Random PS3 News Thread

How do you want your store set up?

  • Two separate threads for PSN and PSN Plus updates.

    Votes: 8 80.0%
  • PSN and PSN Plus updates in the same thread and same post.

    Votes: 1 10.0%
  • PSN and PSN Plus updates in the same thread but different posts.

    Votes: 1 10.0%
  • Two separate threads for PSN and PSN Plus updates.

    Votes: 8 80.0%
  • PSN and PSN Plus updates in the same thread and same post.

    Votes: 1 10.0%
  • PSN and PSN Plus updates in the same thread but different posts.

    Votes: 1 10.0%
  • Two separate threads for PSN and PSN Plus updates.

    Votes: 8 80.0%
  • PSN and PSN Plus updates in the same thread and same post.

    Votes: 1 10.0%
  • PSN and PSN Plus updates in the same thread but different posts.

    Votes: 1 10.0%

  • Total voters
    10
Apr 17, 2009
7,729
San Diego, CA
Sony Computer Entertainment Europe have announced that they are hosting a We are PlayStation photography competition that has now launched in Europe. Electronic Theatre ImageThe team?s jubilation at getting a BUZZ! question right; the laughter of a room full of SingStar fans; the entertaining journeys playing your PlayStation Portable! They?re all classic PlayStation moments that you?ve seen or experienced hundreds of times - but can you capture them in a photo? If you can, your name could be in the hat to win some great prizes. There?s also the possibility of a serious cash prize, the possibility of the images being used in future PlayStation campaigns as well as a new Sony D-SLR a350 digital camera and lens. Get snapping and upload your photos by the 16th March 2009 for a chance to win.

The rules are simple ? capture the perfect image of you, your friends or your family enjoying a PlayStation moment with your PLAYSTATION3, PlayStation2 or PlayStation Portable and upload it to www.weareplaystation.com. There are different categories your photos could enter: Caught in the Moment, Unexpected Places, PlayStation Parties, True Love and Endless Play. A panel of guest judges will assess top user-rated snaps on their merits and work out which photographer deserves the top prize of 1000 euros and a Sony D-SLR a350 camera. Ten runners up will receive cash prizes of 100 euros each, while the next best 100 entries will get their hands on a top PlayStation game or vouchers for the PlayStation Store. All entries have the chance of being used in a future PlayStation marketing campaign.

Of course, PlayStation is all about its community ? and that?s why we?re asking you to judge the first round of the competition. PlayStation fans can visit the website and decide which shots will be put before the judges by rating each photo with a score from one to five. Also, every time you Electronic Theatre Imageenter the site, you can give your favourite image a secret ?Super Vote? which will be used to determine the finalists in case several entries generate the same overall rating. The images with the highest average score and, in the event of a tie, with the highest number of ?Super Votes? will go before the judging panel ? so it pays to get everyone you know onto the site and voting.

With so many great moments for so many different PlayStation communities, this is the chance not only to show off your natural eye for a photograph, but also to show the world just how much fun you have with your friends ? and a PLAYSTATION3, PlayStation2 or PlayStation Portable. Visit www.weareplaystation.com for competition terms and conditions and get snapping!
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PRILOSEC DEATH
 
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Sony: Core gamers our No.1 priority

Little wonder Sony was "surprised" by Microsoft's family-friendly Kinect push. The platform holder has revealed that PlayStation Move, like all its gaming products, is for the hardcore "first and foremost".

The motion-sensing peripheral will be released worldwide in September - with a line-up that includes hardcore titles such as SOCOM 4 as well as more casual games, including Move Party.

"We've always believed that whatever it is we're doing, it's something that appeals to our core gaming audience first and foremost," SCE worldwide boss Kaz Hirai told The Telegraph.

"Then, depending where we are in the lifecycle of the product, how much we need to appeal to the casual and family gaming market varies. When we first launched the PS3 three four ago, the games that were launched along with it were tailored more towards the hard-core gaming audience.

"Four years into it, we're still not mid-cycle, but given the base growth we've seen - there are upwards of 36 million PS3 consoles sold worldwide right now - we are starting to tap into the casual and light gaming users.

