Multi Kingdom Come: Deliverance

Aug 29, 2013
89
Morgantown, WV
Official Trailer
All footage is in the alpha phase.



The Kickstarter page (this game is already funded and will have publisher support as well)
https://www.kickstarter.com/projects/1294225970/kingdom-come-deliverance?ref=live

Summary

Planned platforms: PC, Xbox One*, PS4*, Mac, Linux
Release date: Q4, 2015 on PC, Mac and Linux
Approx. gameplay time: 30 hours (Act 1), 70+ hours (all 3 acts)

*subject to approval by Sony and Microsoft

Premise
A first-person, open world, realistic RPG that will take you to Medieval Europe in a time of great upheaval and strife. A humble, young blacksmith loses everything to war. As he tries to fulfill the dying wish of his father, Fate drags him into the thick of a conspiracy to save a kidnapped king and stop a bloody conflict. You will wander the world, fighting as a knight, lurking in the shadows as a rogue, or using the bard’s charm to persuade people to your cause. You will dive deep into a sweeping, epic, nonlinear story from Daniel Vávra, an award-winning designer from the Mafia series. Our unique, first-person combat system lets you wield sword or bow in both one-on-one skirmishes and large-scale battles. All of this - and more - brought to life beautifully with next-gen visuals delivered via Cryengine.

Features - there are a lot, so I hid most in the spoiler.
-Non-linear story lets you choose between being a villain or a savior. Every quest can be solved in multiple ways.

-A revolutionary combat system based on inverse kinematics, the only one of its kind to offer a rich, authentic yet easy-to-control, first-person melee experience. Based on actual 15th century fighting techniques and designed in cooperation with medieval martial arts experts.

-Improve your character. Different play styles - warrior, rogue or bard - can be mixed and matched as you see fit. You can develop your skills, earn new perks, and fine-tune your equipment.

-Large realistic, medieval-themed, open world landscape covering 3.5 square miles and 30 hours of gameplay (in first act, out of 3 total).

-Lead the charge in enormous, open field battles and sieges. You are no superhero. If you’re going to take on an army of enemies, you better find one of your own to back you up.

-Take a trip through the Middle Ages: Traverse sprawling cities, magnificent castles, towering, dark forests, and muck-strewn villages.

-Discover this huge world from horseback or on foot. If you can see it, you can visit it.

-A dynamic world comes alive. Every inhabitant plays a role in their communities, and as night follows day, you can watch people work, help them when needed, or try to interfere in their routine and see what happens.

-Build relationships with characters, become a criminal or a local hero, seduce local women, threaten your enemies or pardon vanquished opponents.

-Create your own weapons, cook, brew up potions, or dig around for silver. All crafting occurs in-game, using clever mini-games, rather than boring, soulless menus.

Some nice pics, so far:

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Character Customization Options (mainly clothing in this video)



Another update: About Horses in the Game

 
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Combat Update

This video goes over their vision for the combat and what they currently have in place. In case you somehow miss it in the video, this is still early in development and not all the animations, textures, etc are final. Enjoy!



Looks very promising, and quite complex. I wonder how it will play.
 
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Another video update, which discusses the npcs and how they interact with the world.



---------- Post added at 03:38 PM ---------- Previous post was at 03:34 PM ----------

Wow this looks fantastic! It looks ways off from being polished, but the first video at top looks fantastic.

I agree, it is definitely still a little rough, but the stuff they show off in the updates is usually alpha/pre-alpha. It's not due out until sometime next year so I'm guessing they just want to get the features in and have it looking pretty good. Then, a thick coat of polish.

It's very interesting though and I'm glad they're getting so much support from fans and even publishers. The Kickstarter was basically to prove to publishers that people wanted this game. They've raised a lot more than their target goal and now they are getting publisher help too. :)
 
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