Massive Action Game (MAG) Megathread - Move support and BETA coming!

Jan 29, 2009
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Basic battles will take place within ongoing, faction-based campaigns to encourage the player to actively play, with at least three factions being considered for inclusion; including American, European and Middle Eastern factions.

The game's E3 unveiling trailer featured large landscapes, tactics such as air strikes and parachuting, and a variety of vehicles, from tanks and APCs to airplanes. The game will boast numerous classes for players to specialize in; including medics, commandos and field demolition specialists. It has not been announced if the game will be a third person shooter, like Zipper's previous SOCOM games, or a first person shooter.

MAG: Massive Action Game is the tentative name for an upcoming MMO shooter exclusively for the PlayStation 3 in development by Zipper Interactive. The game was announced at Sony's E3 2008 press conference, and will be released sometime in 2009. Various subtitles are being considered for the game, including MAG: Shadow War, MAG: Zero, MAG: Global Assault and MAG: Final Hour.

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A PS3 exclusive, the game will utilize a new server architecture to support online battles with up to 256 players, with users divided into 8-player squads. Each squad will be led by a player who has advanced through the game's ranking system. Character statistics and development will also increase with frequent gameplay. The players most advanced in rank will be able to either direct the battle or participate directly in combat.

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Official Website: http://us.playstation.com/mag
 
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Become the Ultimate MAG Solider on GameBattles.com

Attention, private military operatives. Brian Gauld here providing you with vital information on how you can become the Ultimate MAG Soldier. Between now and May 29, compete in the MAG online ladder on GameBattles.com for your chance at prizes valued at over $15,000 including Sony Style Gift Cards and MAG PlayStation Home virtual items. Every month there’s a new challenge and with each challenge comes another chance for you to win prizes from your friends here at SCEA. At the end of each of the three months, prizes will be awarded to the top 10 challenge finishers.

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In order to participate, you’ll need to authenticate your PlayStation Network ID on GameBattles in your Profile. Not a GameBattles member? Sign-up here. Registration is open so join the shadow war, and sign-up quickly to become the Ultimate MAG Soldier.
 
Patch Alert: MAG v1.04 and Free Bonus Armor

Attention! We have back-to-back MAG updates planned for today and tomorrow!

First up is the availability of our pre-order bonus armor! Originally offered as part of our incentive plan to those who purchased the game prior to its release on January 26, these special “medium improved” armor types and their faction-specific camo (Spyder for Raven, Hazard for SVER, and Bulldog for Valor) are now accessible to any and all MAG players in North America starting today, March 11.

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Valor's Bulldog​

But that’s not all. We’re also pleased to announce that the latest patch update is coming too! Available starting tomorrow, March 12, at 1am Pacific/ 4am Eastern/ 9am GMT, our new patch tidies up a few technical things while also addressing two bigger items: fixing a bug that allowed downed players to revive inside geometry like vehicles and objectives, in addition to blocking several “lag pedal” exploits from users that employ special devices as an attempt to cheat (Busted!).

For a full list of changes, scroll down to the catalog below and, as per usual, you can find the complete history of MAG fixes and patches by visiting http://blog.mag.com/blog/patch-notes/.

Patch v1.04

Available March 12, 2010 | 40MB (TPPS), 30MB (DLS)


Gameplay

Fixed bug that made it possible for incapacitated players to be revived inside geometry (objectives, vehicles, walls, bridges, etc.).
Corrected “Kills at 120m” stat display bug.

Weapons

Sniper rifles have been tuned to be less effective when they’re not scoped.
Slightly pushed out “effective” range of all short-ranged weapons (pistols, PDWs, shotguns, SMGs).

Interface

Fixed error text “undefined Unnamed” and the appearance of a blue APC icon that appeared when a Squad Leader FRAGO’d an APC objective.

Server

Significant anti-cheat improvement that minimizes and blocks several “lag pedal” device exploits.
Enhanced all queues to accept Zipper-activated “Directives” game states.
 
Free MAG DLC coming March 25

Zipper Interactive has announced that it will release its first free downloadable add-on for MAG. The DLC, called “Trooper Gear Pack,” will be available worldwide on March 25.

