Fallout: New Vegas

Apr 17, 2009
7,729
San Diego, CA
Fallout: New Vegas announced

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Bethesda's latest postapocalyptic action RPG heads to the PS3 in 2010; Black Isle Studios castaway Obisidan Entertainment developing.

Released in October of last year, Fallout 3 was met with critical acclaim and commercial success, having shipped 4.7 million units worldwide in its first week. The game also performed well in the awards circuit, taking the top honours at the 2009 Game Developers Choice Awards last month during the Game Developers Conference.

Given that performance, it comes as little surprise that Bethesda Softworks won't be dallying in bringing a follow-up to market. At an event in London today, the publisher announced that a new Fallout game will be coming to the PS3 in 2010. Titled Fallout: New Vegas, the game is being developed by Obsidian Entertainment, whose most recent works include Neverwinter Nights 2: Storm of Zehir and the upcoming Alpha Protocol. The studio was also at work on the third-person action title Aliens RPG before Sega canceled it earlier this year.

Obsidian Entertainment was founded in 2003 by Feargus Urquhart and others from Interplay's now-shuttered Black Isle Studios, developer of the original Fallout games. On hearing that the Fallout licence had fallen to Bethesda, Urquhart said: "Good Luck! That's probably somewhat horrible to say, but I think the team at Bethesda has their work cut out for them. This is mostly because there is almost nothing that they can do that will make the Fallout fans happy."

Fallout: New Vegas will be set in the Fallout universe but will not be a direct sequel to Fallout 3. However, it will stick to that game's RPG format, rather than branching out into real-time strategy territory as happened with 2001's Fallout Tactics: Brotherhood of Steel.

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E3 Trailer:

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Screens:

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Collector's Edition

? ?Lucky 7? poker chips. Each of the seven poker chips was designed to represent chips from the major casinos found on the New Vegas strip and throughout the Mojave Wasteland.

? A fully customised Fallout: New Vegas deck of cards. Each card in the pack has been uniquely illustrated to depict characters and factions found within the game. Use the cards to play poker, blackjack or Caravan, an original card game that was created by Obsidian especially for Fallout: New Vegas!

? A recreation of the game?s highly coveted ?Lucky 38? platinum chip.

? A hardcover graphic novel ?All Roads?, that tells the story of some of the characters and events that lead up to Fallout: New Vegas. ?All Roads? was written by Chris Avellone, the game?s creative director, and created in conjunction with Dark Horse Comics.

? ?The Making of Fallout: New Vegas? DVD. This documentary DVD will contain exclusive video content, including interviews with the developers in which they take you from concept to creation and discuss topics such as story, setting, legacy of the Fallout franchise and more.

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Pre-Order Details:

The Classic Pack (GameStop):

? Armored Vault 13 Suit - Extensively patched up and dotted with piecemeal armor, this outfit is an homage to the classic ending of the original Fallout.
? Vault 13 Canteen - This handy device is useful for staving off dehydration and providing a small amount of healing in the Mojave Wasteland.
? Weathered 10mm Pistol - A well-worn 10mm pistol that packs an extra punch despite its modest size.
? 5 Stimpaks - Food and water are good for long-term healing, but when the fighting is fierce, Stimpaks help keep Wastelanders upright.

The Tribal Pack (Amazon):

? Tribal Raiding Armor - Pieced together from scraps of armor, this outfit provides protection without impacting mobility.
? Broad Machete - This heavy-bladed melee weapon does high damage against limbs and can quickly deal out a flurry of attacks.
? 5 Bleak Venom doses - Useful on any Melee Weapon, Bleak Venom makes short work of most living targets.
? 10 Throwing Spears - If you would like to silently pin an enemy's head to a wall, Throwing Spears are the way to do it.

The Caravan Pack (Steam and Walmart):

? Lightweight Leather Armor - This hand-modified suit of leather armor reduces its overall weight without impacting its ability to protect.
? Sturdy Caravan Shotgun - Despite its rough appearance, this Caravan Shotgun will reliably fire 20 gauge shells until the Brahmin come home.
? 4 Repair Kits - Useful for repairing any outfit or weapon, Repair Kits are a valuable tool for any caravaner.
? Binoculars ? The Mojave Wasteland is a dangerous place, but with these trusty Binoculars you'll be able to spot trouble coming.

