Burnout Paradise Megathread -Big Surf Island TODAY!!! v 1.90 out NOW!

Jan 29, 2009
7,187
Burnout Paradise (formerly known as Burnout 5) by Criterion Games is the seventh game in the Burnout video game series. It was released in January 2008[1] for PlayStation 3 and Xbox 360. It was also released on the PlayStation Store in September 2008 and will be available on Microsoft Windows from February 2009[3]. It has an open world set in the fictional Paradise City, with no loading times and no traditional online lobbies or game menus. The song "Paradise City" by Guns N' Roses is the game's title music and also featured on the in-game soundtrack.

According to Alex Ward from developer Criterion Games, this game is a "complete reinvention" of the Burnout series.[4] He also said "To create truly next-generation gameplay, we needed to create a truly next-generation game, from the ground up." Despite being in an open world, the game still retains the 60 frames-per-second most Burnout games have used.[5] Initially day and night cycles were not included in the game but a software update entitled "Davis" added this element to the game. Records will now be kept on players' drivers licenses and there will be statistics such as fastest time and biggest crash for every street in the game. Unlike in previous Burnout games, Crash Mode, now called Showtime, can now be started at any time and place in the game; though Showtime mode is rather different from the usual Crash Mode.[6] Also, for races, players may now take any route to get to the destination. Races and other events are simply started by stopping at any of the 120 traffic lights around Paradise City and applying the accelerator and brake at the same time. Multiple settings have been confirmed to be fully customisable[7][8]such as:

* "Boost Rules", where the player may choose cars that use the boost styles from previous Burnout games.
* Whether or not there is traffic in an online event.
* Start and finish points for online events with up to 16 checkpoints.

The damage system has also been reworked. There are now two different types of crash based on the car's condition after the crash.[9] If the player's car manages to retain all four wheels, and not break its chassis, the player may drive out of the crash and continue playing; this is called a "driveaway". If a player's car loses any of its wheels, has the engine damaged too much from an impact, or winds up outside of the game's map, the car is in a "wrecked" state and the player will have to wait until their car is reset. Cars can also be torn into several pieces, be compressed and deform around objects as you crash into them. However, Alex Ward confirmed in the Official Crash FM podcast that cars may not be ripped in half, as concept pictures and early information had stated. There are also other cars which can be obtained by typing in a sponsor code. These only work for certain regions. One of these sponsor code cars is the Steel Wheels version of the Carson GT concept car, which features the car with an armor plate and supercharger. The code for this car could be obtained from pre-ordering the game from certain retailers. When starting the single player mode you are assigned with a learner's permit and a single car. While playing you race and win events to earn points towards a higher license, from a Learners Permit (E-class), D-class, C-class, B-class, A-class, Burnout Paradise (S-class), Burnout Elite (SS-class) up to Criterion Elite (SSS-class). After earning a new license every event that you complete is reset so you can replay the event again to earn credit towards a new license.

burnout-paradise.jpg


Cars now have manufacturer and model names, which are loosely based on real-world cars but are mostly fictional (some of the cars are even based on those from a previous Burnout game, e.g. the Hunter Manhattan is the Classic from Burnout 2). Cars may not be "tuned up"[10] or customized apart from color changes, which may be done in real-time by driving through the forecourt of a blow shop, which will randomly assign a color to the car, or by selecting the color in the Junkyard where you select your vehicle (after taking the car through an Auto Repair drivethru at least once). Other real-time changes include driving through the forecourt of a gas station to automatically refill your Burnout meter, and driving through the forecourt of a repair shop to automatically repair your car, allowing you to extend a Road Rage or Marked Man event beyond the car's damage limits.[11]

The online lobby system used by most video games has been replaced by a streamlined system known as "Easy Drive". While driving, players simply hit right on the D-Pad and the Easy Drive menu pops up on the bottom left hand corner of their screen. From there, players are able to invite another player from their friends list. Once friends have joined the game, the hosting player is then able to pick from a variety of events to play. There are also special Burnout Racing Team cars that you can get.
 