"But we want to make sure that we have software that appeals those gamers without neglecting the hardcore gaming audience who have always been the real diehard supporters of PS3. That's the balance we struck in our [E3] keynote press briefing, I think."
 
Rockstar Re-Releasing The Greatest Grand Theft Auto Of Them All? [Update]

Curiously, a new rating turned up yesterday on Australia's Classification Board website for a game that was first released nearly eight years ago. Wonder why that would be?

As you can see below, the rating is fresh as of yesterday, for what's tagged as a "modified" version of the classic Grand Theft Auto title Vice City. There's little else of use to be gained from the rating (the "Multi Platform" bit is often inaccurate on Aussie ratings).

Vice City was never banned in Australia, and has already been released in both standard and budget editions on the PC, Xbox and PS2. For a new rating to turn up, this is probably a version of the classic - which I think is the best Grand Theft Auto ever made - for a new platform.

It would be very interesting if this was a PlayStation Network re-release, as downloadable PS2 games have been something gamers have been crying out for ever since Sony gutted backwards compatibility from newer models of the PlayStation 3.

And if it's available on the PSN, could it also be available on Xbox Live Arcade? It's not like the 360 is without precedent for such a thing...

UPDATE - While the game is set for a re-release in the near future, it's not as exciting as I got to speculating before. Rockstar's re-rating is down to "back catalogue PC business", re-submitted to the Classification Board "as part of ongoing work with history products".

It's strange to be doing this - I have an Australian budget copy on the shelf in front of me, and it's already been rated - but hey, Rockstar work in mysterious ways.

kotaku.com/5582042/rockstar-re+releasing-the-greatest-grand-theft-auto-of-them-all
 
Sony WWS boss 'saddened' by Insomniac multiplatform move

Shuhei Yoshida, head of Sony Worldwide Studios, has admitted he was greatly saddened by Insomniac Games’ recent revelation that it aims to pursue multiplatform development.

The company will instead be developing games for both PS3 and Xbox 360, and has signed an agreement with Electronic Arts to release a new IP for both platforms in the near future. Prior to this move, Insomniac developed content exclusively for the PlayStation brand, including popular IPs such as Resistance and Ratchet & Clank.

"We grew up together," Yoshida commented. "We had a long-lasting partnership with the studio's management team, and I personally was the producer in Japan for Spyro the Dragon and Rachet & Clank."

Apparently, Sony had been aware of Insomniac’s desire to branch out on to other platforms for a couple of years. "They want to reach the people they haven't been able to," he continued, "so it was sad to hear a couple of years ago what their intent was, but as we are growing, Insomniac is growing too"

"And the studio has its own ambition, so I totally understand, and I am very happy how they approached the announcement. They made sure that people know they are still working with us."

Still, every cloud has a silver lining as they say, and Yoshida certainly saw the positive side to Insomniac’s decision:

"When you think about it, Insomniac is making multiplatform games. So PS3 owners should be happy because they are getting more Insomniac games as the studio hires more staff to develop more games."
 
white_ps3_slim.jpg

Sony has confirmed it will be releasing a White PlayStation 3 Slim console in Japan on July 29.

n addition, punters will also be able to pick up the new model with increased hard drive capacity, with Sony offering a mammoth 320GB console for 34,980 yen. Furthermore, a White 160GB PS3 Slim will cost you the same as the current 120GB model - 29,980 yen.

No word yet on whether or not Sony plans on releasing this new model in the U.S. or Europe, but we’ll keep our eyes peeled for more info.

I want a white PS3!!! Damn you Japan! always gets the nice things!

Shuhei Yoshida, head of Sony Worldwide Studios, has admitted he was greatly saddened by Insomniac Games’ recent revelation that it aims to pursue multiplatform development.

The company will instead be developing games for both PS3 and Xbox 360, and has signed an agreement with Electronic Arts to release a new IP for both platforms in the near future. Prior to this move, Insomniac developed content exclusively for the PlayStation brand, including popular IPs such as Resistance and Ratchet & Clank.