The Mercenary Pack (Best Buy):

? Lightweight Metal Armor - Modified for long-range travel, this Metal Armor sacrifices some protection for mobility and overall weight.
? Mercenary's Grenade Rifle - Though similar to other 40mm Grenade Rifles in the Mojave Wasteland, this model has a faster reload cycle.
? 3 Super Stimpaks - When you absolutely, positively, need to keep your blood inside your body, Super Stimpaks fix you up in no time.
? 3 Doctors Bags - Mercenaries and broken limbs go together like Iguana-on-a-Stick and Nuka Cola. Thankfully, these Doctors Bags take a bit of sting out of the inevitable crushed skull.
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Fallout: New Vegas pre-order packs revealed

Bethesda has revealed that those who pre-order Fallout: New Vegas from participating retailers will get some pretty nice digital packs. The packs include Classic, Tribal, Caravan, and Mercenary from retailers GameStop, Amazon, Steam, and Best Buy.

Each are a little different, and most definitely worth the pre-order if you already know you want to try out Bethesda’s upcoming RPG. Look for information on pre-order bonuses from retailers outside North America soon.

See OP for a description of the different packs.
 
may have to use up my $20 to get the tribal pack



Not sure if the collector's edition is worth it to me...
 
The noob's guide to Fallout: New Vegas factions – how to tell allies from enemies

Las Vegas is a tough town. Everyone wants your money, and damned few are going to ask for it nicely. Even in 2280, a couple centuries after the old world was destroyed by nuclear holocaust, not much has changed. Those found wandering alone or trying to toe both sides of a line may soon find themselves in a hasty and shallow grave.

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In order to survive, one must pick a side. But which side? Whom can you trust? How will we choose if we don’t know the difference? Simple – just read on and absorb the wisdom of this beginner’s guide. It’s thick at times, but it’ll get you through the wasteland unscathed…ish.

The Enclave
Appears in: Fallout 2, Fallout 3

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History: During the Cold War, the fear of communism triggered the establishment of the Enclave, one of several ‘off the books’ government agencies designed for the express purpose of preserving American ideological “purity.” These shadow agencies were allowed a very large degree of freedom to enforce their cultural policies, including banning ice cream socials (Because, in the eyes of the Enclave, ‘social’ = ‘socialism’, and socialism = communism: lite).

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When the Great War began and ended on October 23rd, 2077, the Enclave suddenly found itself free of petty concepts like ‘ethics laws’, ‘constitutions’, or ‘morals’. It could now pursue its plan for American cultural purity with impunity. However, the America the Enclave found after the war was very different than the one it had hoped to find. When a manufacturing facility for the Forced Evolutionary Virus (which had not yet been perfected) was struck by a nuclear warhead, the force was such that the virus was actually integrated with the Earth’s atmosphere. This meant that every living creature was now having its genes modified with each breath it took. While some species, like humans (for whom the virus was designed), were changed relatively little; others, like the horseshoe crab, were radically altered.

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The Enclave decided the best course of action would be to ‘start over’, and planned to create a new virus that would target and kill subjects of the old virus. This would mean anything left would be pre-war ‘pure’, and thus fit to exist. The Enclave first attempted to launch the virus into the atmosphere, but these plans were thwarted by the Chosen One (Fallout 2’s main character). A later, similar plan to introduce the virus into the Washington DC water supply was foiled by the Lone Wanderer (Lead character of Fallout 3).

Role in Fallout New Vegas: After three successive defeats (the final being the destruction of its mobile base at Adams AFB), the Enclave has lost much of its potency and has likely split into independent chapters, similar to the Brotherhood of Steel. It is unknown whether the Enclave will appear in New Vegas, but Sin City always has a way of attracting the nefarious. And they don’t make them much more nefarious than the Enclave.

