PS4 H-Hour World's Elite

Che

Red Viper
Premium Supporter
Sep 7, 2010
2,312
Milwaukee
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DONATE to be part of the closed beta for PC and PS4


DONATION PAGE

The creators of SOCOM 1 AND 2 are back with the first SPIRITUAL SUCCESSOR EVER!!

Game Overview
H-Hour: World's Elite™ is a tactical, team-based, military shooter. Our first release is a core multiplayer experience for PC that includes no less than six maps, four new gameplay modes, and our comprehensive community-building/clan management tools.
A run and gun lone wolf approach quickly results in your death; only by cooperating with your team can you hope to achieve victory. But so many players who would love military shooters are discouraged by what they perceive as brutal competition from day one. Don't worry. We're including mechanisms that not only allow you to play with players at your skill level but teach and encourage you how to play tactically.
The design philosophy is simple: bullets are deadly; you won't take a shot to the head and keep fighting while you miraculously regenerate health. If you are looking for a change of pace from reckless play and want a little more realism in your combat, you'll love the feeling of H-Hour and the game will monitor your performance, point out what you did right and wrong, and offer strategies for your improvement.
Reality is a theme of H-Hour. The game is inspired by real world events—the personal stories of Special Operations Forces—repurposed and staged in new and equally deadly locations for the purposes of preserving national security. Environments emphasize all the filth, chaos, and visual disruption common to many of the locales where savages plot and launch their insurgencies or terrorism campaigns.
All animations are sourced directly from Special Operations veterans who bring their expertise and decades of combat experience into the motion capture studio and their war stories into our offices. It's hard not to be inspired when you work with these heroes.

The Core Gameplay
We believe that players should be able to fine tune their shooter experience as much as possible. This is expressed in the design from the ground up.
H-Hour is a hybrid third person and first person shooter. The third person perspective allows you to view your character and provides increased situational awareness—an intelligence edge in combat situations. The first person view presents you with only a reticle and adjusts the field of view so that you have the feeling of being "in the ****" and a naturally enhanced "zoomed in" perspective that provides a twitch play edge.
The ballistics model is as complete and authentic as any weapons simulation available in a game needs to be, taking into account all the pertinent variables such as stance, weight, character speed, and the particular characteristics of each weapon. Any more realism would just get in the way of fun.

Command & Communication
Within the game and lobbies, players have access to headset chat with multiple channels so that they can speak directly to their teams. Team leaders can also use the TEAMCOM™ visual interface to send predefined and user-defined text commands to their entire team or individuals—including the AI-controlled civilians that appear on many maps. If you're not comfortable talking out loud in an online game that's okay—you can just choose from a menu of simplified visual commands and your character will do the talking for you.

Community & Clans
Multiplayer games live and die by virtue of their communities. In H-Hour, these communities are supported natively in the game itself through innovative community and clan management tools.
Players with leadership drive can create their own permanent clans with just a few clicks using preset options. However, these leaders have much more customization options at their disposal. These include sending invitations to join the clan, creation of unique clan badges and logos, a dedicated clan page, clan member performance data at a glance, the ability to issue and accept clan challenges, the creation of clan or training games with detailed after action reports, and the ability to tailor a clan constitution to match their philosophy.
Just as players are required to accept an agreement to play fairly and ethically when entering the world of H-Hour, clan members are required to embrace the ethos of their clan. The same technology that measures your performance to help you as an individual helps clan leaders build and better run their clans. Authorized clan leaders have access to the behavior of their members in any match and the ability to give guidance, warn, or censure any clan member. This means that a clan leader doesn't have to watch everything every team member does in a match—the game will create an "after action" report for them.
H-Hour also gives players the tools they need to build a robust community populated by gamers that want to play, not gamers that want to spout grief and irritate. This attitude is reflected in a subset of voting tools available in any multiplayer game that allows players to report cheating or bad behavior.
Offering dedicated servers allows SOF Studios to not only offer you the most reliable gameplay but to maintain a vast database of player metrics that can be used to improve the existing gameplay experience. Just like the "big boys" of the industry, we'll be watching closely to identify issues as they arise. Unlike the big boys though, we can release fixes right away without long lead times.
Ladders have always provided players with an easy way to compare their progress and abilities against other players. In H-Hour ladders perform the same function but in addition to the common focci of most matches won, most headshots and achievements of that sort, the games ladders include more abstract and until now, difficult to track performance. For example, H-Hour offers ladders for "best team player," "good Samaritans" who protect innocent civilians or save teammates, and "best tactical player" for those who apply real world tactics, among others.

Playing as a Team
Whether you are working together as a lethal SOF team or taking the role of the savages, you're encouraged and rewarded to play as a team. This means following orders from team leaders, sticking to a battle plan, achieving objectives that require coordination with one or more teammates, and watching the backs of your comrades. There is no "I" in H-Hour where the line between death and victory is crossed by selfish play. Rewards come not only in the form of a match win, but in increased experience points and combat perks available only to teams that coordinate and execute together.

Pre-Alpha video
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This will be a must own for any SOCOM head out there. I will keep you guys up to date as much as possible. Here is their twitter and webpage.

https://twitter.com/SOFstudios
https://www.sofstudios.com/index.php?/page/index.html

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Looks a lot like SOCOM

I'm guessing the graphics will be polished up big time but looking like SOCOM sure isn't a bad thing in my world. I donated and will be part of the closed beta. I'll make sure to give my thoughts then, on how it's shaping up

http://www.youtube.com/watch?v=m0FzoglCmy8

Sismus Map looks like vigilance

http://www.youtube.com/watch?v=tsexEjdTukw

Taunt Dances!! THRILLER!!!!!

http://www.youtube.com/watch?v=APhD-gOeIwA

PMN's are BACK!!

http://www.youtube.com/watch?v=O1N2KTGacsI

Grenade arcs anyone?
 
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