"We grew up together," Yoshida commented. "We had a long-lasting partnership with the studio's management team, and I personally was the producer in Japan for Spyro the Dragon and Rachet & Clank."

Apparently, Sony had been aware of Insomniac’s desire to branch out on to other platforms for a couple of years. "They want to reach the people they haven't been able to," he continued, "so it was sad to hear a couple of years ago what their intent was, but as we are growing, Insomniac is growing too"

"And the studio has its own ambition, so I totally understand, and I am very happy how they approached the announcement. They made sure that people know they are still working with us."

Still, every cloud has a silver lining as they say, and Yoshida certainly saw the positive side to Insomniac’s decision:

"When you think about it, Insomniac is making multiplatform games. So PS3 owners should be happy because they are getting more Insomniac games as the studio hires more staff to develop more games."

Sony should of bought them out a long time ago, they have proven time after time that they can pump out good IPs that sell!
 
Post E3 2010: Kazuo Hirai interview

Sony Entertainment's President and Group CEO, Kazuo Hirai looks very relaxed as he settles in for our interview in a hotel room at LA's JW Marriott downtown. And well he should; at Sony's keynote press briefing at E3, the developer redrew the battlelines in the war for dominance in the video games industry, unveiling both the PS Move casual interface and the 3D capabilities of the PS3 console. Motion sensor controllers and 3D gaming are the buzz-words at this year's E3 and Sony has all the bases covered. With 36 million consoles sold worldwide, a fantastic line-up readied for this winter and more exclusive content on the way for PS3 users, Sony look well placed to make good on their sales target of 15 million units for the next fiscal quarter. Hirai is optimistic that they'll get there too.

kazuo-hirai1_1674530c.jpg

How's your E3 been?

Not too bad. There was the press conference and then this room. I've been to the booth for about thirty minutes. (laughs) So from what I can tell it looks like it's been a good E3! I heard there were huge crowds at the Sony booth and just in general there's a lot of enthusiastic people on the show floor – and that's a good thing!

Let's talk handhelds.

OK, let's.

A lot of handheld devices are using gyro-sensor and depth sensors. Is Sony looking into that sort of technology for the PSP?

I think that PlayStation DNA has always been about stability and not making changes midcourse. So any technology we do bring needs to be forwards and backwards compatible for the same platform. It doesn't matter if it's a gyro-sensor or anything else. It needs to be compatible with all of the platform's forthcoming games as well as its catalogue. If the consumers who have already bought PSPs need new tech to play it which isn't compatible with that platform, you're sending them a bad message. You're saying “if you want to play this great new game you've got to go out and buy a new PSP.”

We tend not to do that, generally. We like to think that we're keeping a very stable platform for the lifespan of the product – we did this with the original PlayStation and the PS2. We intend to do that for the PS3 and PSP as well. There are a lot of interesting and exciting new technology out there, sure, but again, if it means that we end up sending a bad message to our consumers, we tend to try and avoid that.

So console longevity is obviously a core concern for Sony?

Absolutely.

So the only way to adapt to these new technologies would be if Sony could create snap-on peripherals, say?

Oh, actually I think a great example of that is the PS Move. Whether you have the original PS3 from four years ago or whether you bought one last week, it's compatible with PS Move. It's the same thing with the 3D capabilities, too. Regardless of when you bought – or buy – your PS3, it's firmware upgradeable to play 3D games and 3D Blu Ray movies later on this year. That sort of new technology we're bringing in, but any tech that would lead to us having to say “sorry you can't have this” to people who bought PS3 four years ago is a no-go. It's just not a good message to send to our consumers.

It's interesting you mention the PS3's 3D DNA there. Was that a consideration that Sony had dealt with before the console's launch?

Well not just 3D, but the Move and Blu Ray too. Those are things we talked about internally before the launch. We knew that the PS3 needed to have a 10 year life cycle – much like the PlayStation and the PS3. Given how fast technology turns over now, we knew going in that we had to pack a lot of horsepower into the PS3. Four years ago – when you look at the console's power and it's retail price – a lot of people were critical with the fact that there was so much packed under the hood.

