Operation Flashpoint 2 : Dragon Rising - Megathread

Wreck

Is Here To Serve
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Jan 26, 2009
32,990
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OPERATION FLASHPOINT 2 : DRAGON RISING
Release Date: October 6th, 2009

Official Site : flashpoint2-game.com


Experience the intensity, diversity and claustrophobia of realistic modern warfare from the unique perspective of Infantry Marine, Helicopter Pilot, Special Forces and Tank Commander engaged against the full force of the Chinese military on a scale never previously experienced in video games. Operation Flashpoint 2: Dragon Rising takes players into the most realistic war game experience they¿ll have ever encountered. It provides an unparalleled scope of different military disciplines, vehicles and equipment for players to utilize, and simulates an immense conflict between two advanced military forces. The player's journey is tied into a believable and dramatic storyline set in a vast and incredibly detailed environment.

Play as Infantry soldier, tank commander, helicopter pilot and Special Forces, either single player or cooperatively

Players will battle against platoons of enemy forces, in the biggest battles ever seen in a First Person Shooter video game

Unparalleled levels of realism and variety of military forces, equipment, weapons and tactics

Immense play areas giving the player a multitude of tactical decisions on how to best accomplish missions

Delivers realistic injuries and wounds to the characters, vehicles and buildings within the game

SCREENSHOTS
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Operation Flashpoint 2 gives players the freedom to handle military crisis situations on their initiative. Unscripted missions task players with real objectives, such as laying down covering fire, covering a friendly unit’s retreat or conducting short-range recon patrol. Armed with cutting edge military hardware, players will need to balance brute force with intelligent use of tactics. Once players have completed the campaign, a Mission Editor enables gamers to create their own single player and multiplayer missions.

Players command and control a wide variety of multi-component, multi-weapon vehicles, including tanks, infantry fighting vehicles, APCs, attack and utility helicopters. Fully loaded weapons and individual ammunition types are simulated with detailed ballistic physics, based upon individually-crafted mechanics. The character damage system authentically depicts the terrible wounds and injury from modern weapons to communicate the reality of combat.

Players fight as infantry soldiers in battle, drive tanks in armored assaults, pilot helicopters in air strikes, and infiltrate the enemy in covert special operations utilizing a wide variety of realistic military weapons from knives and rifles to machine guns, grenade launchers and laser designators for air strikes. In whichever role the player chooses, they experience the fierce and brutal reality of warfare and the shock and awe of contemporary firepower unleashed on the arresting scale of modern combat.

Immense play areas of more than 135 square miles give players a multitude of tactical decisions on how to best accomplish missions. Densely packed with environment detail and objects, valleys, mountains, coastlines, towns, villages and industrial complexes all combine to deliver a rich and challenging tactical environment. The world is persistent, so that buildings destroyed in one campaign mission will be destroyed in the next.

Operation Flashpoint 2 models the environment, objects and people in realistic detail, but its visual styling will embrace documentary techniques. The camera work through cut-scenes is heavily influenced by television war reports that are often shot under extreme circumstances delivering a unique look with incorrect exposure, severe camera shake and loss of focus.


THIS VIDEO YOU HAVE TO SEE!!! CLICK HERE !!!!!

Tank Fire Vid HERE!

Ego Tech Vid HERE!
 
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Explanation of events

This video below is a introduction to the games storys it goes through a set of events explaining how we got where we got to. Operation flashpoint takes place in 2012.

[media=youtube]whOuoMB15jM[/media]

For those who cant watch the video, it covers the history of the island being taken over from the Chinese by the Japanese the Japanese losing it to Russia, a destabilization of china, china factories closing, not able to keep up with the oil demand...

China invades Russia, and Skira Island, China declares it was there island to begin with so they should have full rights to it, already fighting a massive border war with China, Russia asks the US to secure Skira Island from the Chinese. US deploys..

There were a few more facts in there it goes by year by year good watch if you get a chance.
 
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ill check it out too. Ofcourse its all fiction, but man, this could never happen in our world as we are so damn dependent on China. China has us by the balls.
 
Just went and reserved Op Flash!! :scat: Threw $20 downfor now ... are their any preorder specials anywhere ? I dont typically use gamestop and I may move that to soemthing else if so ....