You’ll find a host of goodies in the pack, including the Flashbang Grenade, which can be used to confuse and disorient your enemies in a single throw. Each PMC will also get a special edition light machine gun. Raven’s APEX 100SE, SVER’s RTK-74 Vla, and Valor’s Mk 46 Mod 1 weapons provide a new look and some performance adjustments.

All three PMCs will get two additional uniforms, Trooper Dark and Trooper Light. These outfits should be used with urban and interior combat in mind.

Starting on March 25, Zipper will host double XP to help celebrate the launch of the DLC. You’ll have to complete games from 12 a.m. PT, March 25 to 11:59 p.m. PT on Sunday, March 28 to actually earn the double experience – which stacks for veterans.

Look for more add-ons and DLC in the coming months.
 
Free MAG DLC and Double XP Starts Tomorrow

Hey everyone, as a follow-up to last week’s post, we just wanted to remind you that tomorrow, Thursday, March 25 at 12am Pacific/ 3am Eastern/ 8am GMT, MAG will offer double XP to anyone and everyone who plays the game. And don’t worry if you’re a Veteran — this bonus stacks on top of your existing XP advantage as well. Just remember to complete a game you start in order for the XP bonus to take effect (quit early and it won’t count). Expect the Double XP promotion to continue until 11:59pm Pacific on Sunday, March 28.

Later in day and following the PS Store update, the first official MAG add-on will also be available for download from the PlayStation Store free of charge.

The “Trooper Gear Pack” add-on will include a number of new extras that MAG fans are sure to enjoy. In addition to “Flashbang Grenades” and new special edition Light Machine Guns for each PMC, players can also expect to get their hands on two additional uniforms – “Trooper Dark” and “Trooper Light” to allow for the further customization of their character’s look.

Oh, and for those of you who asked, here’s the in-game loadout cost you can expect to see for the new inclusions:

Flashbang Grenades (500 credits)
Raven’s APEX 100SE (600 credits)
SVER’s RTK-74 Vla (600 credits)
Valor’s Mk 46 Mod 1 (600 credits)
Uniform: Trooper Light (0c – camo selection in Armor and Apparel screen)
Uniform: Trooper Dark (0c – camo selection in Armor and Apparel screen)
That’s it for now. We’ll be back again tomorrow with an in-depth look at MAG’s Electronics skill tree. Don’t miss it.
 
MAG Q&A with Zipper Interactive

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Members of the Official PlayStation Forums have been a huge help in submitting some questions for the MAG developers. Answers have been provided by the Game’s Producer Alan Van Slyke, the Designer Jason Olander, Designer and the Senior Community Manager Jeremy Dunham. Did your question get asked?

1.) How the whole MAG idea was created? It’s the final product what you had in mind from the beginning or it has changed?

Alan Van Slyke, Producer:
The initial idea for MAG was “battles on a scale never seen before.” To have huge air insertions, mortar barrages, and platoons of players fighting for common goals. In this sense the core of the project never changed. Every feature in the game had to pass our filter of, “does this contribute to the sense of scale”, and add to the core pillars of what MAG is.

The final product is very much what we had in mind from the beginning. We did strip away a little complexity to provide an experience that’s approachable even to casual gamers, but were keenly aware that we needed to retain certain designs (command structure, squad cohesion, squad communication) in place to ensure that a game of this scale wouldn’t devolve into complete chaos.

2.) Which one was the biggest difficulty you had to face while developing a game like this?

Alan Van Slyke:
Testing! We had to beg, borrow, and steal participation from other Sony studios to assist in testing the game throughout the development window… both to shakeout design ideas/ maps, as well as to ensure stability at scale. Later in the development cycle, our internal and public Beta phases were invaluable at ensuring that we had a smooth launch – thanks all who participated!

3.) How did you come up with the 3 Factions’ idea? Why those Factions?