The New California Republic (NCR)
Appears in: Fallout 2

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History: Perhaps the largest proper nation in the wastes, the NCR boasts a population of 700,000+ as of 2250. Originally founded by escapees of Vault 13 and 15, its government is similar –though more loose - than the United States that preceded it. The capitol of the NCR, formerly a tiny village known as Shady Sands, was able to rise to power due in large part to the Vault Dweller – also known as the first Fallout’s main character – who removed the threat of radscorpion and raider assaults. Shady Sands was thus enabled to boom unchallenged and was eventually reorganized into the capitol city of the New California Republic.

The NCR is one of the few examples of law, order, and ethics prevailing in the wastes. Slavery is strictly outlawed within the Republic, and women, ghouls, and even super mutants are allowed citizenship and government postings. Each NCR ‘state’ contributes elected representatives to a central ‘council’, which is headed by a President.

The NCR actually has its own currency (still trading in bottle caps after 200 years seemed kind of silly) which is backed by water. The NCR’s currency was originally backed by gold; however the Brotherhood of Steel destroyed the NCR’s gold reserves when the two factions went to war. While the Brotherhood is far superior to the NCR in terms of technology, the NCR has the advantage of numbers and a strong propaganda campaign to replenish those numbers.

The NCR’s military is comprised of several divisions; including mechanized infantry and even cavalry. However, the most glamorous posting in the NCR military is undoubtedly the New California Rangers. These Special Forces are government sanctioned do-gooders (similar to the Regulators from Fallout 3), primarily focused on busting up slaver rings and raider gangs. The Rangers don’t believe in borders, and their reputation often leads to bounties on their heads within less ethical territories.

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Role in Fallout New Vegas: The NCR is currently in contest with Caesar’s Legion, a highly organized slaver group (and long-time rival) over the Nevada Mojave region. The NCR also commands the Hoover Dam and leases power and drinking water to the New Vegas strip. Furthermore, given that NCR’s nemesis, the Brotherhood of Steel, has been revealed as a presence in New Vegas, we can expect heated conflicts between the two.

The Vault Dwellers
Appears in: Fallout 1, Fallout 2, Fallout 3, Fallout Tactics

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History: Sometime before the Great War of 2077, the United States government surmised that nuclear war with communist China would be inevitable (or not worth avoiding). As such, it set about a three-step program to ensure the Union would not fall even in Post-Apocalyptia.

First, there was the development of the “Forced Evolutionary Virus”. Second, the construction of a grand space-faring vessel, that we might spread our culture to the stars and leave the Earth to rot (what happened to it is never made clear, suffice it to say the option was rendered untenable sometime after [or perhaps as a result of] the Great War). Third was the Vault program. The Vaults actually held a dual purpose; while some “control” vaults were genuinely meant to preserve slices of American culture and genetic diversity, others were cruel social experiments meant to give the government a controlled glimpse into various environmental and social variables that may be factors in space travel or post-apocalyptic survival. For example, one vault was left deliberately under-shielded from the radiation of nuclear war.

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Because of these variables, the personalities, beliefs, and even appearances of a vault’s inhabitants may vary greatly from vault to vault. By-and-large, however, the majority of intact Vaults as of 2277 are home to particularly xenophobic residents, spawning only the occasional adventurer. They are aligned – at least officially – with the Enclave. However, this allegiance is usually only known to the Vault overseer (given that, more often than not, the residents are actually subjects of severely unethical experiments).

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Role in Fallout New Vegas: Unknown. However, given how important the Vaults are to Fallout lore (and given the amount of money lying around Las Vegas before the Great War), it can be assumed that there will be at least brief contact with Vault Dwellers.

The Brotherhood of Steel
Appears in: Fallout 1, Fallout 2, Fallout 3, Fallout Tactics

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History: Founded by Roger Maxson, a former US Army Captain who deserted the Army after learning of the governments FEV experiments on live subjects, the Brotherhood is comprised of some of the best and brightest the wastes have to offer. While the order spans from sea to glowing radioactive sea, each individual chapter is comparatively small – usually no bigger than a few score of troops and support staff. As a quasi-knightly order, each Brotherhood chapter typically holds itself ‘above’ the petty politics of the knavish factions in the wastes. Instead, it devotes its energies to the study of pre-war technologies, though arguments have developed within its ranks on whether these studies should be for the sake of humanity’s betterment or study only for the betterment of the Brotherhood.