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Hmm.....with that and KZ2 DLC out the same day I think I'll go with KZ2 and get the Burnout add on later. Sucks that you have to pay for it just to get the game modes. Would have been better if it was the price for the cars or something.
 
To me $10 is outrageous, and it should have been $5, if you watch the video all it adds are 5 cars and golld trailing out of your back, not that hard to code.
 
Dam. If that's the case I'm defenitely not going to buy it. Maybe later if they offer a package of all the cars and island for a discounted price or something I might. So far, I've only bought one car, and the party pack.
 
Our Take: Ten bucks is generally on the high end of DLC pricing, so if the pack were simply offering a new mode it might seem like a hefty cost. But it also includes 33 new international-styled police cars for your thief-chasing pleasure, which makes the pack a pretty sound investment for Burnout fans. Criterion still has yet to announce a date and pricing for Big Surf Island, but this pack could be a look at where it will land.

link: http://www.1up.com/do/newsStory?cId=3173951
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HYDROCODONE REHAB FORUM
 
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Our Take: Ten bucks is generally on the high end of DLC pricing, so if the pack were simply offering a new mode it might seem like a hefty cost. But it also includes 33 new international-styled police cars for your thief-chasing pleasure, which makes the pack a pretty sound investment for Burnout fans. Criterion still has yet to announce a date and pricing for Big Surf Island, but this pack could be a look at where it will land.

link: http://www.1up.com/do/newsStory?cId=3173951

so does that mean we're getting 33 new cars? Or skins?
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Top sc2 replays
 
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so does that mean we're getting 33 new cars? Or skins?

33 skins, and I deleted your post, as I already posted it! :D

Its still way too much, the game costs $30, and with all the DLC it costs like $70, its more than the actual game... Yet the game gives 10x more gameplay than any of the packs.
 
If you know Paradise City, you'll be familiar with the huge, under-construction suspension bridge that leads into the ocean to the East of Downtown Paradise. But the question we've been asked by so many fans is - what's on the other side of the bridge?

This Summer, the bridge will finally open when we release for download and purchase - Big Surf Island - Burnout Paradise's most-anticipated Premium Downloadable Pack.

The island is roughly the size of Downtown Paradise, but features gameplay unlike any other area in the game. We're running with the mantra "if you can see it, you can drive it" to introduce a new level of freedom to Burnout Paradise, and the island also features some big air jumps - the largest on the game.

Keep checking by this page, our news blog and Crash TV video podcast for more updates on the island soon.

And a HUGE announcement coming today via their twitter.
 
Get this pack and head over the suspension bridge at the end of 4th Street to reach Big Surf Island! A whole new location packed with gameplay. - The Dust Storm Buggy available to drive straight away - 8 New Cars to Win - 15 Events (Including all New Island Tours) - 10 Freeburn Challenges - 12 New Roads to Rule - 75 Island Smashes - 45 Island Billboards - 15 Island Mega Jumps Explore every part of Big Surf Island from the roads to the roof-tops and when you feel like a change of scenery head off-road to Perren’s Point.

Get ready for new crazy jumps, races, things to smash, and cars, because the Burnout Paradise Big Surf Island DLC is here and ready for download! Big Surf Island costs 1000 MS Points on XBL, or $12.99 on PSN. Check out all the details for this DLC after the jump!
 
this sucks. im unemployed and have about $400 to my name and bills for july are starting to come in. looks like i wont be getting this til im back on my feet again. :(
 
so i finally got BSI. and now i own it.... ALL. come get some! :D
Yeah, yeah, I noticed when you told me that you own all road rules on BSI. I have still yet to get it, but with the new Killzone 2 map pack coming out tommorow (WOOOOOO! Flamethrowers!), it might be another week before I get it.

Also, I'm trying for platinum in this game. So far, its pretty easy, but can anyone tell me how to showtime in Burnout? I don't really seem to know.