Alan Van Slyke:
The factions initially started as aggregations of existing international Special Forces and evolved into their current (completely fictional) manifestation over a long period of time. SVER/ Valor/ Raven faction identifications gave players the ability to differentiate (visual aesthetic, weapons, vehicles, skills…), resulting in more choice and replayability. It also leaves the door wide open for us to add new weapons, skills, and gametypes in the future… there’s nothing preventing us from adding the ability to load all 3 factions into the same battle, for instance.

4.) There have been rumors that there will be a 4th fraction. Is that true? An African or Asian faction would be amazing.

Alan Van Slyke:
While I won’t comment directly, I will say that one of the things we’re happiest with about MAG is that we’ve built a capable platform. Adding gametypes, factions, weapon types, vehicle types, expanding command structure… the opportunities are limitless, and we’ve only scratched the surface of what we can do with our engine and networking capabilities.

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5.) We recently hear a lot about 3D movies and games; can we expect MAG to be in 3D one day?

Alan Van Slyke:
Not something we’re currently exploring, but another great idea!

6.) We know eventually that included DLC will be new maps but what else can we expect in terms of DLC? New game modes, new weapons, new gear, new attires?

Jason Olander, Designer:
MAG was designed and built to be an ever-expanding platform, so without revealing specifics I think I can safely say that we are constantly evaluating making additions to almost all aspects of the game, which would of course include weapons, gear, uniforms and more.

7.) When are you going to implement a solution for us to launch into games in multiple squads? The actual system is very limited for the Clans.

Jason Olander:
As you know, MAG really shines when players are able to group up and play round after round together, creating a great team experience. Limiting how many squads could group up and enter games together was a decision made to ensure that players not in large groups would not be overwhelmed in combat by huge groups of coordinated enemy players. We continue to evaluate whether allowing more than one squad to group together is in the best interests of good gameplay for everyone, so this may change in the future.

8.) In addition to the question before, we expect a “Clans Battle” feature soon, but could you tell us more about it?

Jason Olander:
I can’t give details, but I can say that we feel MAG is the ultimate “war game”, and so we will continue to push the bounds of large-scale organized combat with additions down the line.

9.) Will we see any additions to leadership abilities? Such as the OIC having the ability to provide visual prompts which direct squad leaders on the direction of their assault, or even a battle planning screen pre-match which allows the OIC to draw out a ‘plan of attack’ for their team.

Jason Olander:
Large-scale combat, an easy to use and understand command system, and rewarding players for working together are ideals we strive for in MAG. Expanding the current command abilities and systems is a key component of enhancing the game, so stay tuned J

10.) Are there any plans of change regarding the vote to kick system? People are getting kicked for not fairy reasons (groups of people feel their friends should be squad leaders rather than them) which can be very annoying especially if it is near the end of the match and you lose all your XP…

Jason Olander:
Vote-to-kick is a system designed to enhance the game experience of players by enabling them to remove players that are ruining that experience, and so of course we do not want that to be abused by players just kicking others to make room for their friends, or kicking leaders in order to just take their place. It can be tricky to get this balance right, and so we are always looking into ways to improve the system.

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11.) How do you think about the possibility of switching teamkilling off during the first 5 seconds after spawning to avoid instant deaths?

Jason Olander:
If you are referring to the occasions in which a player spawns and is accidentally still shooting, knifing etc, and kills a teammate unintentionally, we are working on updates to fix that very problem.

12.) Is there any chance of a leadership tutorial or at least a help guide within the game? A lot of leaders I’ve had recently don’t seem to have a clue about Frago’s or their abilities. The only place I’ve found this information is this forum, there is little mention of it in the manual.

Alan Van Slyke:
Additional tutorials and training is definitely something we hope to assist players with. If you’re a new player, ask your squadmates how the FRAGOs work… and if you’re a veteran player, feel free to help your squad leader if he needs it… you’re all in it together!

13.) We are reading many comments in EU about people who can’t find players of the same language inside the games. Are you aware of it? Are you thinking in something to help them such as “lobby” system to organize games per language?