Now we're especially pleased to be introducing things like Move and 3D gaming because we're able to show tangibly why we released the PS3 with the power it has, and why it makes so much sense to future proof a console. The proposition we're offering customers is to reward their investment with a long and valuable piece of hardware.

There have obviously been popular – and thus, highly lucrative – trends that have taken hold in gaming over the last six years, such as motion-sensor controls and the arrival of 3D television. How much influence to these developments exert on the directions in gaming interface and presentation Sony has taken recently?

Well, both 3D gaming and the PS Move were things we discussed many many years ago. Two things come into play with every technology that we bring to the table. First, we want to make it as affordable as possible. Second we want to make sure that there's a robust library for the console and the interface. We also we want to make sure the technologies that we offer are a complete package from day one. We don't want to be in a position where we're having to come out with something like 'PlayStation Move Plus' two years from now. We may take more time introducing these new technologies but that's because we want to make sure we get it right the first time. We don't want to be first into the market if we're faced with a situation where we have to make too many improvements down the line.

t's the same thing with 3D gaming – offering that experience without glasses would be great for the PS3. But the situation we're in today, glasses and a monitor is the optimum set up. Future technology may produce monitors which allow people to enjoy 3D entertainment without glasses but right now it's not a very good user experience.

Affordability is a very important point too. In the States, the PS Move is around $49. That's affordable and it's in line with our strategy to make sure the PS Move becomes the second de facto controller for the PS3, next to the Dual Shock 3, and not one of these "nice-to-haves" which you'll only use with a couple of games. We want to make it an integral part of the PlayStation 3 experience.

How much is Sony's gaming agenda driven by the hardware that's becoming available, like Sony's 3D TV monitors, for example?

Well 3D is a corporate issue for Sony. We're looking at it from the lense to the living room; you have professional camera equipment, editing equipment for 3D, Bravia TV sets, PS3 and also Sony pictures which will have 3D movies coming to Blu Ray. It's a Sony Group initiative.

Once again, we knew going in with the PS3 that we'd need to be able to do a firmware upgrade for the console – and we can because it has the horsepower. But we need to make sure we're coordinated with the rest of Sony Group. When they're launching a 3D Bravia is when we want to release the 3D firmware upgrade and not before. The technology was always there but the PS3 is always on the cutting edge so it can do a lot of things. But sometimes we also require advancements from other areas – for example 3D monitor technology and also content creation technology – before we can release those firmware upgrades. Unless you've got the content which can be enjoyed on a monitor, it doesn't make too much sense. It's really down to making sure we're moving in a coordinated fashion with things like 3D where, again, we're dependent on other areas of Sony or other developments in the consumer electronics arena.

Move is a different story where its basically developed in a closed PS3 ecosystem. There, it's just a case of making sure you have stable technology and getting it right the first time so you don't have to make improvements later on. It's also about making sure you have components available in high enough numbers to make sure it's affordable.

The PS3 has traditionally appealed to a hardcore gaming audience. PS Move clearly lends itself more easily to casual gaming. How hard is it to straddle the line between those camps in light of the video games Sony has lined up for the PS Move's launch?

We've always believed that whatever it is we're doing, it's something that appeals to our core gaming audience first and foremost. Then, depending where we are in the life cycle of the product, how much we need to appeal to the casual and family gaming market varies. When we first launched the PS3 three four ago, the games that were launched along with it were tailored more towards the hard-core gaming audience. Four years into it, we're still not mid-cycle, but given the base growth we've seen – there are upwards of 36 million PS3 consoles sold worldwide right now – we are starting to tap into the casual and light gaming users. But we want to make sure that we have software that appeals those gamers without neglecting the hardcore gaming audience who have always been the real diehard supporters of PS3. That's the balance we struck in our keynote press briefing, I think.

What are Sony's key aims beyond E3 and into the next year?

