PS4 PlayStation 4 - Main discussion thread

Noodles

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In preparation for tomorrow's announcement, Sony Playstation have released a video which looks back at the evolution of Playstation games and how they pushed the boundaries of play with their innovative titles.



You can watch a global livestream broadcast of the PlayStation Meeting this Wednesday (February 20th, 2013) starting at 6:00pm EST, 3:00pm PST and 11:00pm GMT at these links...

US: https://us.playstation.com/meeting2013/
UK: http://uk.playstation.com/meeting2013/

UPDATE:

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A press release reveals the machine will include an 8-core 64-bit x86 "Jaguar" CPU developed by AMD and a Radeon GPU with the capability of terrorizing televisions with 1.84 TFLOPS of gaming goodness.

PlayStation 4 includes a Blu-ray drive that spins game discs a brisk 6X and 8X for DVDs. Additional specs in the release note the, already revealed, 8GB of unified GDDR5 RAM along with 802.11n WiFi capability, USB 3.0 ports, Bluetooth 2.1 and ports for optical audio, HDMI and even legacy analog AV hook-ups. Though the console will have internal storage, Sony did not detail its size.

Sony's plan is to launch its new PlayStation 4 console this holiday season. No specific date or price was revealed during the reveal event.

The PS4's main features include:

  • - New DualShock 4 controller with built in touchpad
  • - Dramatically improved graphics and processing power
  • - Based on same X86 chips used in desktop computer to help game developers
  • - 3D camera that can track the controller, and the player
  • - Games can also be played on Sony's Vita handheld console

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The future of PlayStation is all about great games and entertainment, and at PlayStation Meeting 2013, we brought some of the brightest and most creative minds from the development community on stage to unveil the games that will define PS4. A partial initial lineup for PlayStation 4 includes first-party games from Guerilla Games (Killzone: Shadow Fall), Sucker Punch (inFamous Second Son), Evolution Studios (Driveclub), and Japan Studio (Knack), as well as titles from our partners such as Activision/Bungie (Destiny), Blizzard Entertainment (Diablo III), Capcom (Deep Down), and Ubisoft (Watch_Dogs). PlayStation also reinforced its commitment to self-publishing and the independent development community by having Jonathan Blow onstage who gave a sneak peek of his upcoming title The Witness. Finally, the incredible minds at Media Molecule and Quantic Dream gave glimpses of their conceptualization process and the future of gameplay with some remarkable footage. We only scratched the surface at the event, and will have many more exciting titles to come.

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Our next generation console will change the way you interact with friends while you play. PlayStation 4 lets you instantly share images and videos of your favorite gameplay moments on Facebook with a single press on the DUALSHOCK 4 controller’s “share” button. You can also broadcast while you play in real-time through Ustream, allowing friends to comment or jump into your game in new ways.

With PlayStation 4 we also want you to access your games quicker than ever before. PS4’s “suspend mode” eliminates the load time on your saved game and allows you to immediately return to where you left off by pressing the power button. PlayStation 4’s background downloading and updating capability also allows you to immediately play digital titles as they download, or update the system when the hardware is powered off.

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DUALSHOCK 4 adopts the familiar form factor of the DUALSHOCK 3 wireless controller with some key enhancements:
  • - Motion control is enabled by a new highly sensitive six-axis sensor
  • - Dual analog sticks fine-tuned for better precision plus improved surface materials and shape for more delicate manipulation
  • - L2/R2 buttons on the top of the controller employ a curved design for easier, smoother interaction
  • - A new “Options” button combines the functions of the DUALSHOCK 3’s “Select” and “Start” buttons for operating in-game menus

You can see more images of the new DUALSHOCK 4 controller here.
 

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Project Morpheus virtual reality headset announced

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The rumors are true: Sony's working on virtual reality. The hardware is called "Project Morpheus" and it's headed to the PlayStation 4. The headset is two pieces: a closed display and what looks like a PlayStation Move sensor built in. SCE Worldwide Studios head Shuhei Yoshida unveiled it on-stage tonight at GDC 2014; he says today's "prototype" is "by no means final." It's the culmination of over three years of work, Yoshida says, and the prototype being unveiled tonight will also double as a dev kit.

As seen above, a subtle PlayStation-themed blue light is emitted by Morpheus. A single wire can be seen exiting the unit on-stage; it's unclear how the device will work with consoles. Sony's clearly drinking the VR Kool-Aid: there's serious talk about "presence" on-stage (the term Valve coined as the target for "true VR"). What are the specs in the headset? That's another question we still don't know an answer to. PlayStation R&D engineer Richard Marks dug into the nitty gritty a bit: he said Morpheus needs a high-resolution, high-quality screen ("no problem," he quipped), great sound (SCE is developing "binaural tech" to produce sound, incorporating that into the experience), tracking (he pointed out that the PS4 camera is "almost custom-built for VR"), and control (Sony's sticking with DualShocks, cameras and Move, apparently).

Marks admitted that VR needs to be easy to use -- as in, as simple as picking it up off the coffee table and quickly jumping in. So, perhaps no wire then? That's still unclear. He finished with a plea to devs to create content for Project Morpheus, "which is why we're announcing this at GDC." Sony's already working with a handful of devs, including Epic Games and Crytek. We expect it won't be too long before the large world of game devs jumps in.
Courtesy: Engadget
 
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Careful with the content ID stuff man :p

Have you seen that with games though? I've only ever seen that with like a song track that you add to a video or reposting of a music video or even a trailer for a movie. Do some games companies do that?

EDIT: I forgot that some of my past Halo montages that because I added in a track from a famous music band they had content ID blocked. I forgot about that.
 
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Not me, the PS3 had the same similarities. You aren't going to get any considerable improvement from switching to a good HDD. It just seems like a design limitation. I guess the biggest advantage is just getting a larger storage because R/W speeds are not going to be change much.
 
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