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Given that the Brotherhood’s attitude is largely exclusionary, most wastelanders view the Brotherhood with indifference at best. The Brotherhood rarely intervenes in the lives of the average Joe (unless that average Joe happens to have a plasma blaster), and does a pretty good job of keeping the super mutant population in check, so they at least don’t make post-apocalyptic life any harder. Brotherhood soldiers are well-armed and battle-hardened, so little could be gained by attacking them, and they are usually amenable to trading rather than simply taking what they want outright. However, the Brotherhood simply will not abide ghouls or super mutants at all and will even go out of its way to eradicate them.

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This provides some insight on how the NCR and the Brotherhood, ostensibly like-minded factions, would go to war. Given that the NCR has an all-inclusive policy towards citizenship (ghouls and super mutants included), the Brotherhood views the NCR as willfully spreading something akin to the plague. Also, because the Enclave represents the attitudes of the old US government, the Brotherhood holds the Enclave with a very particular disdain.

Role in Fallout New Vegas: Very little has been revealed about the Brotherhood’s role in New Vegas other than the presence of a small contingent. However, given that the Mojave region is controlled by the NCR and Caesar’s Legion – both of whom the Brotherhood absolutely disdains – the Brotherhood may feel that its back is against the wall… and desperate people do desperate things.

The Nightkin
Appears in: Fallout 1

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History: The Forced Evolutionary Virus (FEV) program was designed to help humans cope more easily with the hardships of a post-nuclear wasteland. While it does do... that, those exposed to super-concentrated amounts of the virus transform into Super Mutants – hulking, genderless brutes barely capable of authoring a coherent thought other than “Gaaaah! Kill!”

There are exceptions, however. In the early 22nd century, a severely mutated... uh... ”man” known only as the “Master” began experimenting with highly concentrated quantities of FEV on human and other subjects. While the majority of the human experiments emerged as the slavering savages we’ve come to know and love, a few – just a few - emerged with much of their original intelligence intact. These either became officers or Nightkin in The Master’s army. The Nightkin were actually quite skilled in the art of ambush, often using stealthboys (active camouflage devices) to great effect.

When the Master was defeated in 2161, the super mutants dispersed, creating roving gangs throughout the Southwest. Before his utter destruction, however, the Master imprinted his attributes in several “talented” super mutants. To one called Attis, he gave his genius level intelligence. To Melchior, his Psionic abilities. And to Tabitha (leader of the remaining Nightkin), he gave his multiple personalities.

Role in Fallout New Vegas: One of the dangers of prolonged use of a stealthboy is heightened paranoia, delusions, and eventual schizophrenia. And Super Mutants were never known for being totally stable, no matter what intellect remained intact. So a Super Mutant who now suffers from paranoid delusions cannot be good for anyone.

The Followers of the Apocalypse
Appears in: Fallout 1

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History: A “secular religion”, the FotA do not believe in any particular “god”, but still serve as missionaries to the wastes. You could say the Followers are “good guys” given that they show wasteland inhabitants how to grow their own food and teach the history of the pre-war world in the hopes that humanity’s mistakes are not repeated.

The Followers accept refugees from all over, including former Raiders, Slavers, even Enclave members. Such practices naturally inflame those who might still have a bone to pick with such characters. Even more enraging is the FotA’s policy of encouraging “oppressed” citizens to rise up against their respective governments.

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However, the FotA’s own track record is not without its own curiosities. Given that its base of operations (at least as of 2061) was the mostly intact Los Angeles Library, certain followers became privy to ideas and notions that were not in line with the primary mission of the organization. It is even said that Caesar himself (of the Slaver Guild “Caesar’s Legion”) was once a member of the FotA.

Role in Fallout New Vegas: It has been confirmed that the Followers appear in FONV, but the group’s motives are still unclear. Is it attempting to correct the mistakes of the past and bring down Caesar’s Legion? Is it being hunted by the NCR for crimes of sedition? Both? We’ll just have to see.