*bout to place preorder for NBA LIVE 10 on amazon* :scat:
 
Just went and reserved Op Flash!! :scat: Threw $20 downfor now ... are their any preorder specials anywhere ? I dont typically use gamestop and I may move that to soemthing else if so ....

*bout to place preorder for NBA LIVE 10 on amazon* :scat:

Gamestop has a exclusive mission another place has one too but that is for europe.

http://www.gamestop.com/Catalog/ProductDetails.aspx?product_id=72875

Reserve Operation Flashpoint: Dragon Rising and receive GameStop exclusive mission, Night Raid. Take control of a Spec Ops team using night vision to assault PLA units defending a key infrastructure asset on the Island. Available for online and in-store customers while supplies last.

Online / Store Customers: Instructions to unlock the GameStop exclusive mission will come packaged with the game.

btw I preordered twice..
:p
 
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Q/A Session

http://www.411mania.com/games/news/114956/Operation-Flashpoint:-Dragon-Rising-Q&A.htm

Senior Game Designer Tom Browne talks shop with 411mania.

Dragon Rising is the first Operation Flashpoint game to come to consoles. The original game was developed Bohemia Interactive Studios and was a very hardcore simulation of the difficulties of fighting a modern war. As well as one hit kills, a very large play area and a generous selection of vehicles, it also featured a crushing difficulty level. It wasn't unusual to be taken out by an enemy that you would never see. Despite this it built up a solid fan base that the hardcore nature of the game.



Codemasters are now seeking a wider audience for this game by bringing the sequel to xbox360 and PS3 this October. This time the game is being developed by an internal Codemasters studio and moves the conflict on to the present day, placing the fight on a fictional island called Skira. You play the game from the perspectives of both an infantry marine and a Special Forces officer fighting the Chinese PLA.

411mania asked Tom Browne, Senior Game designer at Codemasters about the challenges of bringing the hardcore to the console audience.

Q. An inevitable question - how did you approach providing the sim-like qualities of the PC original and adapt that for consoles keeping the essential elements that make it Operation Flashpoint?

A. We wanted to keep key elements from the original such as the one bullet kills to vital organs, a huge game world, sandbox gameplay and lots of weapons, equipment and vehicles for the player to play with. Some of these points were fairly trivial to have on a console however we're incredibly proud of Codemasters own EGO engine technology behind Operation Flashpoint: Dragon Rising and its very impressive 220km² playable island and the 30km draw distance.



Q. Can you describe the multi-player elements of the game - I assume co-op, but are there large scale player vs. player battles?

A. As you correctly assumed there is 4 player co-op through the whole of the single player campaign on both PC and console formats. We have two additional modes. The first is known as Annihilation and these areas are based around chokepoints where we felt exciting large scale battles could take place. In this game mode we give the players various vehicles and lots of cool kit and then let them fight it out. The second mode is known as Infiltration and this is something I'm particularly proud of. In this mode the USMC Spec Ops are the infiltrators and must destroy a particular target in the enemies' base of operations. As they're Spec Ops they're well quipped however we deliberately unbalanced the numbers for a more exciting gameplay. You'll find that the USMC have only 10 men against a much larger force of 22 PLA characters who are trying to stop and hunt down the USMC before the can complete their objective.

Q. What are range of vehicles can you control and how different are they to operate?

A. We have a large range of vehicles such as the HUMVEE, armored personnel carriers, several boats, battle tanks and of course several attack helicopters for the player to utilize. We've tried where possible to make the vehicles as authentic as possible even in their operation so we have the various positions require for operating say an M1A2 Abrams battle tank. You have a commander position, a gunner position and a driver position. Lots of other vehicles have various positions required to operate them effectively.

Q. What influence if any has Modern warfare had on this game?

A. Though a great game in its own right, Modern Warfare didn't influence our game. Operation Flashpoint: Dragon Rising is a tactical sandbox shooter with the goal of providing a level of realism never before seen on a console.

Q. How does the game walk the line between sandbox shooter and scripted experience?

A. When we began developing the game we made a key decision to have minimal to no scripted events. We wanted the game to be unpredictable, which would in turn create much greater replay-ability. This ties in very nicely to the gritty reportage style we have for our game.
 
I'll be paying this bad boy off on Friday, so I'll be a day 1 fo' sho'

NBA LIVE 10 is ready too!

