inFAMOUS Megathread - price drop, soundtrack, & free DLC

Jan 29, 2009
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inFamous is an upcoming sandbox-style video game for the Sony PlayStation 3 video game console.It is currently in development by Sucker Punch Productions, creators of Rocket: Robot on Wheels, and the Sly Cooper video game franchise. The game was announced at Sony's E3 2007 Press Conference on July 11, 2007. The debut trailer indicated that the game would be released sometime in 2008, although the July 2008 issue of Game Informer has stated that the release date has been moved to Spring 2009. It will be the company's first original IP since Sly Cooper.

The game is a third-person sandbox world that combines elements of the superhero MMO City of Heroes with a roaming open-world, allowing the player to make choices between being a hero or an anti-hero that will affect the game. The player will also have access to electrical powers. The player will obtain them right at the beginning of the game.

inFamous follows the story of Cole McGrath, a bike messenger and resident of the fictional Empire City. At the start of the game, a package that Cole was assigned to deliver causes a huge explosion that rips apart six city blocks, leaving behind a crater and Cole as the only survivor. The explosion has granted Cole several electricity-based powers, but he falls into unconsciousness, waking up two weeks later to find that Empire City has fallen into chaos; without police, gangs have taken over areas of the city, and a plague has infected many of the residents causing the city to be quarantined by the government. It is revealed by "The Voice of Survival", a surviving disk jockey that broadcasts across the city, that Cole was the cause for the explosion, and thus setting the population of Empire City against him. Cole must come to terms with his powers, and opt to help those in need or simply survive on his own, facing off against larger threats that have manifested in the city due to the explosion and its aftermath.[4]

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According to Fox, the team wanted to have Cole as a "kind of an everyman", such that they could then "get into the headspace of what it would be like to be a real human being who has been granted these exceptional abilities".[4] While Cole is the main playable character, he is joined by two friends; Zeke, a fellow bike messenger, conspiracy theorist and survivalist who becomes jealous of Cole's powers, and Trish, Cole's ex-girlfriend and medical student who resents him due to her sister being killed in the blast but still helps in treating the injured, a "Lois Lane with syringes" as stated by Sucker Punch.

PlayStation: The Official Magazine describes Cole as "a regular city guy struggling to make ends meet as a courier. Then one day he gets super powers, and his entire world changes in a heartbeat. It's this event that really defines Cole as a person, as he struggles to learn how to control his powers and the responsibility they bring, not understanding the reason he has them or their full potential." The magazine also notes that "you really don't want to be in Empire City after the blast. With no effective law enforcement the streets are a dog eat dog world where at any moment someone might drop the niceties of civilized society and start taking what they want by force. It's a scary and bleak place. Yet, despite all the problems Empire City has endured, thousands of everyday people remain stuck in the city. The place is packed with a weary and scared population in desperate need of relief from the gangs that have imposed their own martial law on the various neighborhoods
 
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lol. hope we didnt spoil anything for you :p

that kind of makes sense damexirican. ill just try and not let it bother me too much because bottom line, this game was awesome!
 
Awesome got the hard trophy so I can play on easy now.. Still need to finish blast shards have like 36 to go...and historic, then time to be bad!!!! That and the train killing 25 enemies thing.. What a weird ending but it made it possible to go left or right with other games if you know what i mean.
 
Awesome got the hard trophy so I can play on easy now.. Still need to finish blast shards have like 36 to go...and historic, then time to be bad!!!! That and the train killing 25 enemies thing.. What a weird ending but it made it possible to go left or right with other games if you know what i mean.

i got down to 6 shards left last night. then i spent 20 mins looking for more and found nothing :mad: i got bored and started being evil. im just glad im playing the game again, picking up on a lot of stuff i missed first time through.
 
Price cut

Retailer Amazon.com this week price cut Sony Corp.'s Infamous for the Playstation 3 to under $50 in a new round of video game discounts.

On Tues., Infamous held a sale price of $49.99, 17 percent off the $59.99 MSRP.

Infamous is a new IP that allows players to wield a wide range of electricity-based super powers. The city location will feature an open-world design.

Sony this month showcased new game titles at the Electronic Entertainment Expo, including Uncharted 2: Among Thieves and God of War III.

Additionally, the company demonstrated the PSP Go, a new 16GB handheld to hold all digital content.

The product will be sold for $249 on Oct. 1.

Amazon.com in Apr. restocked the backwards compatible PS3 80GB Metal Gear Solid 4 Pack.

Released in June 2008, the MGS4 Pack includes software-based backwards compatibility to Playstation 2 titles.

The PS3 sold 124,000 units in Apr. U.S. sales.

source: news.punchjump.com/article.php?id=8028
 
this game started off really fun for me but later on it felt very repetitive

i think the side missions were done fairly well. some of them were repetitive, but there was enough variety to keep it fresh. the only main quest missions that were repetitive were the bringing the power back to a certain section, but you got a new power every time you did that so that kept it exciting. i think for a sandbox game sucker punch did a pretty good job of mixing things up. the story was my only complaint about this game, but we've been over that :p


Woohoo! Got All Shards!

you inspired me. i got all mine tonight as well. last one was at the end of the broken dock in the neon district kinda by zeke's roof. the one where you have to jump from pillar to pillar and its at the end.
 
Sucker Punch's newest PS3 exclusive, inFamous, made it's retail debut two weeks ago on May 26. On top of a surprisingly decent marketing campaign, which included a trailer prior to the summer blockbuster, Terminator Salvation, and several TV ads, the game sold 176,000 copies it's first week on the market. InFamous has set the bar for new IPs that are exclusive to the PS3 in the US, making a stronger first week debut than any other new IP before it. Following number come courtesy of VGChartz and NPD.

-InFamous(May, 2009) - 176,000 in it's first week

-Resistance(Nov.,2006) - 42K first week
-Motorstorm(March, 2007) - 107K first week
-Warhawk(August, 2007) - 70K first week(not including downloads)
-Lair(August, 2007) - 69K first week
-Heavenly Sword(Sept., 2007) - 75K first week, 130K first month
-Uncharted(Nov., 2007) - 32K first week, 117K first month sales(ed. note: WTF?)
-Haze(May, 2008) - 91K first week, 102K first month
-LittleBigPlanet(October, 2008) - 110K first week(this one's a bit of a technicality, as GameStop started selling the game 2 days before release)

Of course, established IPs have sold quite a bit more in their first week. Metal Gear Solid 4 sold upwards of 400,000 units, while established first party IPs such as Killzone 2 and Resistance 2 both sold close to 300,000 units in their debut.

And if you aren't one of the nearly 200,000 PS3 owners who have picked up the game, then get off your ass and do so! The game has been received extremely well amongst critics(including a 9.3 from ourselves!). Voice of Truth, signing out!