The Slaver’s Guild
Appears in: Fallout 1, Fallout 2, Fallout 3, Fallout Tactics

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History: Slavery has been a human tradition since the first landowners decided they didn’t want to pay their workers. While government sanctioned slavery was abolished more than two centuries before the Great War, it has seen resurgence in the lawless period following that conflict.

Slaver culture, however, does have rules. While anyone not a member of the guild in question (even sister guilds) is technically fair game in terms of enslavement, it is generally understood that members of powerful tribes or organizations and the particularly wealthy are off limits.

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While slavers are generally reviled (for obvious reasons), slaving does prove to be quite a lucrative profession for those with a broken moral compass.

Role in Fallout New Vegas: While there’s bound to be slaves indentured to various Raider clans and other vagrant gangs, Caesar’s Legion appears to be the dominant guild in the Mojave Wastes. What’s more, the Legion commands large chunks of territory around Nevada.

However, while Caesar’s Legion’s members are powerful and severe, they are interested in doing business above all things. Of course, anyone trying to hurt the Legion’s business may soon find themselves wearing a slave collar, but one who proves amenable (which is to say, profitable), will grant themselves great favor with the Legion. They may even be privy to some discounts - not that we’re suggesting anything.

When just living to see the sun rise again is considered a luxury, when the value of a human being is measured only by the ‘quick’ and the ‘dead’, the line between ‘right’ and ‘wrong’ will always be skewed. Vegas has a way of disillusioning the naive, but it has never needed a hero more. What will you be?

via: gamesradar
 
Fallout: New Vegas for PS3: Meet the Companions

The Mojave Wasteland is a dangerous and desolate place… so you feel the need for some companionship during your adventure. Like Fallout 3, New Vegas allows you to have one humanoid and one non-humanoid companion at any time.

Fallout: New Vegas’ senior producer, Jason Bergman, has put together a list of bios for the companions you’ll meet throughout the Wasteland. Learn more about them below. [Warning: some spoilers below]

Humanoid Companions

Arcade

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  • Full Name: Arcade Israel Gannon
  • Sex: Male
  • Race: Human
  • Ethnicity: Caucasian
  • Age: 35
  • Profession: Doctor, Followers of the Apocalypse New Vegas Chapter
    Perk: Better Healing – While Arcade is a companion, the player regains more health from all sources.
  • Description: Arcade is highly ethical and moral, but he understands the post apocalyptic world is one in which sometimes, people just have to be shot in the head. Most of Arcade’s concerns about the world around him have to do with large-scale issues rather than the needs of individuals. While he appreciates what individual people go through, he firmly believes that it’s more important to affect large-scale societal change than fix problems little by little.

Boone

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  • Full Name: Craig Boone
  • Sex: Male
  • Race: Human
  • Ethnicity: Caucasian
  • Age: 26
  • Profession: Town guard, Novac
  • Perk: Spotter – While Boone is a companion, hostile targets are highlighted whenever the player is actively aiming.
  • Description: Boone is a town guard and former NCR sharpshooter, bitterly whittling away the hours until he can find out who’s responsible for his wife’s death — and kill them. Hardened and psychologically troubled from his time in the NCR military, Boone vacillates between being a stone-cold killer and a decent human being. Venturing out from the relative safety of Novac brings Boone into close contact with his old life until he is forced to deal with the tragic events that caused him to leave the military.

Cass

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  • Full Name: Rose of Sharon Cassidy
  • Sex: Female
  • Race: Human
  • Ethnicity: Caucasian
  • Age: 37
  • Profession: Water merchant, owner of Cassidy Caravans.
  • Perk: Whiskey Rose – While Cass is a companion, she and the player gain Damage Threshold when they drink Whiskey. Additionally, the player does not suffer intelligence loss from consuming alcohol and ignores the negative effects of alcohol addiction.
  • Description: Worn down by years of hard luck and a recent rash of terrible misfortunes, Cass is a despondent merchant who’s about to get out of the caravan business. She’s smart, tough, and steady with a gun, but she hasn’t been savvy enough to survive the ruthless caravan wars that have flared up in Nevada since NCR’s expansion. Though she’s quick to join up with the player for some easy money, she’s still interested in finding out if she’s been suffering from bad luck or something more sinister.

