Socom 4 U.S. Navy SEALs Megathread

Jan 29, 2009
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I wanted to drop in and deliver some truly exciting news – on behalf of everyone here at Zipper Interactive, I’m pleased to announce that SOCOM 4 is indeed in development and is slated for release exclusively on PlayStation 3 this fall.

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Of course, as with any new announcement, what you really want to know are the details: Who’s in your squad? Where have they been deployed? What kind of threat are they up against? Though we’ll be revealing the answers to all these questions and plenty more throughout 2010, we don’t want to leave you completely in the dark, so what we will tell you is that a militant revolutionary has unexpectedly seized control in an important South Asian country. As the Ops Com, your mission is to command an elite five-man squad charged with stopping his aggressive agenda before it’s too late. In only six days, you must lead your team through a hostile jungle and urban environments against an army of well-armed rebel insurgents that completely outnumber you.

If that setup doesn’t whet your appetite enough, you should also be pleased to know that in addition to the SOCOM’s single-player operation, players will also be able to enjoy a 32-person multiplayer mode that boasts more Special Forces units than ever before!

If you crave even more information, then the guys at IGN have you covered with their exclusive first-look preview at what we’ve shown so far. Editor and shooting game fanatic, Ryan Geddes, dropped by our studio earlier in the week to check out SOCOM 4 for himself, so be sure to read the full IGN article to find out what he thinks.

Pre-Order:

Standard Edition: http://www.amazon.com/dp/B002ELCV00/?tag=hidefnin-20
Special Edition (With Gun Attachment): http://www.amazon.com/dp/B004PCFF40/?tag=hidefnin-20
 
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Introducing SOCOM Pro: Special Game Types, New Weapons Included

We’ve been keeping a secret here at Zipper Interactive – a hush-hush special bonus that players who purchase new copies of SOCOM 4: U.S. Navy SEALs are entitled to the moment they first play the game.

We call it “SOCOM Pro,” and you’ll first see mention of it when you open a brand new copy of SOCOM 4 on the back of the instruction manual. On that SOCOM Pro call-out, you’ll find a redemption code for use on the PlayStation Network that gets you… well, it gets you a whole bunch of super-cool things, really.

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SOCOM Pro shows its benefits immediately on launch day, April 19, as any player who purchases a new copy of SOCOM 4 receives exclusive access to all “Pro” Custom Game queues. Not only will these queues be ranked, but they’ll also be updated regularly over the entire lifespan of SOCOM 4 – so it’ll be the gift that keeps on giving for quite some time. Moreover, the first set of “Pro” Custom Game types will be the same fantastic rule sets that our diligent fans tested during our SOCOM 4 beta period. If you missed them in the beta, here’s what they are now:

  1. Community Day Classic – Suggested by members of Zipper Community Day 2011, CDC offers a medley of different maps that support 8-vs-8 “Classic” variations on Suppression, Uplink, Last Defense and Bomb Squad with faster movement and no ranged explosives of any kind
  2. Last Defense Run ‘n Gun – Our incredibly fast-paced deviation from our Last Defense gametype that includes speedier player movement, reduced weapon damage, and limitations to sub-machine guns and shotguns only
  3. SCRUM – A Suppression mod that offers a “Classic” rules-inspired list of features that includes no respawn, no Sniper Rifles, no Concussion, Poison Gas, or Frag Grenades, higher damage and faster character movement
  4. Sniper Alley – Another 8-vs-8 variation on “Classic” Suppression that boasts higher damage values and weapon restrictions that allow players access to only Smoke and Poison Gas Grenades, Shotguns, and of course, Sniper Rifles

Another sweet incentive for SOCOM Pro players is an exclusive pair of weapons that fans have been clamoring for: The M-16 (for Spec-Ops) and the AK-47 (for the Insurgents) assault rifles! Expect to see those within the first 30 days of SOCOM 4’s release.

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But these additions are just the beginning – we have plenty more planned for SOCOM Pro down the road including access to exclusive multiplayer maps, various co-op additions, dedicated leaderboards, and lots more. By the way, even if you don’t get a new copy of SOCOM 4 but find yourself playing it anyway, you can still gain access to SOCOM Pro by purchasing it from the PlayStation Store for a one-time fee of $14.99 (US) starting April 26.

We hope you enjoy the inclusion of our SOCOM Pro membership with all new copies of SOCOM 4 that will hit shelves April 19. Looking forward to seeing you reaping its rewards in game. Stay tuned to the SOCOM and PlayStation Blogs for future content updates!
 