Jeremy Dunham, Senior Community Manager:
We’ve definitely discussed ways to make games easier to find on a regional level, but haven’t anything to announce yet regarding any possible solutions. Where we ultimately go with this will be based on demand and the practicality of changing how we originally set up our matchmaking. It’s a tricky thing to iron out, obviously, since you want people to be able to play a game with their countrymen if they so choose, but you also don’t want to break up the audience as a whole too much because then wait times for getting into a game could suffer.
 
Patch v1.05 coming Monday. New leadership selection criteria, weapon updates, crash fixes.

Available April 19, 2010 | 41MB (TPPS), 40MB (DLS)

Gameplay

1. Improved the automatic Leadership selection criteria to make players with microphones more likely to be selected than those without them (note: this does not prevent players without microphones from being selected as leaders)
2. Adjusted automatic Leadership selection criteria to include Leadership point total in preference formula.

Technical

1. Repaired bug that prevented players who were incapacitated and then revived from throwing grenades until they reload.
2. Fixed issue with the game lock-ups caused by “hanging” black screen following the conclusion of a gameplay round.
3. Repaired crash that sometimes occurred after playing more than 15 consecutive rounds.
4. Resolved issue with rare game crash that occurred during playback of intro video.
5. Numerous localization changes for in-game text.

Weapons

1. Adjusted iron sights to give player clearer view for the following weapons: AK-103, M4A1, PKP MG, Apex 100, RTK-74, Boudini 12 Gauge, and T-195.
2. Improved accuracy on all iron sights and red dot sights.
3. Increased upwards-recoil to all machine guns.
4. Slightly increased accuracy for pistols, PDWs, and SMGs.
 
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More free content heading to MAG next week

MAG is getting more free content in the shape of the Fast Attack Gear Pack on April 29.

The content includes three new sniper rifles (Raven’s HM 90 SE, SVER’s SASR M, and Valor’s MK 14 Mod 1 EBR), which all include a number of performance adjustments and visual variations. The other part of the new content includes new armor types. All faction will have access to Improved Light Armor for the price of 400 in-game credits.

The free update will be available along with the regular PlayStation Store content update on April 29.
 
Influence the future of MAG! Should Domination mode's time limit be changed? Weigh in now! The poll ends on May 26th.

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To kick things off, we want to know what you think about the time limits we use for our gigantic 256-player game-type, Domination. Do you like the existing time limit of 30 minutes, or would you like us to shave off some time and make it 25? What about changing Domination so that you have only 20 minutes to take or protect your objectives? Or in simpler terms:

What should Domination’s time limit be?

20 minutes
25 minutes
30 minutes
We are handing this decision off to you, our fans, and trust that you’ll make the right decision. Remember, your PMC’s lives could depend on it!

To vote, simply look to your right and vote in our official Domination Time Limit Poll. It will remain open until 11:59pm Pacific Time on May 26, 2010. Once the poll ends, we’ll tally up the results and modify the game accordingly sometime thereafter.

Oh, and before you ask, here are a couple of rules to keep in mind for this and all future “Influence MAG” questions:

Winning answer must have 60% of the overall vote for two-point questions.
Winning answer must have 55% of the overall vote for three-point questions.
If no answer has the required % then there is no status change.
And there you go. Think about your choices carefully and cast your vote.

Vote Here
 
Attention! Want to play MAG against the guys at Zipper? You'll get your shot in 2 hours!


Reminder: Play MAG with Zipper Friday, May 14, at 2pm PDT!

We’ll have our team split into multiple squads across all three PMCs (Raven, S.V.E.R and Valor) so you should be able to play with us or against regardless of which side you’re on. We’ll be playing in four-person teams in order to allow you the chance to join our squads. Remember, look for players with the clan moniker [ZIP] (that’s short for “UnZipped”) to find us in the game.

Here’s our play schedule:

Pacific: 2pm – 4pm
Mountain: 3pm – 5pm
Central: 4pm – 6pm
Eastern: 5pm – 7pm
Hawaii: 12pm (noon) – 2pm
Alaska: 1pm – 3pm
GMT: 9pm – 11pm

UPDATE: We’ll be playing Sabotage and Domination for roughly one hour each (we promise not to quit in the middle of a match). Here’s that loose schedule:

Sabotage: 2pm – 3pm
Domination: 3pm – 4pm
See you on the battlefield!
 