Lily

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  • Full Name: Lillian Marie Bowen
  • Sex: Super Mutant
  • Race: Nightkin Super Mutant
  • Age: 203
  • Ethnicity: African
  • Profession: Farmer, Jacobstown
  • Perk: Stealth Girl – While Lily is a companion, the duration of Stealth Boys is increased by 200% and all Sneak Attack Critical Hits do an additional 10% damage.
  • Description: Though she now lives a peaceful life tending to Bighorners in the community of Jacobstown, Lily was once a Nightkin in The Master’s army. Before that, she was an elderly grandmother enjoying a simple life in Vault 17. Heavily medicated, Lily struggles with her dangerous schizophrenia and distant memories of her old life.

Raul

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  • Full Name: Raul Alfonso Tejada
  • Sex: Male
  • Race: Ghoul
  • Ethnicity: Meztiso
  • Age: 230
  • Profession: Repairman (Black Mountain), Vaquero (pre-war)
  • Perk: Regular Maintenance – While Raul is a companion, the Condition of weapons and armor decays 50% slower.
  • Description: Raul is an old Mexican ghoul who has had a long and storied history. After living the life of a wild gunslinger, Raul took up the trade of a simple repairman in Nevada. While traveling to New Vegas, he was swiped by Nightkin from Black Mountain and imprisoned by their leader, Tabitha. After being freed from captivity, he will join the player out of gratitude. A new taste of adventure reminds Raul of his tumultuous past, prompting him to consider if he should embrace his old gunslinging ways.

Veronica

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  • Full Name: Veronica Renata Santangelo
  • Sex: Female
  • Age: 27
  • Ethnicity: Caucasian
  • Profession: Journeyman Scribe, Procurement Specialist, Brotherhood of Steel, Hidden Valley Bunker
  • Perk: Scribe Assistant – while Veronica is a companion, the player can craft Workbench items through Veronica’s dialogue.
  • Description: Veronica is a Brotherhood of Steel journeyman scribe who has been indefinitely assigned to the role of “procurement specialist”, responsible for venturing out of the Brotherhood bunker to find and acquire resources that the Brotherhood cannot create on its own. Irritated by what she sees as the Brotherhood’s unrealistic and uninformed views of themselves and the world, Veronica is a perpetual outsider caught between her loyalty to the Brotherhood and troubling doubts about the validity of their current course.

Non-Humanoid

ED-E

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  • Full Name: Eyebot (Duraframe) – Subject E
  • Sex: N/A
  • Age: 6
  • Ethnicity: N/A
  • Profession: Shop Security, Primm
  • Perk: Enhanced Sensors – while ED-E is a companion, the player can detect enemies at an increased range. Additionally, enemies will appear on the player’s compass and can be targeted in V.A.T.S. even when cloaked.
  • Description: Unlike standard eyebots, ED-E is a highly customized “duraframe” model with hardened armor and specialized weapons. It was an eyebot on an incredible journey, carrying an enormous amount of valuable data when it was badly damaged and taken in by a Primm shop owner. Though ED-E still retains all of its data and an understanding of its mission, its internal positioning hardware is badly damaged. The only reason it has not been seized by interested parties is because ED-E has not communicated its special mission to anyone.

Rex

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  • Full Name: Cyber-Hound Mk. III, LEO Support Model, Serial Number B955883
  • Sex: N/A
  • Age: 209
  • Ethnicity: N/A
  • Profession: Sidekick to The King
  • Perk: Search and Mark – While Rex is a companion, unequipped chems, firearms, and ammunition within a short distance are highlighted when you zoom the camera.
  • Description: Rex is a cybernetic dog that has been around since pre-war times. He was used by the Denver Police Department and Caesar’s Legion before being mostly blown up during the Battle of Hoover Dam. Since then, he’s been the loyal pet of The King of The Kings in Freeside. Capable of sniffing out loot and taking a large amount of punishment, he only has one (big) problem: his brain is starting to deteriorate.
 
this game looks awesome. too bad i cant get it since its too much of a time sink and im already planning on getting black ops and possibly GT5...

maybe ill pick it up off the discount racks over next summer
 
Fallout: New Vegas DLC “up to Bethesda,” says Obsidian

Fallout: New Vegas senior designer Chris Avellone has told Planet Fallout that Bethesda is in charge of DLC plans for the game, and hasn’t related any specific information to the developer on post-launch content as yet.