The most important thing is that we continue to grow on the announcements we made – whether it's 3D or PS Move games. We also want to continue developing a great library of software titles and drive down the path which leads to us getting as much exclusive content for our audience as possible – be it games or content available for PS3 owners. The latter, by the way, is a lot easier to do because PS3 uses a Blu Ray delivery system – there's a lot of capacity left on those discs once the games have been completed. So whether it's additional video, gameplay footage or game elements that are included, we're easily able to that and the cost to the publishers isn't great. The cost to press an additional disc isn't a risk they need to take because all that content can fit on one disc.

Those are the kind of things we're going to be pushing on. I really think those are the base elements that will drive the PS3 because, by the way, we're looking at selling 15 million units this year as opposed to the 13 million we sold last year. When we talked about the 13 million sales target last year a lot of people were sceptical, but in fact we cleared the target. Now we want to up that figure by 2 million and things are looking pretty good so far.

Last question; how much of a relief is it that Gran Turismo 5 is finally coming out?

(Laughs) Couldn't be happier! Especially because Kazunori Yamauchi took a lot of time tweaking the game – as he always does – but the fact that he took the time to make sure the game is 3D compatible is great. He put a lot of effort into it and it obviously shows! If you haven't played it yet, you should – it looks absolutely fantastic!
 
Sony predicts Xbox 360, Wii successors before PS4

Sony Worldwide Studios head honcho Shuhei Yoshida has predicted that Microsoft and Nintendo will be first out the door with their next iteration of gaming platforms, with publishing giant Ubisoft adding that it expects to see next-gen machines in the next couple of years.

Speaking during a chinwag with Develop, Yoshida, "it was Microsoft that released the first of this generation of consoles," adding, "Naturally, in my opinion, Microsoft will make the first move. Or, because Nintendo’s approach was not to upgrade much on its basic hardware – Wii doesn’t even support HD resolution – so they might be the first to move."

Ubisoft’s Murray Pannel also chipped in on the matter, believing it’ll be another 2-3 years before we see a new machine from the Big Three: "I do see in the next 12 months if not growth then stabilisation, before what I assume to be a new transition into new consoles probably in the next two to three years,” he said.

Despite this, Pannel said he feels there is still plenty of life left in existing platforms, and forthcoming technology such as Kinect and Move will prove instrumental in enhancing the way we play and experience games.

"It's difficult to say what's coming next, because we're not with Sony or Nintendo or Microsoft. But there's still life in all those machines," said Pannel, "I genuinely think games can get better. Experiences can get more rich and varied, and the new platforms, Kinect and Move, can help enhance that, certainly."
 
3D TV, 3D YouTube coming to PS3, confirms Sony

Sony Worldwide Studios head of 3D games Mick Hocking has spilled the beans on the company’s future plans for 3D integration on PlayStation 3.

Chatting during a recent event in London, Hocking divulged that future updates will see Sony’s flagship console gaining access to several new features, including 3D TV and 3D YouTube compatibility.

“Crucially for us, PlayStation 3 will be able to store all types of 3D content. And we can do this through properly upgrading the Firmware on the platform.”

"So you'll see 3D games in the next 12 months, you'll see Blu-ray movies in 3D, and as soon as the broadcasts start through our PlayTV services, you're going to watch 3D content [via that].

"YouTube will be supporting 3D content over the next 12 months as well - and you'll be able to watch that on the PlayStation 3. And as you start taking 3D pictures of your family or 3D camcorder movies, you can play those back on PS3, too."

“It's a great purchase proposition and future proof,” he said.
 
PS3 BD3D update arrives in September; 3D photo, PlayTV & YouTube support to follow!

Just in case you weren't really sure how deep into this 3DTV thing Sony is, senior director of Sony Europe Mick Hocking announced the PS3's update for Blu-ray 3D movie playback will be released in September -- but it won't stop there. Expect future firmware upgrades that give the PS3 3D rendering for photos (.mpo files), any broadcasts it can pick up on PlayTV, and even YouTube videos. Not running out the door to buy one yet? CVG reports the rest of the presentation was devoted to extolling the virtues of 3D to hardcore gamers in racing games, God of War, or LittleBigPlanet.
 