MAG "Interdiction" DLC hits June 22nd, with 3 radically new maps & sprawling APC combat!

It’s been just over four and a half months since MAG released worldwide and 930,000 battles, 1.7 million players, and 1.1 billion kills later, the time to expand is now.

Yes friends, everyone here at Zipper Interactive is proud to announce that beginning June 22, our first expansion pack, dubbed “Interdiction,” will be available to players all over the world for $9.99 US (prices in other regions may vary).

There's a video on the Playstation blog, but it's not embedding for me.

“But what’s in it,” you say? Well, for starters, we’re introducing a brand new gametype that we’re calling (what else?) “Interdiction.” Built for up to 128 simultaneous players, Interdiction challenges two rival factions to be attackers and seize control of three command posts with the aid of several heavily-armed convoys on three brand new maps (Lake Bayano Spur, Sovot Motorway, and Iron Cree Quarry). To make it even more interesting, we’ve made all three maps completely faction neutral – allowing all sides to play any map whenever they want – in addition to supplying every squad with their own APC vehicle (that’s 16 APCs on the map at once!). To win, players must capture and hold as many objectives as possible to increase their score while concurrently depleting their enemy’s. In short, Interdiction mode = crazy battlefield mayhem.

A new gametype and three new maps isn’t all we’re packing either. As an extra bonus, we’re also adding the ultimate in MAG protection, our “Heavy Improved” armor set. Trust us when we say that it doesn’t matter if you’re Raven, Valor, or SVER — if you don the Heavy Improved armor consider yourself a walking tank.

Oh, and one other thing, to reward you for spending your hard-earned dollars on our new DLC, we’ll also be including a handful of brand new in-game medals, ribbons and trophies! What are they? Glad you asked!

Ribbons
Jump Start – Capture 2 Command Posts in a round of Interdiction
Mowing the Grass – Get 10 kills with a vehicle turret in one round
Dashed Hopes – Destroy 2 mines with gunfire in one round
Cannonball Rally – Become an MVP (1st, 2nd, or 3rd) in a round of Interdiction

Medals
Roadside Assistance – Capture 10 Interdiction control points over your career
Landscape Architect – Get 50 kills with a vehicle turret over your career
BOD – Destroy 20 mines with gunfire over your career
Designated Driver – Earn 5 Interdiction MVPs over your career

Trophies
:bronze: King of the Hills: Earn the Roadside Assistance medal while playing Interdiction
:silver: Red Ball Express: Earn the Designated Driver medal while playing Interdiction
:gold: Road Runner: Capture 3 Interdiction control points in a single round

And that’s the Interdiction Pack. Again, you can pick it up for $9.99 starting June 22, but don’t think that we’re stopping there – we still have a lot planned for MAG in the coming months. In the meantime, check out gaming sites like IGN for more on what we have in store!
 
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MAG v1.07 Available Early August

If you consider yourself the type of person who likes getting new video game features for free, then our next MAG patch — version 1.07, due in early August — is definitely something for you.

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Yes friends, in just over a week from now, players will be treated to a number of features that you’ve been asking us for all summer in addition to a few surprises. Like what, you ask? Like these:

1. A new “Happy Hour” Double XP bonus that’s applied to the first hour of any player’s gameplay session in a 24-hour period.
2. Suppression will join Sabotage as a “Faction Neutral” gameplay mode, allowing any PMC to battle each other on any Suppression map.
3. Faster download and patching code that allows us to update MAG with more content and bigger file sizes in a speedier way.
4. Redesigned versions of the Flores Basin (Raven) and Alyeska Terminus (Valor) Domination maps that include new obstacles and repaired exploits.
5. New lighting effects for more attractive and realistic environments.
6. Various fixes to address bugs or glitches to improve MAG’s overall performance.

Of course, there are a number of other additions and fixes coming with MAG v1.07, but the points listed above should whet your appetites while you wait for the full list of changes closer to the update.