PS3 Move Megathread

Are You Excited for the New Motion Controllers and Games?

  • No

    Votes: 13 48.1%
  • Yes

    Votes: 14 51.9%
  • No

    Votes: 13 48.1%
  • Yes

    Votes: 14 51.9%
  • No

    Votes: 13 48.1%
  • Yes

    Votes: 14 51.9%

  • Total voters
    27
Apr 17, 2009
7,729
San Diego, CA
PlayStation Move is a motion-sensing game controller platform for the PlayStation 3 video game console by Sony Computer Entertainment. Based on a handheld motion controller wand, PlayStation Move uses the PlayStation Eye webcam to track the wand's position, and inertial sensors to detect its motion. First revealed on June 2, 2009, PlayStation Move is slated for worldwide launch in Q3/Q4 2010. PlayStation Move hardware available at launch includes the main PlayStation Move motion controller, and an optional PlayStation Move Navigation Controller.

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Although PlayStation Move is implemented on the existing PlayStation 3 console, Sony states that it is treating PlayStation Move's debut as its own major "platform launch," planning an aggressive marketing campaign to support it. Sony plans to release several different bundle packages for PlayStation Move hardware; including an under-US$100 starter pack with a PlayStation Eye, a PlayStation Move motion controller, and a game; and a bundle with a PlayStation 3 console, PlayStation Eye, and PlayStation Move motion controller. Specific pricing has not been decided

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As with other PlayStation Wireless Controllers (SIXAXIS, DualShock 3), both the main PlayStation Move motion controller and thePlayStation Move Navigation Controller will use Bluetooth 2.0 wireless radio communication, and an internal lithium-ion battery which is charged via a USB Mini-B port on the controller.

Motion controller: The PlayStation Move motion controller features an orb at the end which can glow in any of a full range of colors according to the RGB color model using light-emitting diodes (LEDs). The colored light serves as an active marker, the position of which can be tracked along the image plane by the PlayStation Eye. The uniform spherical shape and known size of the light also allows the system to simply determine the controller's distance from the PlayStation Eye through the light's image size, thus enabling the controller's position to be tracked in three dimensions with high precision and accuracy. The sphere-based distance calculation allows the controller to operate with minimal processing lag, as opposed to other camera-based control techniques on the PlayStation 3. A pair of inertial sensors inside the controller, a three-axis linear accelerometer and a three-axis angular rate sensor, are used to track rotation as well as overall motion. An internal magnetometer is also used for calibrating the controller's orientation against the Earth's magnetic field to help correct against cumulative error (drift) in the inertial sensors. The internal sensors can be used for dead reckoning in cases which the camera tracking is insufficient, such as when the controller is obscured behind the player's back.

The controller face features a large ovoid primary button (Move), small action buttons :)triangle:, :circle:, :x:, :square:), and a regular-sized PS button, arranged in a similar configuration as on the Blu-Ray Disc Remote Control. On the left and right side is a Select and Start button, respectively. On the underside is an analog trigger (T). At the tail of the controller is the wrist strap, USB port, and extension port.

The motion controller features vibration-based haptic technology. In addition to providing a tracking reference, the controller's orb light can be used to simulate aesthetic effects, such as the muzzle flash of a gun, or the paint on a brush.

Using different orb colors for each controller, up to four motion controllers can be tracked at once with the PlayStation Eye. Demonstrations for the controller have featured activities using a single motion controller, as well as those in which the user wields two motion controllers, with one in each hand. To minimize the cost of entry, Sony has stated that all launch titles for PlayStation Move will be playable with one motion controller, with enhanced options available for multiple motion controllers.

According to Sony, use of the motion-tracking library entails some Synergistic Processing Unit (SPU) overhead as well an impact on memory, though the company states that the effects will be minimized.

