Multi Battlefield 3 - New "Matches" feature launched

Jan 28, 2009
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Manteca, CA
Battlefield 3
is the true successor to Battlefield 2. Beyond our signature multiplayer, we have also included a full single-player campaign and a co-op campaign – all straight out of the box. As for fan favorite features, how does the return of jets, prone, and 64-player multiplayer (on PC) sound? All this built with our powerful new game engine Frostbite 2, which you'll hear and see a lot of in the months leading up to launch.
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Fault Line Episode III
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Battlefield 3 will release this Fall.

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The new GameInformer issue is out and folks have already provided scans of the article, which include plenty of great-looking screenshots. Furthermore, these details were obtained from the article:

Aiming for Fall 2011 release

4 classes

Concept for BF3 has been in the works for years, waiting on proper tech to seamlessly come together

Frostbite 2.0 is the culmination of this tech, entirely re-written

Lighting sounds neat, one “probe” contains more lighting information than an entire BFBC2 level.

Level destruction is going to be “believable” but basically everything is destructible.

Character animations powered by ANT, what EA Sports uses.

AI characters and multiplayer characters have different animation sets

No more “gliding” animations that look off, animation realism is a focus

Captured their own war audios (bullets, tanks, helicopters, etc) at different distances to ensure realism

Better audio cues for certain actions, more easily able to listen for threats

Plan on better, more immediate post release content

More unlocks than Bad Company 2

Dice trying to find a good balance between customization of your character and not having “pink rabbit hat(s)”

Will have co-op

There will be a kill-cam but it can be turned off

BF3′s team is almost twice as big as the team for BFBC2

They want the pacing of the single player mode to be balanced, with highs and lows. Makes the comparison to a song vs a guitar solo.

Part of the single player mode takes place in Sulaymaniyah (Iraqi Kurdistan).

Will be M rated

PC version is lead version

No mod tools at release.
 
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Battlefield 3 features 12 hour campaign

During an interview with Games.on.net, DICE general manager Karl Troedsson revealed that Battlefield 3 will include a 12 hour campaign outside of its vast multiplayer counterpart.

Also, while the Battlefield: Bad Company series introduced console gamers to the franchise through a single-player campaign with a "humorous touch," Battlefield 3 will feature a more serious tone. The single-player, co-op, and online multiplayer components are still built upon the strengths from the series' lifespan.
 
DICE acknowledges prone/sniper problem in BF3

In a recent interview with games.on.net, Karl Magnus Troedsson, General Manager at DICE, let out a few more details on Battlefield 3, or rather, some of the new features and how DICE sees them. Troedsson war particular about the addition of prone to Battlefield 3, which doesn’t come without its problems. Troedsson said:

“This is the kind of problems that we need to fix naturally and look into, but that’s the thing, introducing prone brings these kinds of problems, and that was the reason we didn’t have prone in Bad Company. It was like if you lay down [go prone, ed.], he’s in the grass or not in the grass or wherever he might be. Problems.”

Troedsson continued, saying that they’re working on a solution for the problems prone might bring. With the new Frostbite (and Frostbite 2) engine, there is a lot more detail in the environment, a lot of places to hide, with bushes, high grass, and foliage — spotting snipers has been proven tricky even in Bad Company 2, which doesn’t have prone.
 
Here's the thing: everything we've seen of Battlefield 3 has been running on PC, and maybe five percent of PC players are going to get that kind of graphical fidelity. For a lot of folks, the console version is going to be their only choice -- so what should they expect?

According to DICE executive producer Patrick Bach, the console version obviously won't have all the graphical bells and whistles of its PC counterpart. Speaking to Videogamer, Bach said the console port will lack the "higher resolution, the higher framerate, the anti-aliasing, the motion blur, stuff like that" that we've seen in the trailers released so far.

Still, it's not all doom and gloom. Despite some performance differences between Bad Company 2 on the PC and consoles, for example, both run quite smoothly and looked great.

I am curious to see how it will look like on the console. Hopefully a console demo is not too far behind.
 
How many blu-clan members are on this site? does the blu-clan page still exist? i definitely want to try out for a semi-serious clan for BF3
 
Yes Blu-clan is still very active, the clan is currently spread out in multiple games at the moment. Some play Black Ops, Some BFBC2, Some awaiting Socom, Some KZ3 etc.

The blu-clan.com site doesnt get updated very often but there are private blu-clan forums on these very forums that are for Blu-Clan members. People who arent blu-clan just dont see that they exist.

We are mostly just a gang of peeps who play games with each other. We arent extremely serious as we dont do like clan matches (unless some one sets it up) but we play and play to win and have a fun time all wrapped in one.
 
Most sandbox games are 'boring, hard to get into' says Battlefield 3 dev

Today’s hardcore sandbox games are mostly “boring, hard to get into and not very popular,” claims Patrick Bach, executive producer on Battlefield 3.

Bach’s comments come during a chinwag with EDGE magazine, where he elaborated on the challenges that developers are faced with when crafting the sandbox experience.

As such, after cutting its teeth in a number of open-world outings over the years, DICE has opted to adopt a more linear approach to Battlefield 3's combat, echoing Call of Duty's scripted antics rather than the sandbox-flavoured battles of Battlefield 2: Bad Company.

"I don't see it as an absolute goal for all games to be sandbox games. We've been building sandbox games for quite some time and we've got pretty good at it, but I don't see that as the only way of building games, because then we wouldn't build campaigns at all," said Bach.

"In some cases they aren't, but in most cases sandbox games are hardcore, boring, hard to get into and they are not very popular.”

"Just the fact that the environment can change dynamically creates a huge challenge for us when it comes to AI," he continued.

"[It] puts a lot of challenges to our AI code when it comes to finding new cover, reacting to the fact that it has disappeared, moving and flanking based on the new situation."
 
lol I just finished reading that article. Some of his statements are funny, but oh well looks like they'll port it and hope to iron out bugs. Although for now it seems like major work is only being focused on the PC version.
 
Riccitiello says is Battlefield 3 'designed to take down Call of Duty'

Electronic Arts big cheese John Riccitiello has said that its visually stunning shooter Battlefield 3 is “designed to take [Call of Duty] down.”

Riccitiello made the comments during an Ad Age Conference presentation this week, where the executive said he expects to see “a couple of hundred million dollars [worth of] marketing against these two products.”

Elsewhere, he also touched current state of the games industry, anticipating the current user base of an estimated 1.5 billion players rise to three million in the next three-four years.

This year’s entry in the Call of Duty franchise has yet to be formally unveiled, though word on the web suggests a third entry in the Modern Warfare series from Sledgehammer, Raven and Infinity Ward.
 
Battlefield 3 dev "desperate" to move on to next-gen platforms

Patrick Bach, executive producer at DICE, has admitted the company is eager to move on to the next iteration of gaming platforms, and firmly believes that its upcoming blaster Battlefield 3 will look just like ‘a next-generation game.’

Speaking during a chinwag with CVG, Bach observed that its highly lauded frostbite 2.0 engine is already pushing existing hardware to its limits, and believes the swanky technology would "scale" to new platforms with relative ease.

“We are desperate to move on into the next generation,” said Bach. “I think Battlefield 3 will look like a next-generation game and all the technology we’re building, the whole Frostbite 2 system – the animations, audio, everything – is trying to aim for a couple of years in the future, rather than looking at what we have today.”

As for how well the hotly-anticipated Battlefield 3 will cope with the transition to PlayStation 3 and Xbox 360, Bach insisted the military shooter will be “if not the best-looking console game this year, up there with the competition.”