Geohot brings back other OS support with PS3 3.21OO custom firmware

ydl-on-dualshock-3-rm-eng.jpg

Well, Geohot promised a workaround for Sony's removal of the "install other OS" feature in PS3 firmware 3.21 and now Geohot has delivered. While it's not available to the public just yet, Geohot's 3.21OO custom firmware will apparently be simple to install and, as you can see in the video after the break, it works just as you'd expect and simply restores the "other OS" option to its previous place. Geohot even says that the custom firmware might actually enable the other OS feature on the PS3 Slim, but he hasn't yet had a chance to try it out.

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Well, Geohot promised a workaround for Sony's removal of the "install other OS" feature in PS3 firmware 3.21 and now Geohot has delivered. While it's not available to the public just yet, Geohot's 3.21OO custom firmware will apparently be simple to install and, as you can see in the video after the break, it works just as you'd expect and simply restores the "other OS" option to its previous place. Geohot even says that the custom firmware might actually enable the other OS feature on the PS3 Slim, but he hasn't yet had a chance to try it out.

This was posted on engadget a while back, but I don't remember seeing it here. so I thought i'd post... :)
 
Sony Pulls Bare Anime Breasts from PlayStation Network

Sony has pulled a TV episode from the PlayStation Network after offering it for free and then discovering that it contained naked women, breast bondage, and acid-spitting nipples.

The anime episode Queen's Blade: Season 1: Episode 1: High Spirits – The Vagrant Warrior was rated TV-MA according to the PlayStation Store, but that didn't stop the TV show from being deposited in the video store's "Free TV" section. Once the 322 MB file was downloaded, users could watch the show, which ends after the main character strips down naked, puts on a suit of armor and locks the main enemy in a bear hug so that the foe's nipples can't discharge the acid inside her breasts. The enemy's breasts expand like balloons, explode and kill her. The official PlayStation Store description that ran with the free episode referenced the enemy's demise: "Reina defeats Melona by stopping the acid that shoots from her breasts."

The show was free from Tuesday until sometime after 11 p.m. PST yesterday when IGN contacted Sony for comment. The company has not officially commented on Queen's Blade as of yet.

If no parental controls were set, the episode could be downloaded and watched without any money having to be in the PlayStation Store account and without any kind of password having to be entered. If parental controls were set appropriately, the show could be downloaded but was then password-protected on the PS3 or PSP.

According to the FCC, TV-MA is "(Mature Audience Only -- This program is specifically designed to be viewed by adults and therefore may be unsuitable for children under 17.) This program contains one or more of the following: graphic violence (V), explicit sexual activity (S), or crude indecent language (L)."

The PlayStation Store's Free TV section contains five other TV-MA episodes, but these are simply previews/behind the scenes featurettes on True Blood, Sons of Anarchy, South Park and Rescue Me. None appear to contain nudity and/or cursing.

IGN reader Daniel P. tipped us off to Queen's Blade's content in yesterday's episode of Podcast Beyond. At the time IGN downloaded the free Queen's Blade episode, 217 viewers had given the free show 4.62 out of five stars. While episode one has been deleted entirely from the store, three other Queen's Blade episodes are available for $1.99 each. Each of the episodes' 30-second previews contain no nudity.

The move to wipe Queen's Blade: Season 1: Episode 1: High Spirits – The Vagrant Warrior from the PlayStation Store seemed to have been a last second decision. PlayStation Store Senior Manager Grace Chen's weekly post on the PlayStation Blog this morning talked about the free episode as one of the "deals" of the week.

ps3.ign.com/articles/110/1104918p1.html
 
SEGA: Franchise-changing Sonic news this week

SEGA Europe has revealed that Thursday will see some ‘franchise-changing news’ come to light in regards to the Sonic the Hedgehog series.

The company didn’t elaborate on any further details, so your guess is as good as ours in regards to just what we can expect from the announcement. However, given the way SEGA has chosen to describe it, expect nothing short of a bombshell.