SOCOM: Special Forces Multiplayer Map Flythroughs

Cesspool: Cesspool takes place in a Southeast Asian slum and surrounding urban decay. We drew inspiration from the campaign mission Means to an End (and a scene or two from the Incredible Hulk film), and especially wanted to incorporate the almost maze-like layout most real world slums seem to have. This was actually the second multiplayer map built for SOCOM: Special Forces (the first map built will sadly never see the light of day).

Sacrifice: Sacrifice is a map that was assembled with a lot of verticality in mind. Towards the end of production we had a review of all of our multiplayer maps. Sacrifice was about 70 percent complete at that point and originally took place in a large valley. It felt too similar to our previous ruins map “Abandoned”, and overall the map was quite flat. After multiple tests we decided that it just wasn’t working, and we needed to do a full reset. With a fresh start we decided to mix it up, and try to push the vertical aspect for the new layout. After a few weeks of re-assembly we arrived with the level playing out on the side of a cliff. Adding this vertical element really changed up the gameplay; it not only keeps players on their toes, having to watch their flanks, but they have to watch for bullet fire from above as well. Gaining the high ground and defending it is the key to victory on this map.

Bale Out: A temple courtyard in this jungle village is host to a make-shift supply depot, flanked on either side by streams and clusters of stilted huts, windmills and rice silos. A stalled convoy of trucks winds its way through the village along a dirt road. Strangely desolate, the deserted trucks and abandoned livestock anticipate the impending struggle for control. Fighting on this map will often be confused with much back-and-forth, but the central temple will always be hotly contested for its resupply opportunities.

Outpost: Outpost takes place in a military forward operating and supply base, based off of the campaign levels “Uninvited Guest” and “Countdown”. This map was initially much larger and included more military complex elements (airfields, artillery batteries, etc), but was scaled down when we wanted to ensure SOCOM: Special Forces included smaller, more intimate maps (in the same vein as Desert Glory or Night Stalker). A favorite at Zipper is to play this map with only shotguns and grenades and let the chaos ensue!

Von Heine Express: Von Heine Express is the largest environment-based map in SOCOM: Special Forces, primarily created for players seeking medium- to long-range combat. The train tracks passing through the center of the map create the shortest route between spawns, while the large areas on either side of the tracks are great for flanking enemy positions. However, the wide-open spaces and long sight lines in Von Heine Express create the ideal playground for snipers, so be sure to stick to the rocks and vegetation as you don’t want to be caught out in the open in this mission.

Assault & Battery: Assault & Battery really takes players into the jungle. Its dense nature and overgrown aesthetic encourages players to stalk their prey from the brush; mastering this play style for this map will definitely give you the edge. In some game modes players can risk climbing the center tower to gain access to BXM 500 sniper rifle — a great reward for anyone willing to expose themselves to a 360 degree threat. The open layout of Assault & Battery can be taxing on new players, but taking the lower routes, hiding in brush, and staying behind tall cover is key to being successful on the battlefield.

Rush Hour: Set on a heavily-damage elevated freeway, Rush hour is a fast map with clearly defined routes that always lead to the hotly contested center. The daring and skillful can push right up the crumbled overpass smack in the center of the road. Sweeping overpasses provide elevated flanking routes for strategic approaches. Shattered windows and crumbled concrete give access to building interiors perfect for defensive stands or methodic room-to-room clearing.

Port Authority: Port Authority takes place in and around a shipyard dry dock. We drew inspiration from the shipyards and dry docks in New York City (especially one photograph in particular). This map in particular has lots of good sniping and overwatch areas that can only be reached via climbing, jumping, or vaulting.

Abandoned: Abandoned shouldn’t be a stranger to anyone who has been playing SOCOM since the beginning. This MP map has been a staple since the beginning of the franchise, and it’s now been re-envisioned for SOCOM: Special Forces. While it looks different than you may remember, great efforts were taken to ensure the layout remains completely intact. Originally released on SOCOM 1 it became a fan favorite, and then returned in SOCOM 2 in the cover of nightfall. Now we’ve taken it back to its roots and over the top. It’s been a while since players have had their hands on this map, so during that time the natural elements have encroach upon it. It’s really overgrown and thus “abandoned”.

Click here for videos from each map.
 
