
    • Addressed an issue that caused the incorrect weapon rarity to appear for the player’s weapon after respawning.
    • Addressed an issue that caused the duplication of weapons using the Arsenal under specific circumstances.
  • Trials
    • Addressed an issue that caused the Take Damage and Recover Health Trial from granting progress when recovering the bonus health granted by Jugger-Nog.
    • Addressed an issue that prevented a specific Trial from granting a reward.
  • Mystery Box
    • Addressed an issue that prevented some weapons from appearing in the cycle animation when using the Mystery Box.
  • Main Quest
    • Addressed a rare issue that could cause the Main Quest to stop progressing at the Decontamination step.
  • Ping
    • Addressed an issue that caused incorrect icons to display when pinging certain weapons.
  • Audio
    • Addressed an issue that could prevent certain voiceover lines from playing.
  • UI
    • Addressed an issue that could occur where the Pause menu couldn’t be closed when interacting with the Arsenal.
    • Addressed an issue that caused a mix of visual effects from different Ammo Mods to display when navigating the Skills menu.
Dead Ops Arcade

  • Stability
    • Added various stability fixes.
  • Gameplay
    • Added Room of Judgment event.
    • Added various enemy AI tuning changes.
    • Added various weapon tuning changes.
  • General
    • Added Host Migration to Dead Ops Arcade.
    • Added options to turn off various UI elements and features.
Onslaught (PS4/PS5)

  • Intel
    • Added new Season One Intel to discover in Onslaught.
  • Gameplay
    • Added various enemy pathing fixes.
    • Addressed a rare issue that could cause a redundant Perk to be granted from power-ups.
PC

  • Stability
    • Added various stability fixes.
  • General
    • Addressed an issue with text wrapping in Windowed mode.
    • Addressed an issue that could cause a blurry screen with NVIDIA Ansel when using a sniper scope.
Stay tuned as Season One approaches.

This update is 23.1GB
 
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People are already cheating in the multiplayer of this. There calling it Reverse Boosting. Essentially people are joining a match and purposely doing poorly where in the next match the system will pair them up with less skilled people and then going in and dominating the map and so they just do this over and over again.

Also seen several reviews where they say this game is already dying out.

I shouldn't have wasted $60 on this and just bought something else instead.
Part of the reason that I can be arsed with the multiplayer on games nowadays :cautious:
 
After that huge update I haven't had any problems with it. I wanna to try multiplayer but man I really suck at it but I'm willing to give it a go.
It definitely needed one :LOL: Yeah I will give it a go myself, I don't actually mind the zombie mode and haven't played a multiplayer game for years so will be all new to me now :wow::whistle:
 
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The multiplayer is excellent, although I am a slave to COD. Had a couple of issues on the game, re-built the database once, but nothing exciting, been working well otherwise. Poepl have been saying this game is dying out and people are fed up of COD for as long as I can remember and numbers and sales just grow. The issue with COD is its hard, and lots don't like it because it frustrates them undertstandably. :thumbs:
 
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Bought a bunch of stuff for Multiplayer and chat on the PS5. Broadcast quality XLR Dynamic microphone, mic boom, cables and a USB mixer that connects to the PS5 and it sees it as a mic. Then on top of all that I bought a DAC Headphone Amplifier so when I connect my Beyerdynamics DT 1990 Pro's to the controller I can boost the sound and even add some bass to it if I want. I went into the PS5 audio settings and turned the headphones volume all the way up and found that it wasn't loud enough, probably because the controller can't push enough oamage for this headset hence the DAC. Did notice that when you have a headset connected to the controller it runs the battery down faster.

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