Elite: Dangerous is a forthcoming space trading and combat simulator that represents the fourth instalment in the Elite video game series. Having been unable to agree a funding deal with a publisher for many years, the developers crowdfunded the project through a Kickstarter campaign. The Windows version is due to be released in March 2014
home: Elite: Dangerous - Become Legend
(Ingame engine)
Alpha Release 1.0 Single player video.
In this tenth Elite: Dangerous Dev Diary David Braben talks about the alpha process so far and the stages coming up, including the imminent phase 2 release for multiplayer combat, preview clips of which can be seen in the video.
Alpha Release 2.0 with multiplayer is LIVE!
BEST Multiplayer video yet!
Current Alpha system requirements:
Direct X 11
Quad Core CPU ( 4 x 2Ghz is a reasonable minimum)
2 GB System Ram (more is always better)
DX 10 hardware GPU, 1GB video RAM
Images:
News articles:
RPS article of the alpha
http://www.rockpapershotgun.com/2013/12/13/hands-on-with-elite-dangerous/
Deep space. That?s the heart of Elite: Dangerous. As with the original and its two sequels, Frontier Developments? new Kickstarter-funded space exploration game will ask its players to absorb themselves deep within its systems ? not just of stars and galaxies but of navigation, combat and trading. Speaking to Braben about the game recently, he repeatedly returned to the notion that Dangerous was a game whose intricacies must be learned over time.
It has taken time to get a new Elite off the ground, too. It is no secret that Braben has wanted to make this game for years ? perhaps even since the release of Frontier: First Encounters in 1995. Braben says the old publisher-developer relationship would have seen Frontier?s vision of what the game should be compromised. Now, through Kickstarter and Frontier?s own fundraising efforts, the Cambridge studio now has over ?2.2 million with which to make that game a reality.
?Working with a publisher would give a very different end result to the one we have planned ? mainly as there have been few open games like the one we are making in recent years,? Braben tells us. ?We had watched the rise of Kickstarter in the US and went on there with Elite: Dangerous as soon as it came to the UK ? it provided a was a great validation of the interest in the game for us, and the funding helped us move into full production with the game.?
more @ http://www.edge-online.com/news/david-braben-on-the-return-of-elite-crowdfunded-and-unsullied-by-publisher-influence/
more @ http://www.edge-online.com/news/its...ol-david-braben-on-the-elite-dangerous-alpha/How have you found the process of making a game in full view of some 25,000 Kickstarter backers?
It’s funny, during development you’re often concentrating on whatever feature isn’t working very well and you lose sight of the fact that actually you’ve got a lot of really great stuff under your belt. You wouldn’t think so, but morale can be quite low in the middle of the project: ‘We’ve got this to do, and this to do.’ But actually having to show elements of the game publicly that we’re already happy with is fantastic. It’s ‘Actually, it is pretty good,’ not ‘I wish we could sort this.’ It’s like your kid’s first day at school – you want to know how they react.
So it’s reasonable to say that you’re happy with the way the project is shaping up.
Now that the combat is sound, it will just keep getting richer. At the moment, [we have] a very narrow and well-refined scenario. Those scenarios are emergent things that come from gameplay – ‘I don’t want to be seen by him; I want to get out of here,’ so the objective is just to run away, which feels really weak. In the very early days of the first Elite, when we were doing it as a combat game, it felt very repetitive. But very quickly, once the context changes, you think, ‘Oh, Christ, I have to get this gold through. I’ve got such a good price on it. If I can get it to this space station… Oh, no, I’m being attacked!’ It contextualises running away and makes so much sense.
https://vine.co/v/MW3rbI5iaEJDo a barrel roll! Edge magazine has a fantastic animated cover for their online version of the latest issue out now! vine.co/v/MW3rbI5iaEJ
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