“No idea, up to Bethesda,” the Obsidian staffer told the site when asked about the game’s future.

“They are planning for DLC. I don’t know the specifics for that yet, though.”

Avellone first confirmed DLC plans for the game to VG247 at a European Bethesda pre-E3 event in France in April.

Avellone also detailed a little more on the game’s Hardcore Mode, which was first shown off back in Paris.

“If drinking out of toilets makes you a hero, Hardcore mode delivers,” says Avellone.

“I’ve never been so conscious of water sources in each environment until I played in Hardcore mode. And I eat until I’m stuffed and then some.

“The player has to worry about dehydration, ammo weight, resting, starvation, and healing items (Stimpaks) healing over time instead of instantly… all the things that make you more a virtual man than the next virtual man who’s playing on normal.”

Fallout: New Vegas launches on October 22 in the UK for PS3, 360 and PC.
 
Fallout: New Vegas Video Developer Diary #2



Today we’ve released the second video developer diary for Fallout: New Vegas. This time around, the team at Obsidian discuss the tech and weapons of Fallout’s world, as well as how they approached sound design and music for the game.
 
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A couple of those weapons sound really cool like the Ranger pistol and the Recharger Rifle. A lot of that looked like they recycled parts of Fallout 3 and added a few more things to it with a Vegas theme. I can't wait! :scat:
 
Fallout: New Vegas map revealed! (from strat guidebook)

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credit goes to some poster on gamefaqs. i tried to follow the link but the page is down
 
Your Fallout: New Vegas PS3 Questions Answered: Hardcore Mode, Morality, Combat and More

Come next week, many of you will begin your adventures in Fallout: New Vegas – attempting to explore every nook, cranny, and Vault found within in and around Mojave Wasteland. Before your journey begins, we thought we’d answer some last-minute questions.

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I’m afraid it’s going to feel like DLC. Are there enough changes to make New Vegas feel unique from Fallout 3?

We certainly think so! While the gameplay is similar, the world itself is very, very different. And our main storyline plays out in a very different manner, with several very different paths to completion.

Can we expect the same wasteland experience as in Fallout 3? I’m kinda scared about playing in a city untouched by atomic bombs!

Yes and no. There are some areas that were hit directly, but for the most part, the destruction you’ll see in the Mojave Wasteland is due to neglect, not bombardment. Don’t expect sprawling, fully functioning cities, though. The New Vegas strip is self-contained and tightly managed directly by Mr. House, so everything in the city works perfectly. As you get farther away from the strip, you’ll see more and more ruins and abandoned buildings.

Would love to know how they will create that WOW factor that Fallout 3 had: the wasteland, the bomb at Megaton and so on. Tricky!?

We think there are some similarly cool WOW moments in our game, and you should find one in each act of the main storyline.

How difficult will it be to take care of physical needs like hydration, sleep, and so on? Is it going to be overbearing?

Those features are only in Hardcore Mode, so they’re optional. If you find they’re getting to be too much of a hassle, you can always turn it off (although you won’t get the Hardcore trophy if you do).

What can you tell us about the new Hardcore Mode?

Hardcore Mode can be turned on or off at any time, although if you want the Hardcore trophy, you have to turn it on when initially prompted and leave it that way all the way to the end of the game. When it’s on, players will have to eat, sleep, and drink water every day. In addition, ammo has weight, companions can die, Stimpaks heal over time, and damaged limbs can only be healed with a Doctor’s Bag.

While you can fast travel in Hardcore Mode, you can’t if the time it would take to get you there would result in the player dying from dehydration/exhaustion/starvation.

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Will the shooting feel better than it did in Fallout 3?

Obsidian has tweaked the real-time combat quite a bit from Fallout 3 to make it feel more natural for people who don’t want to use VATS all the time.