SOCOM 4: U.S. Navy SEALs Full Deployment Edition Unboxing

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On Tuesday, April 19, shooter fans will be dropped into the middle of a brutal revolution as they start their journey through SOCOM 4. You’ll have two great ways to play single player, multiplayer, and co-op: using the DualShock 3, or my personal favorite, the PlayStation Move sharp shooter.

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Shame on you if you don’t have PlayStation Move or the sharp shooter already. But, you are in luck, because for a limited time, we are offering the SOCOM 4: U.S. Navy SEALs Full Deployment Edition. Get all the components you need to play SOCOM 4 with PlayStation Move in one slick package! We just received our first retail-ready Full Deployment Edition, so here is a peek at what this awesome bundle has to offer.
 
SOCOM 4 Trailer Goes Behind the Scenes of the Game's Technology



Want to know everything there is to know about the technology behind the big SOCOM 4 curtain? Then hopefully you have two and a half minutes to spare to sit down and watch this Behind the Scenes look at what the PS3 technology means for SOCOM 4.

From the visuals, with their new lighting tricks, to the surround sound HD audio and the advanced, dynamic AI, Zipper Interactive has really pulled out all of the stops for SOCOM 4, with support for 3D and the PlayStation Move controller to boot.

All of that should hopefully add up to mean that SOCOM 4 will be one of the most immersive tactical shooters yet, especially when you can use the game's bespoke sharpshooter peripheral for PS Move to look like a real man. The ladies will love it. Check out the SOCOM 4 technology trailer below for the lowdown on what to expect from the game's advanced engine.

SOCOM 4: US Navy Seals is out on April 19th in North America and will be coming to Europe as SOCOM: Special Forces on April 22nd, 2011.
 
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Sometimes I feel a little lost and dizzy in this game, primarily because of the shadows and my character sometimes appearing black. Not really fond of that, other than that tho ... I'm very surprised by this game! I'm diggin it .. but I can definitely tell that some game modes are stuff I will NEVER play ...

Right now I've spent most my time on Suppression and Classic Suppression
 
so what's the chances the servers going down was somehow related to the release of Socom. Did they sell so many that they couldn't handle it and now they are fixing it? or is it just coincidence? I dunno but I'm pretty pissed that opening weekend with this game I cannot play online. suckass.
 
so what's the chances the servers going down was somehow related to the release of Socom. Did they sell so many that they couldn't handle it and now they are fixing it? or is it just coincidence? I dunno but I'm pretty pissed that opening weekend with this game I cannot play online. suckass.

No they were hacked
 
:hilarious: get what ya pay for.

GTFO.

---------- Post added at 08:18 PM ---------- Previous post was at 08:15 PM ----------

on a finer note...Bought socom...Can't sign on line....FU PSN...Xbox live never had the problem of their server's being taken down by the world's greatest hacker's.

Fu again playstation network.
 
GTFO.

---------- Post added at 08:18 PM ---------- Previous post was at 08:15 PM ----------

on a finer note...Bought socom...Can't sign on line....FU PSN...Xbox live never had the problem of their server's being taken down by the world's greatest hacker's.

Fu again playstation network.

True, but Xbox live has gone down offline for days without a notice for "Maintenance".
 
Yeah right... How was the xbox Christmas fiasco awhile back. Nice try fanboy.

;)

GTFO.

---------- Post added at 08:18 PM ---------- Previous post was at 08:15 PM ----------

on a finer note...Bought socom...Can't sign on line....FU PSN...Xbox live never had the problem of their server's being taken down by the world's greatest hacker's.

Fu again playstation network.

Only had my xbox since February so there's no way im a fanboy already( even though they have a smoother and faster interface,sent u amessage and a show for tips and a deal with ign doesn't mean anything:D.but this is when having more then one console comes in handy.plus there making us wait all these days for stuff they should have up to date, i want something for Free.
 
No they were hacked

has this been confirmed? If so what happened? I thought maybe they took it down cause something like this happened and they didnt want people getting their CC #s stolen. After the stupid Madden Class Action lawsuit on EA, you'd think the psn + members would sue for it being down lol.
 
has this been confirmed? If so what happened? I thought maybe they took it down cause something like this happened and they didnt want people getting their CC #s stolen. After the stupid Madden Class Action lawsuit on EA, you'd think the psn + members would sue for it being down lol.

Yep, been confirmed. Now, I'm worried some fool has my CC information. Just last month I got a few e-mails from best buy, my bank and a few others that another place had been hacked into and info stolen.

I'm about to take all my info off the web.