Wonder if u can go pay uncharted 2 early if its at best buy?
 
Gamespot Preview of Multiplayer

http://www.gamespot.com/xbox360/action/ ... e=previews

Gamespot Impression

By Brian Ekberg, GameSpotPosted Sep 16, 2009 2:35 pm PT

We check out the two multiplayer modes in Codemasters' upcoming realistic military shooter.

"This is not really a Rambo game."

So says Codemasters executive producer Sion Lenton of the upcoming Operation Flashpoint: Dragon Rising for the Xbox 360, PlayStation 3, and PC. He's not exaggerating either--in this hyper-realistic first-person shooter, going lone wolf will often get you cut down in the line of fire. Success in Dragon Rising, therefore, is measured in steps where every decision you make on the battlefield needs to be carefully considered and expertly executed. Codemasters reps, including Lenton, recently visited GameSpot offices to show off the multiplayer modes in the game, which look to be just as demanding as those found when playing solo.

There's a fair bit of lore in Dragon Rising's near-future campaign setting, but the essential facts are these: The year is 2011 and China, Russia, and the US are feuding over an oil-rich island off the eastern coast of Russia. The island, known as Skira, is a real place, though Lenton told us that the in-game layout of Skira is actually based on an Alaskan island deemed to be more topographically interesting than the real thing. The campaign follows the fire teams on the ground as they look to sort out the Skira kerfuffle in the only way that makes sense in video games: gunning it out.

Though you can play the campaign solo or with a friend via co-operative play, our focus was on the game's multiplayer modes. There are two modes to speak of: Annihilation and Infiltration. Annihilation mode is essentially Deathmatch with two teams going up against one another on a specific section of Skira. Infiltration mode tasks teams with certain objectives--one team might look to assault and destroy a specific target, for example. The difference here is that the attacking team will have fewer forces at hand but will be better equipped, while the defending force will have more numbers but fewer weapons at hand.

In both Annihilation and Infiltration modes, each human player involved in a match will have a squad of three AI-controlled soldiers. Just as in the single-player game, you'll be able to issue orders to your squadmates, essentially making them an effective part of your attack (or defense). The command radial menu at your disposal is unchanged from the single-player game and will let you set targets for your squadmates to maneuver to, as well as set more specific orders, such as formation and specific rules of engagement. As Lenton told us, the AI squadmates have been designed to be self-sufficient and a help in battle (they even have minds of their own, it seems, and won't run willy-nilly into a kill zone despite your direct orders). At the same time, the AI commands are specific enough for players who want to dig deeper into the menus and really micromanage their fellow soldiers.

In the Annihilation match we watched, two teams of forces battled it out in a timed match, with both teams looking to take control of a bridge that acted as a choke point on the map. The same realistic injury model is fully in place in multiplayer--where one shot can take you out or severely injure you. If you take a bullet in the arm, your aim will be affected; if you take one in the leg, you'll be hobbling...and leaking blood all the while. If you don't get patched up, either by a medic or with a medikit in your pack, it'll be over for you. Despite the game's huge maps, you'll be respawned near any of your surviving squadmates; though if you all die, you'll respawn back at the start, which can result in quite a hike to get back to the action.

In the Infiltration match we saw, the attacking team's long hike to the objective gave the defending team time to set up the defenses. With more troops at your disposal, you can instruct squads to man strategic points, such as sandbag placements or mounted guns, as you wait for the attack to begin. The special ops team--armed with better weapons like sniper rifles, mines, and so on--will need to do some recon before they attack to try to figure out where enemy troops are stationed.

Running on the Ego engine that also powers Codemasters' racing games, such as the Dirt and Gird series, Dragon Rising has a look all its own. It is one that, according to Lenton, borrows more inspiration from war-time documentaries than feature films. As a result, the game's got a grimy look to it, full of sophisticated particle effects that add a layer of grit and haze to your surroundings and makes enemy soldiers that are already tough to find in the huge levels that much more difficult to spot.

Operation Flashpoint: Dragon Rising is about as far from run-and-gun action as you can imagine, and that slower pace will require a measure of patience on behalf of the player who will need to front-load lots of planning into a level before the bullets start flying. Those with a head for strategy, heads up: Dragon Rising is set for deployment on October 6.