Currently there are two Sonic titles in the works; Sonic the Hedgehog 4 for PSN, WiiWare and XBL and Sonic Colours for DS and Wii.

Stay tuned for more details this coming Thursday.
 
Ubisoft thinks Assassin's Creed will become as big as GTA

Ubisoft’s UK marketing head Murray Pannell has stated his belief that Assassin’s Creed will eventually grow to become as big as Rockstar's Grand Theft Auto franchise, though conceded it isn't quite there yet.

"To be honest, I'm not sure we're there yet," said Pannell, during an interview with Eurogamer. "But I don't see any reason why we shouldn't get there at some point in the not-too-distant future. That's about longevity and building decent products, properly marketed, and getting the name out there.”

Pannell observed that Assassin’s Creed II established the brand as one of the famed triple-A blockbuster series of titles, though reckons the franchise isn’t quite up to the level of Halo or GTA just yet.

"I believe with the success of Assassin's 2 we have now got an opportunity to position ourselves as one of the true triple-A blockbusters. Are we as big as things like GTA and Halo and things of that nature? Possibly not at this point. But I think we are uniquely poised now as a property, as a franchise, to certainly consider ourselves one of the must-have games whenever a game launches on Assassin's Creed in the franchise."

"It's fair to say Assassin's 1 promised a lot and slightly under-delivered in terms of gameplay. Assassin's 2 promised even more and actually this time delivered on it. And I believe quality of the game will be a fundamental part of positioning ourselves in that blockbuster franchise space.”

The next game in the series, Assassin’s Creed: Brotherhood is due out in November and will be supported by an extensive marketing campaign that kicks off this summer. As Pannell notes, this strategy remains a vital component in cementing the game on consumers’ minds as a major software player for the upcoming holiday season.

"As marketing director, it's part of our role and responsibility to position it from a consumer point of view as one of those big blockbusters through decent marketing campaigns. One thing we've been doing already is advertising Assassin's: Brotherhood on TV this summer, three or four months before launch. That only helps position it in consumers' minds as, 'This is a big game I need to consider as one of the true blockbuster franchises'."

He also expects Brotherhood to generate more sales than its predecessor, adding, "In terms of expectations, people should certainly see this as a full price product with as much depth of gameplay if not more than the version we brought out a year ago. We're certainly positioning it that way. We're investing in the product in that way. And in terms of our expectations from a sales point of view, we'd see it doing at least as well as Assassin's 2, if not, ideally, better."
 
Moore on 3D: Not 'quite what you need' for team sports

EA Sports bigwig Peter Moore has said that the company won’t integrate 3D technology in its games just for the sake of it, revealing the feature isn’t “quite what you need” for team sports titles in particular.

Speaking during a chinwag with VG247, the former Xbox boss commented, “When you’re doing team sports – and FIFA and Madden are good examples – the camera comes out higher to allow you to play the game and see the field. I’ve seen Madden already in 3D: you go down tight and the 3D effect is very cool, but when you come back to normal, 22-players? It’s not quite what you need.”

“We’re looking at it, and we’ve certainly seen our games running in it, but we won’t just do it for the sake of doing it.”

However, Moore went on to say that shooters such as Crysis 2 and Killzone 3 generate a distinct “wow factor” when running in 3D. “I think it’s got to really add value to the game experience,” he commented.

He did, however, remain slightly less optimistic in regards to Ubisoft’s belief that every home will own a 3D TV in three years time: “I don’t think we’ve missed out on much right now,” he stated. “I don’t know anybody with a 3D TV; I don’t know about you.”
 
Yoshinori Ono to debut new project at Comic-Con

Capcom’s Yoshinori Ono has confirmed that he will be debuting his new project at the San Diego Comic-Con later this month.

Having previously confirmed his appearance at the annual event on Twitter (where he’ll be hosting a panel opposite Capcom’s Seth Killian), Ono later added that he has cobbled together a trailer for the new game especially for the event.

“I was able to prepare Trailer of Comic-con. Don’t miss it on next Saturday !!” he said. Note that Comic-Con is actually in two weeks time, not this coming Saturday as he suggested in his weekend Tweet.