Navigation Controller: PlayStation Move Navigation Controller is one-handed controller designed for use in conjunction with the PlayStation Move motion controller for certain types of gameplay. Replicating the major functionality of the left side of a standard PlayStation Wireless Controller, tPlayStation Move Navigation Controller features an analog stick, a D-pad, and L1 and L2 analog triggers. The Navigation Controller also features :x: and :circle: action buttons, as well as a PS button. Since all controls correspond to those of a standard Wireless Controller, a Sixaxis or DualShock 3 controller can be used in place of the Navigation Controller in PlayStation Move applications.

New Games:
Sony Computer Entertainment Worldwide Studios will release a total of 20 games compatible with the PlayStation Move before April 2011. Currently a number of games have been announced to include support for PlayStation Move, including:

Ape Escape (working title)
Beat Sketcher
Brunswick: Pro Bowling
Champions of Time (working title)
Deadliest Catch: Sea of Chaos
Eccentric Slider (working title)
Echochrome 2
Eyepet
The Fight: Lights Out
Heavy Rain
Heroes on the Move
High Velocity Bowling
Hustle Kings
John Daly's ProStroke Golf
Killzone 3
Kung Fu Live
Kung Fu Rider
Little Big Planet 2
The Lord of the Rings: Aragorn's Quest
NBA 2K11
Pain!
Racquet Sports
Resident Evil 5 Gold Edition
Ruse: The Art of Deception
The Shoot (working title)
Sing and Draw (working title)
Singstar Dance
Sorcery
The Sly Collection
SOCOM 4
Sports Champions
Start The Party!
Time Crisis: Razing Storm
Tiger Woods PGA Tour 2011
Time Crisis: Razing Storm
Tower (working title)
Toy Story 3
Tron Evolution the Video Game
Tumble
TV Superstars
Under Siege

Full Game List: http://move.gamespot.com/games/index.html

Companies:
Alongside Sony Computer Entertainment Worldwide Studios and its second-party partners, a total of 36 third-party game development companies will support the PlayStation Move and develop games compatible with it.

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Accessories:

Guns
Chargers
Controller Grips
Misc.
________
Vaporite solo
 
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PlayStation Move headed to PCs under official 'Move Server' project

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Via: Engadget

Oops. Looks like Sony's plans to make its PlayStation Move controller an official PC accessory have been unceremoniously revealed in a description of a Sony Computer Entertainment America talk scheduled for Game Developers Conference 2011. According to the synopsis, John McCutchan, SCEA's lead for Game Systems and Developer Support, will be on hand to discuss the "Move Server project that will make it possible for academics and hobbyists to develop software using the PlayStation Move controller on their own PCs." Hmm, sounds like somebody feels left out by all of the unofficial Kinect hackery which could be treated to official Microsoft support sometime this summer.
 
Ok So If I asked Goodguy to get this for me for my bday what would I need? The starter pack for sure but are the extra wand and controller necessary?

If getting starter all you need is extra move controller. Navi is optional as you can use dualshock instead which isn't that uncomfortable, I just set it on my leg.
 
If getting starter all you need is extra move controller. Navi is optional as you can use dualshock instead which isn't that uncomfortable, I just set it on my leg.

Yeah. That's what i'd do. There are a lot of starter packs now: EyePet, littleBIG Planet 2, Sports Champions, etc. They come with the game, the eye, and the wand for $100...

Then you can get another Bundle and sell one of the eyes, which is what I did... If you look at the price of the game and the wand I think the eye breaks down to like $10. If you can get $20 out of it you've already saved extra money. Plus you have 2 wands and 2 move games.
 
how do you disable the Move? I don't know how many times I've had the Move on for 1 game then start up MAG and I can't get past the calibration screen because it wants to use the Move. any tips out there for me. you can't turn it off using the PS button because there is no way to scroll down to "turn off controller" hahaha. I'm lost. HELP

I always end up restarting my PS3. there gotta be a better way.
 
how do you disable the Move? I don't know how many times I've had the Move on for 1 game then start up MAG and I can't get past the calibration screen because it wants to use the Move. any tips out there for me. you can't turn it off using the PS button because there is no way to scroll down to "turn off controller" hahaha. I'm lost. HELP

I always end up restarting my PS3. there gotta be a better way.