What’s the story with the Aim Down the Sight mechanic? And is Fallout: New Vegas still support first-person and third-person viewing modes?

First- and third-person modes are in, and we’ve tweaked the third-person camera to be a bit more useful. In first-person mode, iron sights can be used with most weapons. The only exceptions are ones like the Grenade Machine Gun that are enormous and fire from the hip, and guns that have an actual sight on them (like sniper rifles and weapons modded with a physical sight). You just hold down the button and the camera zooms to show the weapon’s iron sight instead of a crosshair. It’s very useful for combat outside of VATS mode.

How big is Fallout: New Vegas compared to Fallout 3?

It’s about the same size. If you thought Fallout 3 was big, you’ll find Fallout: New Vegas to be equally big.

How much install data will be needed for Fallout: New Vegas?

Fallout: New Vegas is a 5 GB install on PS3 that runs when you first launch the game.

One of my favorite things to do in Fallout 3 was scavenging homes and office buildings. Will we see many rural and urban areas for that?

Just like Fallout 3, our wasteland is littered with abandoned (and not-so-abandoned) locations for you to explore.

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Will there be any Vaults to explore in New Vegas?

Yes there are! We have five different Vaults in the game. They serve as unique dungeons, and depending on what path you follow through the main storyline, you may have to venture into one of them to retrieve something.

I’m interested to know more about the music score that will be piped through our Pip Boys for New Vegas. Will there be more variety?

We have three separate radio stations in Fallout: New Vegas. There’s New Vegas Radio, which has the kind of songs you’ve come to expect from a Fallout game – hosted by Mr. New Vegas (voiced by Wayne Newton). Then there’s Black Mountain Radio, which is more classic country-focused. And finally there’s Mojave Music Radio, which is similar to NVR, only without the news stories from Mr. New Vegas.

Of course that’s just the radio. If you never turn on the radio at all, you’ll be treated to a new score by Inon Zur, featuring a string quartet, samples from past Fallout games, and some very cool location-specific themes.

Will New Vegas have a Good/Evil/Neutral decision path like Fallout 3?

Karma still exists, and affects some things, but for the most part our decisions are determined more by the new reputation system, which tracks how the various factions in the game feel about you.

Will the Brotherhood of Steel be present in Fallout: New Vegas? I know in Fallout 3, the “original” BoS was based near California.

The Brotherhood of Steel is in Fallout: New Vegas, but not nearly as much as they were in Fallout 3. The west coast BoS was really hit hard following the events of Fallout 1 & 2, so they’re not nearly as important as the NCR is in the region.

Will there be any Fallout 2 characters make an appearance in Fallout: New Vegas?

Yes! We’ve already confirmed Marcus from Fallout 2 is coming back, and will again be voiced by Michael Dorn. As for anyone else, you’ll just have to wait for the game to see for yourself.

Can I still force materials inside the pants of enemies? If so, what explosive additions have you made?

Yep, you can still pickpocket grenades into people’s pockets. Even better is that now you can pickpocket plastic explosives into people’s pants! For some fun, drop some C4 into a few random people, equip the detonator, stand back and pull the trigger. It never gets old.

Will there any kind of transportation?

Aside from fast-travel, we do have a monorail that will take you directly to the strip from Camp McCarran (assuming you’re friendly with the NCR).

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Can we continue playing after the main quest line ends?

No. Instead, Fallout: New Vegas has a real ending, that shows the results of your actions throughout the game and how they affected the different factions, locations and people you encountered.

Are you still able to make a female character?

Absolutely!

Do you plan on including many DLC add-ons for Fallout: New Vegas, as Fallout 3 did?

We’re not really going into specifics on DLC, but we have a plan, and we think it’s a good one. You should hear more about it soon.

What’s the initial level cap.. and will DLC be exclusive to one console or another for any amount of time?

The level cap for Fallout: New Vegas is 30. As mentioned previously, we’re not discussing the details of downloadable content right now. Stay tuned!

Will there be a demo to try Fallout: New Vegas?

There’s no demo planned for the game.. We wanted the focus to be completing the full game and making it the best game it could be.