Rumors are circulating that it’ll be another Darkstalkers title, though one thing’s for sure – it won’t be Capcom vs SNK 3. “Personally, I hope for it,” he said. “But I don’t have time. Will anyone make it?”
 
Ed Boon Reveals The Canceled Mortal Kombat: Fire & Ice

We had a chance to speak with Mortal Kombat creator Ed Boon today, and he mentioned a series title that never saw the light of day. It sounds similar to 2005's Shaolin Monks, but featuring rivals Sub-Zero and Scorpion working in tandem.

"When they finished [Shaolin Monks], the guys at Paradox were gonna do another one called Fire & Ice. It was gonna be a co-operative Scorpion and Sub-Zero game," Boon said. "They actually started the early stages of that game, but they couldn’t do it in time and under budget, so the project was canceled and kind of went away."

He continued by poking fun at one of the less fondly-remembered Mortal Kombat titles. "There were a few that have been started, and some that never should have been finished. Special Forces probably shouldn’t have ever been shipped."

Special Forces and MK Mythologies were certainly missteps for the series, but Shaolin Monks was a great co-op experience. Unfortunately, it looks like we won't be seeing Scorpion and Sub-Zero teaming up anytime soon.
 
We had a chance to speak with Mortal Kombat creator Ed Boon today, and he mentioned a series title that never saw the light of day. It sounds similar to 2005's Shaolin Monks, but featuring rivals Sub-Zero and Scorpion working in tandem.

"When they finished [Shaolin Monks], the guys at Paradox were gonna do another one called Fire & Ice. It was gonna be a co-operative Scorpion and Sub-Zero game," Boon said. "They actually started the early stages of that game, but they couldn’t do it in time and under budget, so the project was canceled and kind of went away."

He continued by poking fun at one of the less fondly-remembered Mortal Kombat titles. "There were a few that have been started, and some that never should have been finished. Special Forces probably shouldn’t have ever been shipped."

Special Forces and MK Mythologies were certainly missteps for the series, but Shaolin Monks was a great co-op experience. Unfortunately, it looks like we won't be seeing Scorpion and Sub-Zero teaming up anytime soon.

I liked the Subzero game. I know it get a lot of flack, and it could have been done a lot better... but it was actually REALLY cool to see them do something else with the brand.
 
SEGA planning to unveil two 'major' hardcore games

SEGA West boss Mike Hayes has revealed that the company will be lifting the lid on two new ‘major hardcore’ games at some point during the remainder of this year.

According to Hayes, SEGA is planning to ship one of the titles next year, with the second following up some time in 2012. No further details were revealed, though the fact they’ve been tagged as hardcore titles has us intrigued.

"Vanquish is getting a good response," Hayes said of the firm’s current line-up, "that's our big hope for the release later this year to keep us in the PS3 core game slot.”

"Then we've got two other big games that we'll be announcing this year for 2011 and 2012. So we're not going to be overly aggressive - but we're going to try to have one or two games each year in that segment."
 
Quantic Dream has two new projects in the works

David Cage, founder of Quantic Dream, has revealed that the developer is currently in the process of working on two new projects.

Speaking to the Examiner, Cage observed that the studio has achieved some credibility in the development of new IPs thanks to Heavy Rain, and as a result is keen to continue taking risks, and not simply 'playing it safe.'

“We currently work on two very different projects,” he said.

“Often, after a long and challenging project like Heavy Rain, it is difficult for the team to get excited again about a new idea. This is absolutely not the case at the moment at Quantic and all the team seems enthusiastic about the possibility of other projects. The team and the company continue to grow in experience, confidence and talent.”

“After Heavy Rain, we have some credibility in experimenting with new IPs and new concepts. We are not going to play it safe from now, we are going to use this credibility to continue to take risks, give ourselves exciting challenges and try to invent new ways of playing.”

“I believe that this is what Quantic Dream’s fans expect us to do. It is also what keeps me passionate about what we are doing.”

No word on the nature of these two projects, though hopefully we may hear something at GamesCom next month. Stay tuned.