You can turn it off with the move. You can access the full XMB with the move controller. Just hold the trigger button and wave up, down, left, or right. Then hit X to choose.
 
anyone else find this Move thing really inflames their carpal? I've been practicing my FPS with it and my right wrist and forearm are screamin at me to stop, hahaha. I'm a drummer and I sit at a computer all day so I've already got the condition. Just wondering if it bothered anyone else.
 
anyone else find this Move thing really inflames their carpal? I've been practicing my FPS with it and my right wrist and forearm are screamin at me to stop, hahaha. I'm a drummer and I sit at a computer all day so I've already got the condition. Just wondering if it bothered anyone else.

It bothers my shoulder when I play Sports Champions. Even if i'm not going nuts.
 
ya, I'm harly doing anything. matter of fact my hand is resting on my lap or knee when I play. maybe that's why. I should lift my whole arm and aim. then it would me MY shoulder, hahaha.
 
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Hi Gamers, John McCutchan, Senior Engineer with SCEA’s Developer Support team, here to tell you about an exciting initiative we’re unveiling for PlayStation Move during GDC this week. Later today, I’ll be giving a presentation on Move.Me, a new software application that provides academics and hobbyists access to PlayStation Move’s technology, enabling them to create entirely new applications using a PC, the Move motion controller, the PlayStation Eye, and the power of the PlayStation 3 system. We know many of you might not be able to make the trek to San Francisco for the show, so we wanted to give you a quick overview of Move.Me here.

When we launched PlayStation Move last September, we knew it would set a new benchmark for precision in motion controlled gaming. Even before PlayStation Move was publicly available to all of you, we were talking about the device’s potential implications for academics and researchers. While visiting conferences like Games for Health and SIGGRAPH last year, these same researchers and academics expressed strong interest in utilizing PlayStation Move’s cutting edge technology for their own purposes. Move.Me is the result of these conversations, and is an opportunity for PlayStation to inspire new, revolutionary applications in other fields beyond gaming.

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So, what exactly is Move.Me? In short, Move.Me is a server application that runs on the PS3 system. It allows anyone with a PS3 to experiment with motion controls and is officially sanctioned and supported by Sony Computer Entertainment. Move.Me sends the complete state of the PlayStation Move and navigation controllers to the PC, giving you the exact same data that licensed developers typically have access to.

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What does this mean to you? We see Move.Me as an opportunity to satisfy the need for new, innovative interactive technology in fields like academia, healthcare, and more, as well as to support new developers and inspire applications that we could never have imagined. We hope it will be used to discover new ways of connecting individuals with information, and maybe even discovering a new healthcare application or two. We know that some of you out there are aspiring software developers yourselves and we’re eager to see what kinds of applications Move.Move inspires. Maybe an aspiring developer like you will create the next big thing with PlayStation Move!
 
Sony says it 'doesn't make sense' to ditch standard gamepads

Sony has said that it doesn’t see the point in elbowing traditional gamepads out of the equation in favour of motion-exclusive controls when it comes to working on a potential follow-up to the PlayStation 3.

Speaking during an interview with Gamasutra, Sony Computer Entertainment America (SCEA) head of research & development, Dr. Richard Marks, reckons there will always be a place for regular control pads on the market.

"I don't think that makes sense," said Marks. "I said that pretty much from the beginning that we're not trying to get rid of the gamepad.

"The gamepad is a really good abstract device. It can map to so many different things. It doesn't map one-to-one to those things, but it doesn't need to for a lot of game experiences."

Marks conceded that while some people may find bog-standard pads off-putting, it’s better to have both options available rather than give one the chop. And in the case of PS3, Sony offers two control types - DualShock 3 and PlayStation Move.

"It is still intimidating to some audiences, some people. And so, those people might like Move better. So, I think having both offered to people that want to play is the right choice right now.”

"I think the DualShock, it's just better for some experiences, but the Move is better for other ones," he explained. "There's just no way to combine them and just say one is the right thing to have. I don't mean there's no way to combine them. I mean just throwing one of them away is not the right choice."